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  • 425 Topics
    2k Posts
    C
    @Mark said in Where are airline configuration options saved?: The livery_config.ini only supports the default liveries in the RJ at the moment, and I believe any third-party liveries will always load in with all equipment enabled. That right there is why I've been pulling my hair out then. Every single third party livery does indeed load with all equipment enabled by default on every single flight (even if I exit to main menu/close the sim). I'll sit tight for the next RJ update now, thank you.
  • 2k Topics
    13k Posts
    N
    So I've searched for "signals diskette" and I can't find anything anywhere about this... Has anyone loaded up the disk that is in the copilots pocket? There are a lot of frequencies including "numbers stations" all very mysterious
  • 59 Topics
    253 Posts
    MarkM
    I have just looked into this, and it doesn't look like the PRIMER control assignments are supported in the PA38. I have therefore logged this on our internal bug tracker, and we'll add support for those in the next update. Thanks for reporting this. Mark - Just Flight
  • 114 Topics
    489 Posts
    MarkM
    We're not aware of any brake issues in Vulcan, however, if you're using MSFS 2024 there have been some changes to Parking Brake control assignments in SU3 that could be causing a conflict. See: https://forums.flightsimulator.com/t/parking-brake-cant-toggle-on-off/734585 If brake issues exist in multiple aircraft, that typically points to either a control assignment conflict. Mark - Just Flight
  • 413 Topics
    2k Posts
    MarkM
    We cannot replicate any increased animation speed behaviours in MSFS 2024, and I don't recall seeing any other reports of it. The only thing I can think of that would affect the speed of the beacon lights and wipers is the sim rate. We haven't tested the F28 in the SU4 Beta though, as officially we don't support any of our products on the MSFS Sim Update betas. The Sim Update betas are beta releases, so bugs are expected, and it would be a full-time job in itself to keep all our products fully compatible with each beta update. If we can replicate this once SU4 has been fully released, we'll include any necessary fixes in the next F28 update. Mark - Just Flight
  • 674 Topics
    3k Posts
    MarkM
    We don't have a date to share at the moment, but it'll be towards the end of the month. Mark - Just Flight
  • 489 3k
    489 Topics
    3k Posts
    D
    Thank You for Yours answere. Working GA traffic on to ground and air is more than welcome product. Regards Rolf
  • 183 Topics
    728 Posts
    J
    Purchases on the marketplace are platform specific. You can't transfer from Steam to MS store or vice versa. Microsoft Flight Simulator FAQ – Microsoft Flight Simulator Support https://share.google/vZnfJK0vIgmYp0Hly
  • 223 Topics
    1k Posts
    MarkM
    I have just tested this on my side, and the state saving is working as intended. I'll list a few things below that may be worth checking: "State Saving" must be enabled on the EFB prior to exiting a flight (the State Saving box will be light grey on the EFB when enabled). With State Saving enabled, the aircraft's state at the time of exiting the flight will be saved, and then reloaded the next time a flight is started in the aircraft. The State Saving should cover all controls in the cockpit, as well as external equipment such as the Chocks, Tie-downs, and Towbar. Ensure the simulator is closed down correctly via the Main Menu, rather than using Alt+F4 or Task Manager to force it to close. We don't officially support any of our products on the MSFS Sim Update Betas. Although you mentioned it in your post, I thought I would bring this up just on the off chance that you were using the SU4 Beta. The Sim Update betas are beta releases, so bugs are expected, and we have seen some odd behaviours like this in previous betas. Mark - Just Flight
  • 370 Topics
    2k Posts
    C
    An upgrade to the same level as the latest bonanza would be amazing.
  • Automatically charge flight

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    CraigC
    You are best off asking this question on the dedicted AH2 support forum: ah2.justflight.com
  • MSFS DC F-15E

