@Black-Square said in Starship LOD issue with panel buttons:
Thanks for your thoughts on this. Adding the extra geometry would solve the problem, but I'm worried about mouse collision issues.
What if you put the invisible box part completely behind the button? It’s probably ok if the box obscured by the panel, the button is visible so the object is technically (partly) in front, and I’m not even sure the sim culls it just because it looks obstructed to us. And yes, I would try it on one button first just to see if it works.
Oh, also if this button already is an object with LODs, the LOD0 doesn’t have to have the box, and that’s what you would be pressing (when it’s close enough to manipulate). The last LOD with the box would only exist when you’re far away and not pressing the button.
Another idea: you could also try to trick it with something tiny like a single vertex, or maybe even by putting the object origin far away (that last one I’m not sure).