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  • A category to cover all discussions about the F70 & F100 Professional

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    199 Topics
    847 Posts
    S
    Is there any fix for the "nose down at ap disconnect" and massive trim up needed on the horizon?
  • 513 Topics
    2k Posts
    MarkM
    Yes, we do plan to bring the latest livery_config.ini logic across to the RJ in the next update. Mark - Just Flight
  • 3k Topics
    18k Posts
    Black SquareB
    @ramonesg I wanted to have the news update done for Monday, but my house was struck by lightning last night causing some damage, and I'm still discovering what has been fried. The strike blew some light switches straight out of the wall and across the room! Luckily, all my aircraft are safe, but my video editing computer (which I was using at the time) seems to have received some damage. Hopefully I will be back up and running with a recovered disk this week, and there was no actual damage to the hardware.
  • 63 Topics
    285 Posts
    C
    Hi Mark, thanks for the reply, understand the situation.....thought this maybe what's happening in that area and not possible to remove entirely. Cheers, Ross
  • 128 Topics
    547 Posts
    MarkM
    It looks like the correct TACAN frequency for the LKH TACAN is 39X. Mark - Just Flight
  • 439 Topics
    2k Posts
    AlexEtzA
    Hey! I came back to the beautiful and amazing Fokker 28 addon, and what a blast! I'm now flying for the TAT Virtual Airline, and it's been such a great experience. While flying it a lot recently, I noticed a few things that could be improved to make this addon even more perfect: When using individual axes for nosewheel steering and rudder, like on the real aircraft, everything behaves correctly until I press both axes simultaneously. When I do, the steering becomes almost uncontrollable, as if both axes are fighting each other. The autopilot is much better than when the addon was first released. However, the pitch inputs when changing modes can still be quite brutal at times. This is especially noticeable with the ALT preselect controller when using VS mode, but it also happens with the classic version when switching between PITCH/IAS and HT mode. The aircraft suddenly pitches up/down to capture the new mode, almost as if it had received a very aggressive command. If there were passengers in the back, it would probably feel like a brief zero-G moment! Sometimes the aircraft even oscillates up and down before finally stabilizing. A less aggressive version of this can also happen when selecting IAS during descent with idle thrust getting suddendly set, or when switching from PITCH to IAS during climb. According to the manual, during a visual approach the recommended configuration on downwind is 200 kts, Flaps 11 and approximately 85% HP RPM. However, this doesn't seem achievable. When descending with the gear up, the aircraft spends almost the entire approach at idle. If I apply much more than about 50% HP RPM, it accelerates very quickly. Once the gear is down, the performance matches the manual much better, but with the gear up the aircraft seems to have very little drag. Flaps do add some drag, but not enough to allow the thrust settings described in the manual, as the power has to remain below roughly 50% HP RPM to maintain the profile. The new FMS is really cool and feels very accurate. However, I think the DTO function could be improved. When I insert a direct-to, the FMS seems to draw a straight line from the point where the DTO was activated directly to the selected waypoint. This results in a rather unrealistic manoeuvre, with a long turn back onto the overshooted desired course. I think it would be much more realistic if the FMS computed a smooth intercept with a single anticipatory turn, taking the aircraft's speed into account. I've attached a picture below to better illustrate what I mean. Right now the only thing I found to counter this is to spam click my direct until the end of the turn, to make sure the radial is align with the aircraft and not with the first FMS insertion. [image: 475cd8e8-7593-4cb7-b529-bd2a70da2cb8.png] [image: f299cf33-4839-458f-a602-5f3bb909c174.png] Hope it helps ! Cheers, Alex
  • 728 Topics
    4k Posts
    E
    I'm wondering if we can get a Neptune Aviation livery for the 146 and Aeroflite livery for the RJ as well?
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    524 Topics
    3k Posts
    H
    I have that problem nearly every time when I enter the sim at a busy airport. I've never been able to solve it but what I do is once you have settled in the sim at your parking spot and dont see any aircraft, hit the esc key and then restart, and you will then get aircraft at the gates.
  • 190 Topics
    754 Posts
    I
    I can't switch the engine master switch to start while in VR in MSFS 2020! It will go to 'on' ok but every time I click it to start it just goes back off again (I only have this problem in VR as the switch works perfectly in flat screen). I've noticed that if I'm behind the front seat the switch moves to start fine as I can click it from the back but while sitting in the front seat it just always goes back to off again and I cant get the mouse pointer behind the switch. Is there a problem with the switch sensitivity area in VR? I've tried configuring the engine master switch to a button on my Turtle Beach Velocity One throttle but none of the control options - toggle engine master switch etc seems to to anything.
  • 234 Topics
    1k Posts
    T
    @Mark Hi Mark. Does the update include a fix for the autopilot pitch bug? Where you need to turn a pitch control mode on and off for the pitcg trim to work properly while autopilot is turned on?
  • Arrow III Dimmable Cockpit Lighting

