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7.2k Topics 39.4k Posts

  • 508 Topics
    2k Posts
    T
    Where did you download this from ?
  • 3k Topics
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    P
    @alanfernandes truly great news! Thanks for the heads up, and to everyone who worked to get this done.
  • 62 Topics
    282 Posts
    R
    Is it possible to automatically swap the SL40 COM radio for the SL30 NAV/COM radio in slot 2 when the NAV OBS 2 option is turned on, to solve the issue of it only being usable with two GPS units or one GPS as it is now?
  • 127 Topics
    545 Posts
    O
    Not flight model rated - works perfectly here. Identical turn rate and aileron deflection to both sides. Probably a joystick calibration problem.
  • 433 Topics
    2k Posts
    G
    I spent some of the recent Bank Holiday indoors, hiding from the heat and sun, putting some enjoyable hours on the F28 - still one of my absolute favourite aircraft, even a few years after release! I have mostly ignored the Flight Director in my time, as one of the things I like about the F28 are the 'old school' systems and how nice and easy it is to precisely hand-fly. But I made an effort to integrate the FD functions into my procedures, especially since I recently acquired a Pilot's Guide to the Collins FD-Series Integrated Flight System in a stack of old aviation-related papers and brochures at a jumble sale - as used in the F28! As far as I can tell the F28 features a version of the FD108 or FD109 system (also used in the B727, early B737, the BAC 1-11 and the DC-9). The manual says the JF F28 doesn't model the Speed Control function on the FD. I assume there is a good reason for this, but I was wondering exactly why? The Pilot's Guide says that when selected this ties the Fast/Slow Speed Bug indicator (which is functional on the JF F28) to the Flight Director bars. So the basic functionality would seem to be there? Hitting the palm switches on the throttles would automatically set the Flight Director to SC mode, with the speed bug set to the Two Engine Best Climb Speed by the crew as part of the approach checks. The palm switches are on the JF model, but 'disconnected'. The JF manual suggests (but doesn't outright state) that the Altitude Hold mode on the Flight Director is functional. But it doesn't seem to be - when selected it just indicates nose-level (same as if the pitch selector is set to Zero) and doesn't move regardless of the height of the aircraft. According to the guide "the V-bars in the flight director indicator will command climb or descent as necessary to maintain the barometric altitude indicated on the altimeter at the time the altitude hold switch was engaged." Something amiss? Another 'fitted for but not with' item? Am I doing something wrong?
  • 725 Topics
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    S
    @Mark Are you still in discussions with Asobo on this issue? I see it's still not resolved in SU5
  • 522 3k
    522 Topics
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    DerekD
    @hunterdouglas You make some good suggestions. But.... not sure there is much we can do to satisfy these requests. A fleet of GA aircraft 'in a box' (as we did with the old PlusPaks) is feasible. However, standards are a LOT higher than in PlusPak days and, because there are a lot of freeware AI aircraft about, I am not sure we would be able to make much of a commercial success of this one - certainly not enough to justify costs even without liveries. More importantly, any such pack would need to function 'in game', rather than just provide aircraft. We'd need it to work (and be bought by) a decent number of ordinary users - not just DIYers (see below). Creating an airport modifying tool is not something we'd really want to get into. It's not our bag and we generally leave tools development to third party devs (see, for example, Real Taxiways from Black Square). Over the (many) years we have been doing Traffic we have seen that buyers tend to fall into three categories: Flyers - want a product that adds realistic commercial traffic to the sim so they are not flying in empty skies and don't see United Airlines 737s at Glasgow. Spotters - like to watch the 'action' happening around airports. We even built a 'Spotty' tool to satisfy this need in a previous incarnation. Suffice to say we haven't included Spotty in any subsequent version. Tinkerers - people who like to repaint aircraft, add missing planes and schedules or create flight plans from the past or in more obsure locations. The vast majority of buyers of FS200X/FSX/P3D/MSFS versions fall into the first category. We did find a higher number of Tinkerers for the X-Plane version, which is probably a function of the sim itself. X-Plane has encouraged tinkering for many years with things like Planemaker and flying on Mars. However, even 'over there' the majority of users still seem to be Flyers. What this means, of course, is that we need the software to appeal to the majority of users and that's where a big chunk of the compromise comes in. It also means that any future developments and updates after initial release are usually restricted to more planes, new liveries and updated schedules. Beyond that, we are constrained by the commercial realities of dev cost vs sales potential. So, while we dso our best to make it possible to modify and customise the Traffic offering, it's not a core part of the add-on.
  • 188 Topics
    752 Posts
    J
    Well that is a serious imersion breaker! Here's hoping JF fix this some time this century!
  • 232 Topics
    1k Posts
    A
    Hi Just Flight team, Could I put in a request to enable compatibility with the Enhanced Garmin G5 Attachment mod (available at flightsim.to) in the next update to the Warrior II? The real-life Warrior II that I fly has a dual G5 setup, and it would be great to be able to replicate this in the sim! Thanks!
  • 380 Topics
    2k Posts
    M
    I would like to control the audio panel (turn on/off com2, nav1, adf...) from buttons on my hardware. So far I havent had any luck. Assigning keys within msfs 2024 doesnt seem to work, sending SIMCONNECT events or updating variables neither. Is this not possible? Regards
  • F-15 Autopilot Controls

    f-15 autopilot
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    S
    Thanks much for the quick feedback. I've since discovered your thread on the MSFS forums as well. Thanks for having the open dialog with the player community. I did purposely wait until 1.0.1 prior to purchasing and these efforts have turned the tide on this aircraft. Take pride in knowing the sonic boom scares me every time.
  • F-15 persistence.cfg file?

