MSFS Products

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  • 323 Topics
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    @plumps said in A/T and Autopilot not engaging:

    If you wait ages (>10 minutes) [...] all the AP/TPR/YD systems start to work again.

    well, indeed. I let it sit today reeeeally long and voilá, A/T showing green lights and good to go. will double check soon. no idea though what's going on in the backgroud when one flight A/T starts readily engaged and one time not. with very same Rj85 Lufthansa livery (official) and at the very same airport.
    BTW, clicking the fly now button as soon as it turns yellow/can be clicked did NOT do the trick, still A/T lights was grey and could not be enabled

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    @Cristi I agree, that is a very handy clickspot.
    It would be great to have something similar in the Duke and TBM.

  • 54 Topics
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    We will be turning our attention to our PA28 and PA38 fleets in the near future and beginning the process of bringing them across to MSFS 2024. We'll be sure to share updates as the process progresses.

    The current status of the MSFS 2024 compatibility updates for our products can be found here: https://www.justflight.com/articles/just-flight-addons-msfs-2024-compatibility-status

    Mark - Just Flight

  • 103 Topics
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    This isn't something we were aware of, however, we suspect we may know the reason behind this (relating to how LODs are handled within MSFS 2024). We'll log this on our internal bugs tracker as something to investigate ahead of the next Vulcan update. Thanks for reporting this!

    Mark - Just Flight

  • 346 Topics
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    EFB Moving Map is completely black for me. The map appears briefly but disappears again. Is this the same for you?

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    Try using a touch of into wind aileron, but not too much as the roll spoiler will lift on the same wing.

    On the aircraft we would use nose wheel steering and in the early stages full aileron into wind. As speed increased the rudder would be fed in as speed increased and it replaced the use of nose wheel steering to keep straight, the aileron input also reduced as speed increased to just enough to keep the aircraft straight and wings level.

    The take-off. crosswind limit for the 146-100 is 33 kts,-200 is 30 kts and the -300 is 35 kts.

    The aircraft was subject to limitations on the setting of take-off power when the wind speed was greater than 25 kts and more than 55*off the r/w heading… but I suspect you won’t want to know that?

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    This is great to hear that FS Traffic is merging on over to 2024. I bought kind of late into the game (considering I have a bunch of other free and paid traffic mods) but this had the best for me.
    Need beta testers?

  • 169 Topics
    673 Posts

    Hi,

    I notice that the RAT briefly deploys on shutdown. Does/Did the real aircraft do this, or is it a sim limitation?

    Thank you

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    @Mark Awesome. I can't. Thanks!

  • 322 Topics
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    Unfortunately, it's possible to access the aircraft.cfgs in product purchased from the in-game marketplace version.

    It may be worth trying the AIRPORT VEHICLE DENSITY setting if you haven't already, but I suspect the settings in the aircraft.cfg may overrule that setting for the player aircraft.

    Mark - Just Flight

  • F-15 on ramp

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    @DC1973 Thanks for the reply! I never had luck with the starters. I'll give it some time and see what you come up with. Can't wait till it's all set, super fun plane to fly.

  • F15 Incorrect Aileron Movement in Cockpit.

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    @DC1973 said in F15 Incorrect Aileron Movement in Cockpit.:

    Good catch!! On the list for the next update, thanks for the info :)

    No worries. Thanks for the product :D

  • F-15 Is the plane too slow?

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    SUPERSONIC FLIGHT IS NOW POSSIBLE ON MSFS "MODERN FLIGHT MODEL"!!!?!?!

    Yes. Long story short the modding community has discovered that setting to zero certain parameters in the flight model configuration, it is actually possible to get planes to go well beyond Mach 1.0 which seemed, initially, an hard-coded limit in the flight model.
    Quoted by Dino Cattaneo (IndiaFoxtEcho).

  • F-15 HUD Blurry/Too light

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    @justintx99 The HUD only works properly in DAA texture mode ( sim settings ). This is a limitation of the simulator due to it preferring HTML coded gauges, rather than the XML coded gauges that developers have been using for the past 15 or so years. It's going to be a while before we can learn to convert all of our code into the new format, or find a similar work-around to avoid that tearing.

  • External view G-Vapor clouds on wings

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    @farazmobin47 It was just a placeholder effect brought over from Prepar3D that looked okay there but doesn't really cut it in MSFS. Well over half of folks who commented on it felt as though it would be better without.

  • Afterburner issues

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    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though :thumbs_up:

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  • F-15 FPS drop inside cockpit. (Bug Report)

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    @Mr-Robota SOLVED! Figured out the problem, update will contain the fix, due for roll out on Tuesday now to give me time to implement it on all four aircraft.

  • F-15 Liveries

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    @DC1973 Fun Fact #3 - Because the airbase was on the edge of the Royal Palace, we were not allowed to fly past 10 pm unless we had a planned exercise or it was a real emergency. In the height of the Cold War and because we were one of the main interceptor squadrons for when the Soviets would test us, this did happen more than one would think.

  • AH2 MSFS 2020 - Frozen Auto-Pause

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    @JGS Go into your settings and controls. Bind a key to Pause and Unpause. I don't know why they decided to make these two different commands, but they did. Normally it would be P to do both functions. I have mine set to P for Pause, Shift+P to unpause. Active Pause won't work for this. It's a shame that Asobo didn't make this a default thing but whatever. That's the solution even if it doesn't make sense. Maybe the AH devs can add this as a note near the option for Auto Pause so that others don't have this issue.

  • F-15 Bug Reports/feedback

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    @DC1973 said in F-15 Bug Reports/feedback:

    @Marin_Marinov Hi, glad you're enjoying the Eagle! :)

    The issue with some users in the cockpit with FPS loss seems to be linked to the gauges, especially the HUD. I might have a solution to it and am testing at the moment. If it works out, then it will be with the first update later this week :)

    Great, glad to hear that.
    Keep up the awesome work.:clapping_hands:

  • F-15 install errors

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    @Derek #48281

  • D and I variant?

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    @Samey101 Just letting you know that these aircraft types now have their own folders, so they show up as separate aircraft. This week's update will have that sorted.

  • F-15 Engines startup. (Bug Report)

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    @Mr-Robota Fixed for the first update, out this week.

  • Palma

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