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    C
    The default cockpit lighting has always been dimmable, that's not what the mod is about. It introduces a new luminosity mask that overrides the default. No reason this mod wouldn't work after an update. If there is an incompatibility, the mod creator would just need to update the mod. JustFlight will for sure not simply incorporate other's work. I myself created the "lights mod" that changes the external lights and also will keep it updated to have it compatible with the most recent version of the addon. You might want to have a look at it: https://flightsim.to/file/10201/piper-pa28r-arrow-iii-justflight-lights-mod EDIT: I just tested the panel lights mod, unfortunately it breaks my exterior lights mod. So currently it's either the one or the other to be used
  • NAV1 PA28R

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    C
    hello and thanks to all for this info Actually I changed the GPS and put the 430 ( because the 530 does not work at all!!..) and I switched to NAV , then I came back on the GPS 100 and it worked I do not find it quite normal but for the moment I would be satisfied Thanks again
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  • gps Dark

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    M
    did this too. With the old version the Gps worked well.
  • Compass broken in Arrow V2?

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    N
    Worked for me as well. Actually, there is only one line of code that messes up the compass. Fix it and the compass works. ``` <Code>(L:UPPER_compass, number) 10 *</Code> to be replaced with <Code>(L:UPPER_compass, number)</Code> The only difference that I can see is the [ **10*** ]. If that were to be deleted, you should be good. I do suggest that you back up the original file though, just in case.
  • Set ADF via Events Piper Arrow

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  • This topic is deleted!

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  • 0 Votes
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    G
    Aah, got it. For anyone else looking for this answer, just download and run the installer for the new version, it will update the existing plane. No need to uninstall. G.
  • Refueling

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    S
    @copper That works at some airports but not at others. I think it only works if there's refuelling trigger set for the fuelling station.
  • Aerosoft CRJ

    crj
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    V
    It's on sale from JF now as it happens. https://www.justflight.com/product/aerosoft-aircraft-crj-550-700
  • F-15 get stuck in loading screen

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    DC1973D
    @Perrin Let us know if this remains a problem, I have heard one other user who had the same issue. I don't think it's the aircraft itself that's causing it as MSFS has been a bit odd since the last major update, but if you find a solution it would be good to let us know
  • Import GNS 530 Flight Plan?

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    sunmoon2233S
    @copper Thanks for the reply. Very informative!
  • Automatically charge flight

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    CraigC
    You are best off asking this question on the dedicted AH2 support forum: ah2.justflight.com
  • MSFS DC F-15E

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    T
    @DC1973 Hi again and thanks again for the quick response. Unfortunately the coordinates displayed on the F-15E aren't even close to actual coordinates. The readout on the ground at KNQX at start up was 0.4289 and -1.4260. I converted those to degrees and minutes, which are N0 25' 44.04" W1 25' 33.60". The coordinates for Key West Naval Air Station per Jeppeson are N19 54.4 and W 075 12.4 I've been flying FSX for years and the coordinates for any aircraft I flew were spot on real world coordinates. It appears that the MSFS coordinates are off by a lot--or else I am! EDIT: Sorry, I had the F-15E position readout at Key West correct and the conversion to N 0 25' 4404" W 1 25' 33.60" correct but I erroneously showed the Guantanamo NAS coordinates instead of the Key West NAS correct coordinates of N24 34.5 W081 41.2 Upon arrival at MUGM the F-15E position readout was 0.3475, -1 3127, which converts to N 0 20' 50.99" W1 18' 45.72. Per Jeppesen the correct coordinates for Gitmo NAS are N19 54.4' W075 12.4'. Sorry for the confusion.
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  • Concord msfs

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    DC1973D
    @anthony96 It's in the works for this summer, but I'm awaiting proper supersonic support from MSFS as it's important for the autopilot to work at those airspeeds ( it doesn't very well at the moment beyond supersonic ).
  • F15 Airbrake

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    TigerclawT
    @Stwutter The bind you are looking for is "Spoiler". Best set up with an axis instead of a buttons, so "Spoiler Axis" is best. You have more control that way.
  • How to vote?

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    S
    Got it. Thank you
  • Stupid Installer question

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  • FS Academy VFR Lessons Don't Seem to Work Right

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    F
    @Derek Ok thanks