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5.9k Topics 31.6k Posts

  • 415 Topics
    2k Posts
    T
    Hello, I have noticed, that whenever I connect the GPU, but don't switch on the batteries, the cabin entry light illuminates, however does not give any light to the cabin. It looks like this: [image: 5fd9f620-d189-4da5-a950-0194f7c3b171.png] The same goes for other cabin lights, when I switch on the GRD SERVICE switch on the FA panel. [image: d50413d1-9d28-41be-9796-acfe9408ccce.png] The lights work properly only when Battery or GPU power is provided thorugh a cockpit switch. Anyone else is having this problem? Other than that the airplane is wonderful.
  • 2k Topics
    12k Posts
    J
    Dear Team, When comparing the data in the manual for the normally aspirated and the turbocharged variant you can tell that the turbocharged needs more runway and is a lot heavier than the normally aspirated - Which makes sense for the pressurised one. But the normal Baron with Turbochargers should perform better on takeoff than the normal one - or at least I can't think of any reason why not. Would it then be possible to get seperate data for the P and the TC Baron? Also, would it be possible to get some performance tables for the TC? On the internet I could only find a real world manual for the 58 and 58P, not TC. The MSFS manual lacks data specific to the TC and also doesn't contain and of the performance tables I'd need - like takeoff distance with varying temperature and different weights or cruise performance tables accounting for ISA deviation. Overall I'd be quite happy if there was a way to get my hands on a TC Manual including the performance section - can you help by any chance? Greetings, Jannik S.
  • 58 Topics
    251 Posts
    MarkM
    Officially, we don't support any of our products on the MSFS Sim Update betas. The Sim Update betas are beta releases, so bugs are expected. It would almost be a full-time job in itself to keep all our products fully compatible with each beta update. Once SU4 fully releases later this year, we'll take stock and provide any necessary changes/fixes to our products to ensure compatibility. Mark - Just Flight
  • 114 Topics
    489 Posts
    MarkM
    We're not aware of any brake issues in Vulcan, however, if you're using MSFS 2024 there have been some changes to Parking Brake control assignments in SU3 that could be causing a conflict. See: https://forums.flightsimulator.com/t/parking-brake-cant-toggle-on-off/734585 If brake issues exist in multiple aircraft, that typically points to either a control assignment conflict. Mark - Just Flight
  • 391 Topics
    2k Posts
    WooliesW
    Ha, ok, solved it. Apologies
  • 672 Topics
    3k Posts
    DerekD
    @Woolies You're on social media at the moment
  • 486 3k
    486 Topics
    3k Posts
    DerekD
    @otreblA said in No traffic at arrival airport: @Derek I'm not crazy or a liar. I didn't say you were. Just that we're not really the sort of business that has 'staff'. From time to time our small teams will work on all sorts of different projects. Sometimes they will impact each other - and I'm guessing this is what you must be referring to - but, most of the time, the team dedicated to one project generally don't work on others at the same time. We also have a number of freelancers. You suggested that your problem with FS Traffic may have been due to a lack of staff and I am just trying to explain that is unlikely to be the case. However, it's certainly true that if we are releasing a big title or a significant update in week 1, another similar thing will need to wait until week 2. To be honest, we wouldn't want to employ enough 'staff' to prevent this - they would spend the rest of the time twiddling their thumbs. With respect to Traffic, the last update was in July, as I mentioned above. The work on it since then has mainly been done as and when, and mostly involves looking into the various updates released for MSFS2024 to see if there is any chance of getting it to work with X-Box S. So far, no good. Getting back to your issue, if you contact Just Flight support with details of the problem they will certainly try and resolve it for you.
  • 182 Topics
    726 Posts
    J
    @Mark H Hi Mark - thanks for your continued follow-up and support - I have a LOT of controls and when I went through all of my assignments and cleaned everything up to just stick and throttle it works. So I indeed did have something bound which was jamming the throttle. My apologies for not doing a more thorough testing. Spent two hours in the plane already. Again thank you for your help.
  • 222 Topics
    1k Posts
    W
    100 percent the flaps are inverted. No aircraft goes nose down when the flaps go down. The aircraft in the aim slows down as it should and it feels like it has lift but it is 100 percent not supposed to be pitching nose down to the point you have to fully pull on the yoke to keep it from crashing.
  • 366 Topics
    2k Posts
    P
    Am I doing something wrong? Maybe I could alter my yoke's settings but compared to other aircraft I've flown in FS2020/24 it seems to me that this Piper Turbo Arrow III might be a bit lacking in 'lift'. Starting at sea level, aircraft weight ~2700 lbs., to lift off the runway at 60-70kts, with flaps 25deg, I use Trim+1 or +2 and STILL have to pull a fair amount on the yoke. Well, that's not a big deal, but I have a devil of a time on Approach. With flaps at 25deg, and then 40deg, I need a LOT of uptrim to hold the plane on descent to the runway. I use a setting of Trim=+10. That is a very different number from other aircraft. Am I missing something? What have others experienced? BTW, I can't edit the aircraft.cfg (does that still exist?), I'm on the Xbox platform. pete G in San Leandro, CA
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  • Concord msfs