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    HotzonerH
    @DC1973 @DC1973 said in F-15 persistence.cfg file?: @Hotzoner Hi, there doesn't seem to be a way at present. What you could do is create several different flightmodel.cfg files and enter the required weights into each, depending on what load-out you want, and then just swap the files for whichever one you need each time you fly. That's about the only way I can think of at the moment, hope this helps Understood, I will give that a try. Thanks for the suggestion
  • POV HAT MSFS 2020

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    G
    @DC1973 Thank You Sir!
  • How use the paintkit include in the document folder of the airctaft ?

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  • Grenadines serial

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  • Problem Cold Starting After Update

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    DC1973D
    @mccool318 Later next week, as the custom sound pack is almost ready so I will be able to release it together with all the updates and bug fixes, rather than have two updates within a few days of each other.
  • So whats the Texture Repaint Process in MSFS 20

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    W
    thanks for the qwik reply ...hopefully will have some content ...soon
  • Paint Kit

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    DC1973D
    @Whisky_Tango_Foxtrot GIMP is free, and you can save the files in GIMP to PS format so you can then carry on as usual. I cannot compile and compress the GIMP files in PS format as it flattens all the layers, that's the only reason they're still in GIMP format. So, just open using GIMP, save to PS format, and you're good to go.
  • Updates for F-15 for FS 2020

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    V
    @highland74 Yes of course, any future updates will be free, you'll receive an email advising you of the update and then you'll just need to redownload the aircraft from your Account.
  • Awesome update to the F15! But I have a question...

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    DC1973D
    Yes, those edits do allow changes in the loadout to become permanent, but most folks aren't familiar enough with the process to try it out. You've done good work! The fuel tanks are coded to be visible when there is fuel aboard, but also have an "un-used" quantity of 10 gallons, so that when they run out of fuel they don't disappear off the wings in flight, which would be unrealistic. That's why you can't add them in the game after your edits
  • F-15s Lighting issues

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    DC1973D
    Yes, lots of folks want the Eagles lights to match the real aircraft - it's actually red on the right and amber on the left in the real aircraft, which is actually opposite of what almost all other aircraft carry. I will be changing this for the next update to match the real F-15. The forward wing lights are both red on the F-15, again different to most commerical aircraft which carry a green on the right. Panel light switch is on right hand side panel, near the cockpit wall, and is tagged.
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  • F-15 on ramp

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    @DC1973 Thanks for the reply! I never had luck with the starters. I'll give it some time and see what you come up with. Can't wait till it's all set, super fun plane to fly.
  • F15 Incorrect Aileron Movement in Cockpit.

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    HotzonerH
    @DC1973 said in F15 Incorrect Aileron Movement in Cockpit.: Good catch!! On the list for the next update, thanks for the info No worries. Thanks for the product
  • F-15 Is the plane too slow?

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    HotzonerH
    SUPERSONIC FLIGHT IS NOW POSSIBLE ON MSFS "MODERN FLIGHT MODEL"!!!?!?! Yes. Long story short the modding community has discovered that setting to zero certain parameters in the flight model configuration, it is actually possible to get planes to go well beyond Mach 1.0 which seemed, initially, an hard-coded limit in the flight model. Quoted by Dino Cattaneo (IndiaFoxtEcho).
  • F-15 HUD Blurry/Too light

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    DC1973D
    @justintx99 The HUD only works properly in DAA texture mode ( sim settings ). This is a limitation of the simulator due to it preferring HTML coded gauges, rather than the XML coded gauges that developers have been using for the past 15 or so years. It's going to be a while before we can learn to convert all of our code into the new format, or find a similar work-around to avoid that tearing.
  • External view G-Vapor clouds on wings

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    DC1973D
    @farazmobin47 It was just a placeholder effect brought over from Prepar3D that looked okay there but doesn't really cut it in MSFS. Well over half of folks who commented on it felt as though it would be better without.
  • Afterburner issues

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    DC1973D
    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though
  • This topic is deleted!

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  • F-15 FPS drop inside cockpit. (Bug Report)

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    DC1973D
    @Mr-Robota SOLVED! Figured out the problem, update will contain the fix, due for roll out on Tuesday now to give me time to implement it on all four aircraft.