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    T
    @DC1973 Hi again and thanks again for the quick response. Unfortunately the coordinates displayed on the F-15E aren't even close to actual coordinates. The readout on the ground at KNQX at start up was 0.4289 and -1.4260. I converted those to degrees and minutes, which are N0 25' 44.04" W1 25' 33.60". The coordinates for Key West Naval Air Station per Jeppeson are N19 54.4 and W 075 12.4 I've been flying FSX for years and the coordinates for any aircraft I flew were spot on real world coordinates. It appears that the MSFS coordinates are off by a lot--or else I am! EDIT: Sorry, I had the F-15E position readout at Key West correct and the conversion to N 0 25' 4404" W 1 25' 33.60" correct but I erroneously showed the Guantanamo NAS coordinates instead of the Key West NAS correct coordinates of N24 34.5 W081 41.2 Upon arrival at MUGM the F-15E position readout was 0.3475, -1 3127, which converts to N 0 20' 50.99" W1 18' 45.72. Per Jeppesen the correct coordinates for Gitmo NAS are N19 54.4' W075 12.4'. Sorry for the confusion.
  • This topic is deleted!

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  • Concord msfs

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    DC1973D
    @anthony96 It's in the works for this summer, but I'm awaiting proper supersonic support from MSFS as it's important for the autopilot to work at those airspeeds ( it doesn't very well at the moment beyond supersonic ).
  • F15 Airbrake

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    TigerclawT
    @Stwutter The bind you are looking for is "Spoiler". Best set up with an axis instead of a buttons, so "Spoiler Axis" is best. You have more control that way.
  • How to vote?

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    S
    Got it. Thank you
  • Stupid Installer question

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  • FS Academy VFR Lessons Don't Seem to Work Right

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    F
    @Derek Ok thanks
  • MSFS DC F-15C

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  • F15 unusual steering problem

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    V
    @Smykel Ensure you set the Flight Model option to 'MODERN' in the MSFS Options (OPTIONS > GENERAL > FLIGHT MODEL). That will sort this issue for you.
  • F-15 Autopilot Controls

    f-15 autopilot
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    S
    Thanks much for the quick feedback. I've since discovered your thread on the MSFS forums as well. Thanks for having the open dialog with the player community. I did purposely wait until 1.0.1 prior to purchasing and these efforts have turned the tide on this aircraft. Take pride in knowing the sonic boom scares me every time.
  • F-15 persistence.cfg file?

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    HotzonerH
    @DC1973 @DC1973 said in F-15 persistence.cfg file?: @Hotzoner Hi, there doesn't seem to be a way at present. What you could do is create several different flightmodel.cfg files and enter the required weights into each, depending on what load-out you want, and then just swap the files for whichever one you need each time you fly. That's about the only way I can think of at the moment, hope this helps Understood, I will give that a try. Thanks for the suggestion
  • POV HAT MSFS 2020

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    G
    @DC1973 Thank You Sir!
  • How use the paintkit include in the document folder of the airctaft ?

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  • Grenadines serial

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  • Problem Cold Starting After Update

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    DC1973D
    @mccool318 Later next week, as the custom sound pack is almost ready so I will be able to release it together with all the updates and bug fixes, rather than have two updates within a few days of each other.
  • So whats the Texture Repaint Process in MSFS 20

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    W
    thanks for the qwik reply ...hopefully will have some content ...soon
  • Paint Kit

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    DC1973D
    @Whisky_Tango_Foxtrot GIMP is free, and you can save the files in GIMP to PS format so you can then carry on as usual. I cannot compile and compress the GIMP files in PS format as it flattens all the layers, that's the only reason they're still in GIMP format. So, just open using GIMP, save to PS format, and you're good to go.
  • Updates for F-15 for FS 2020

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    V
    @highland74 Yes of course, any future updates will be free, you'll receive an email advising you of the update and then you'll just need to redownload the aircraft from your Account.
  • Awesome update to the F15! But I have a question...

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    DC1973D
    Yes, those edits do allow changes in the loadout to become permanent, but most folks aren't familiar enough with the process to try it out. You've done good work! The fuel tanks are coded to be visible when there is fuel aboard, but also have an "un-used" quantity of 10 gallons, so that when they run out of fuel they don't disappear off the wings in flight, which would be unrealistic. That's why you can't add them in the game after your edits