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    DC1973D
    @anthony96 It's in the works for this summer, but I'm awaiting proper supersonic support from MSFS as it's important for the autopilot to work at those airspeeds ( it doesn't very well at the moment beyond supersonic ).
  • F15 Airbrake

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    TigerclawT
    @Stwutter The bind you are looking for is "Spoiler". Best set up with an axis instead of a buttons, so "Spoiler Axis" is best. You have more control that way.
  • How to vote?

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    S
    Got it. Thank you
  • Stupid Installer question

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  • FS Academy VFR Lessons Don't Seem to Work Right

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    F
    @Derek Ok thanks
  • MSFS DC F-15C

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  • F15 unusual steering problem

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    V
    @Smykel Ensure you set the Flight Model option to 'MODERN' in the MSFS Options (OPTIONS > GENERAL > FLIGHT MODEL). That will sort this issue for you.
  • F-15 Autopilot Controls

    f-15 autopilot
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    S
    Thanks much for the quick feedback. I've since discovered your thread on the MSFS forums as well. Thanks for having the open dialog with the player community. I did purposely wait until 1.0.1 prior to purchasing and these efforts have turned the tide on this aircraft. Take pride in knowing the sonic boom scares me every time.
  • F-15 persistence.cfg file?

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    HotzonerH
    @DC1973 @DC1973 said in F-15 persistence.cfg file?: @Hotzoner Hi, there doesn't seem to be a way at present. What you could do is create several different flightmodel.cfg files and enter the required weights into each, depending on what load-out you want, and then just swap the files for whichever one you need each time you fly. That's about the only way I can think of at the moment, hope this helps Understood, I will give that a try. Thanks for the suggestion
  • POV HAT MSFS 2020

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    G
    @DC1973 Thank You Sir!
  • How use the paintkit include in the document folder of the airctaft ?

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  • Grenadines serial

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  • Problem Cold Starting After Update

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    DC1973D
    @mccool318 Later next week, as the custom sound pack is almost ready so I will be able to release it together with all the updates and bug fixes, rather than have two updates within a few days of each other.
  • So whats the Texture Repaint Process in MSFS 20

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    W
    thanks for the qwik reply ...hopefully will have some content ...soon
  • Paint Kit

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    DC1973D
    @Whisky_Tango_Foxtrot GIMP is free, and you can save the files in GIMP to PS format so you can then carry on as usual. I cannot compile and compress the GIMP files in PS format as it flattens all the layers, that's the only reason they're still in GIMP format. So, just open using GIMP, save to PS format, and you're good to go.
  • Updates for F-15 for FS 2020

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    V
    @highland74 Yes of course, any future updates will be free, you'll receive an email advising you of the update and then you'll just need to redownload the aircraft from your Account.
  • Awesome update to the F15! But I have a question...

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    DC1973D
    Yes, those edits do allow changes in the loadout to become permanent, but most folks aren't familiar enough with the process to try it out. You've done good work! The fuel tanks are coded to be visible when there is fuel aboard, but also have an "un-used" quantity of 10 gallons, so that when they run out of fuel they don't disappear off the wings in flight, which would be unrealistic. That's why you can't add them in the game after your edits
  • F-15s Lighting issues

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    DC1973D
    Yes, lots of folks want the Eagles lights to match the real aircraft - it's actually red on the right and amber on the left in the real aircraft, which is actually opposite of what almost all other aircraft carry. I will be changing this for the next update to match the real F-15. The forward wing lights are both red on the F-15, again different to most commerical aircraft which carry a green on the right. Panel light switch is on right hand side panel, near the cockpit wall, and is tagged.
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