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Awesome update to the F15! But I have a question...

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  • C Offline
    C Offline
    catrocr
    wrote on last edited by
    #1

    First of all let me say that I love how fast the update was. That's great response/turnaround time and I appreciate it. Customer support is not dead after all! lol I love how the F15 has less "wiggle" now but it still does it when the airplane gets disturbed. And thanks for removing the horrible looking G-force vapor. And thanks for having the engines spooled up and ready to go now.

    But now a question: I like to have a certain loadout of missiles and no external fuels tanks. Is there a config file I can edit to start my F15 out that way instead of having to change the loadout every time I start a flight? Also, is there a way to set a certain fuel weight beforehand in the same way?

    Thanks!

    DC1973D 1 Reply Last reply
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  • DC1973D Offline
    DC1973D Offline
    DC1973
    replied to catrocr on last edited by
    #2

    @catrocr I think that you might be able to using the .flt files in the aircraft main folder, but I haven't gone as far as checking those out to see how many parameters can actually be set. At the moment, it's just instruments and controls etc.

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  • C Offline
    C Offline
    catrocr
    wrote on last edited by
    #3

    Hacking around on the flight_model.cfg, I found that I can indeed get rid of external tanks and have a default missile loadout.

    And also, my favorite version is the F15-C and the .cfg erroneously has co-pilot weight of 175 in a single seater. So I set that to zero obviously.

    Y'all should really cover editing .cfg files in your user manual. QualityWings does. But I am very happy with what you guys have done with the F15.

    Here's the section where I choose my default missile loadout. Simply put in the lbs values in the first column of the missiles you want:

    [WEIGHT_AND_BALANCE]
    station_load.0 = 175, 20, -1.1, 0.9, Pilot
    station_load.1 = 0, 17, 1.1, 0.9, Copilot
    station_load.2= 380, 0.000, -6.000, 0.000, AIM9 190lbs or 380lbs pair
    station_load.3= 380, 0.000, 6.000, 0.000, AIM9 190lbs or 380lbs pair
    station_load.4= 350, 0.000, -5.000, 0.000, AIM120 350lbs
    station_load.5= 350, 0.000, 5.000, 0.000, AIM120 350lbs
    station_load.6= 410, 0.000, -4.000, 0.000, AIM120 350lbs AIM7 410lbs
    station_load.7= 410, 0.000, 4.000, 0.000, AIM120 350lbs AIM7 410lbs
    station_load.8= 410, 0.000, -4.000, 0.000, AIM120 350lbs AIM7 410lbs
    station_load.9= 410, 0.000, 4.000, 0.000, AIM120 350lbs AIM7 410lbs

    And here's how I edited the fuel section to get rid of external fuel tanks:
    [FUEL]
    External1= 3.000, -5.000, 0.000, 000.000, 20.000 //changed usable gallons from 418.000 to 000.000 to get rid of external fuel tank
    External2= 3.000, 5.000, 0.000, 000.000, 20.000 //changed usable gallons from 418.000 to 000.000 to get rid of external fuel tank

    But there is one gotcha: Setting the external fuel tanks to zero to get rid of them in the .cfg file unfortunately takes them away as an option in the in-game weight/fuel/loadout dialog. So you can't add them back in while still in the game. Have to exit, edit the flight_model.cfg again and then start the sim again.

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  • DC1973D Offline
    DC1973D Offline
    DC1973
    wrote on last edited by
    #4

    Yes, those edits do allow changes in the loadout to become permanent, but most folks aren't familiar enough with the process to try it out. You've done good work! :)

    The fuel tanks are coded to be visible when there is fuel aboard, but also have an "un-used" quantity of 10 gallons, so that when they run out of fuel they don't disappear off the wings in flight, which would be unrealistic. That's why you can't add them in the game after your edits

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