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Starship

435 Topics 3.0k Posts
  • Black Square Starship changelog - v1.1 released (updated 25/06/25)

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  • Product Support

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  • This topic is deleted!

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  • Black Square Starship - Available Now

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  • navigraph integration on the starship

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    J
    @Black-Square Well at least that explains why Simbrief integration is so sporadic. I always thought it was odd how many complex planes that most users would nearly exclusively fly on IFR with proper flight plans lack it, when PMDG has had it for so long working so well. You clearly have a pretty close relationship with JustFlight, you should see if they can give you the rundown. It'll still likely be fresh knowledge as it's one of the new features in the RJ update that's just about to come out.
  • SU3 is OUT !!!

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    @Black-Square Great news!! Can't wait to dive into that one.
  • Seeking SPAD Profile

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  • WINWING FCU / MCDU with Mobiflight

    starship mobiflight winwing fcu mcdu
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    MikeyFlyzM
    Just got my FCU last week and was looking for something like this but found nothing so I did a bit of digging with the in-game dev mode, looking at the Behavior vars and I was able to get the FCU fully functional with displaying the lcd digits as well as the state led for AP modes: CRS -> OBS setting. Index of 1 or 2. Course CRS SPEED -> (A:AUTOPILOT AIRSPEED HOLD VAR,Knots) HDG -> (A:AUTOPILOT HEADING LOCK DIR,Degrees) ALT -> (A:AUTOPILOT ALTITUDE LOCK VAR:1,Feet) VS -> (A:AUTOPILOT VERTICAL HOLD VAR,Feet/minute) I could share my profile to make it easier but not sure if that's allowed. Edit: for some reason, the ALT does not update while in ALT HOLD, I need to press either VS or IAS and then will change as I select new values with the knob, maybe a BS dev can shine some light? It's not a major issue but it bugs me a little as it's so close to perfection.
  • Custom switchbox for engines in spadnext setup

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    T
    What part of setting it up are you having trouble with? Do you understand how to use profiles, and how to assign events to buttons? Everything SPAD is mostly documented with Youtube videos. Which is nice if you can find a video that matches what you are trying to do, but it can also mean spending hours wading through content on topics that is not exactly what you are looking for, and wasting time on videos that are no longer relevant because of later changes to SPAD.
  • 1997 realism option – disable VLF/Omega

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    @Black-Square said in 1997 realism option – disable VLF/Omega: When they were updated with GPS, most of the screens relating to OMEGA were just removed, as were references to the system, such as on the "Update VLF from FMS" I think that would be the way to go if you were to do a “modern” variant without Omega. But there is a lot of code (I’ve looked) in the CDU and MFD JavaScripts that would need to either be modified for a tablet enable or removed (and tested). If that’s outside @Black-Square’s scope of work, perhaps an enterprising modder will take it on.
  • Our Hero

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    OrlaamO
    I find my pop culture knowledge rather good for a 53 year old US citizen, but Laugh-In was before my time. Anyhow, to aid a little better, a certain password in the Starship is "BurtRutan"
  • CDU Self-Test Failed

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    C
    I think I had this once when I was running up with an ambient temperature above 40ºC (104ºF). After the avionics bay overheated, the message was shown. After shutting the avionics down for some minutes, it cooled enough to resume operations and get airborne.
  • Screenshot Thread

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    Flying out of Beijing, early dawn. [image: 1cf2f511-c849-4284-b833-b9e83b17b01d.png]
  • Landing Characteristics

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    A
    The Turbine Duke's propeller drag characteristics in the sim actually seem spot on by contrast. Reducing torque in the landing pattern very quickly slows the aircraft down; in fact it's really easy to literally get behind the power curve with the Duke, whereas the Starship really seems to maintain much more inertia upon reducing power.
  • checklist item: pitch/roll/rudder trim set to 0 (neutral)

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    Magenta LineM
    @HansRoaming said in checklist item: pitch/roll/rudder trim set to 0 (neutral): I thought it meant numeric 0. Maybe putting pitch trim all the way down to 0 helps with taxiing in some fashion? Part of my confusion stems from this video: https://youtu.be/lGYOBP8VFVA?si=rry5RAripGu-FQrs&t=192 At 3:12, Nick calls for checking the trims, and Emanuel looks at them and responds "trims are neutral" with pitch trim in the default middle position, and Nick continues the checklist without commenting on that. But I'm not sure how much this means, because even if it's really supposed to be moved down to 0, Nick might've just decided to avoid slowing down the pace of the video for something that was unlikely to matter.
  • Airpseed Trendline Missing

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    H
    Awesome, made the change, hopefully now the MSFS updates have come out then 1.12 will be released soon.
  • Condition Lever Mapping

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    B
    This was helpful! Thank you!
  • Vatsim Model does not show lights. 2024

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    fixed in SU3
  • Radios tuning - CDU or RTU?

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    A
    I primarily tune in frequencies through the CDU. I notice that it is impossible to input a comms frequency in the recall field. Not sure if there is perhaps a logic in that, so the RTU and CDU don't "fight" over that field, but if that is the case, I wonder why the yellow arrow still appears - seemingly indicating that the LSK can be used to input the frequency in that field.
  • If you're doing a world tour.....

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    MarionetteworkM
    @MarkS said in If you're doing a world tour.....: I'm on leg 25 of this massive world tour, available on flightsim.to. It did not include a stop on Reunion, but flew right past it so I added it, as well as a stop in Antarctica. [image: fa09f856-73ae-43a3-bdac-9d3c37af2e14.png] https://flightsim.to/file/93601/around-the-world-flight-plan All these places and still skipped Hawaii...