Skip to content

Starship

237 Topics 1.6k Posts
  • Black Square Starship changelog - v1.1 released (updated 25/06/25)

    Pinned Locked
    1
    12 Votes
    1 Posts
    835 Views
    No one has replied
  • Product Support

    Pinned Locked
    1
    0 Votes
    1 Posts
    249 Views
    No one has replied
  • This topic is deleted!

    Pinned Locked
    1
    1 Votes
    1 Posts
    270 Views
    No one has replied
  • Black Square Starship - Available Now

    Pinned Locked
    1
    5 Votes
    1 Posts
    233 Views
    No one has replied
  • potentially some lights missing here?

    1
    0 Votes
    1 Posts
    3 Views
    No one has replied
  • Possible GTN650 integration?

    51
    0 Votes
    51 Posts
    2k Views
    D
    @MarkS Just tried it again. I am missing something. I have the PANEL.CFG and the panel.xml like mentioned by @Black-Square in the mod folder and I see that the panel.cfg is taken from the mod folder. But still the GNS430 appears. Any idea?
  • Text Entry Bug 6 Key

    3
    0 Votes
    3 Posts
    18 Views
    AndydigitalA
    Indeed
  • MSFS 2024 (SU3) - heavy turbulence on takeoff/final, no tail numbers

    10
    0 Votes
    10 Posts
    195 Views
    F
    Oh, turns out neither of my workarounds will work. As far as I can tell livery artists are completely unable to make a livery with ANY form of registration at the moment, which is a shame. We can't paint the livery in the texture because STARSHIP_EXTERIOR3_ALBD.PNG is mirrored. While this is good for texture efficiency, it is limiting for livery artists. We can't add a model attachment with the static tail reg on a mesh, because the model needs to animate with the engine nacelles when the wing flexes. I don't think this is possible to do by adding model attachments to the Starship model, although someone may (hopefully!) prove me wrong. We can't use the dynamic reg, because it simply doesn't work in MSFS 2024. It's a bit disappointing, we can't really do any paints for the Starship - although I still absolutely love flying it!
  • Loading a flight plan from the World Map / 2024 EFB

    5
    0 Votes
    5 Posts
    133 Views
    AndydigitalA
    Strangely this has stopped working for me now, i'm not sure if I am entering things differently now or what but even when GNS as a source is on I cannot get it to follow the PMS GTN750 route anymore. This is a ball ache as it takes ages to type a route in even with the keyboard entry system, that keyboard system should not time out it should stay on until you press enter rather than having to ptess enter in the fms.
  • Flight Plan disappears from GNS 430 After Switching from FMS

    4
    0 Votes
    4 Posts
    27 Views
    P
    @SebAvi Probably because no Starship has been equipped with that.
  • Thrustmaster TCA Throttles

    3
    0 Votes
    3 Posts
    58 Views
    P
    @jmarkows thank you, i will try again. Actually it works. It's only a not correct idle position but dont affect too much. Ciao
  • N Number not showing

    4
    0 Votes
    4 Posts
    24 Views
    J
    All registrations. I assume he draws the stock ones in the same way, that way they can be overridden by a custom one.
  • Transfert Fuel calculation OFF with 1.1

    6
    0 Votes
    6 Posts
    137 Views
    P
    @Randolf The standby/transfer pumps are on the battery bus. They will function with battery only.
  • RTU Lines Events typo

    1
    0 Votes
    1 Posts
    27 Views
    No one has replied
  • PFD Display PopOut not correct

    3
    0 Votes
    3 Posts
    39 Views
    P
    Thank you and I will try the solution indicated. What seems strange to me is that initially the popouts generated with PopOut Manager were correct, that is, I had a window with only the pilot side PFD. Then, for no apparent reason, this inconvenience. Ciao
  • Engine indicator failure

    6
    0 Votes
    6 Posts
    41 Views
    J
    Mmm yeah, I read that section a bit differently, but your reading of it makes more sense.
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    1 Views
    No one has replied
  • patch 1.1 fault

    3
    0 Votes
    3 Posts
    92 Views
    A
    Saw it, yes that worked. Thanks!
  • v1.1 Autopilot Bug (?) with indicators

    1
    0 Votes
    1 Posts
    54 Views
    No one has replied
  • V1.1 “soft launch” confusion?

    4
    0 Votes
    4 Posts
    69 Views
    J
    Probably because Nick & co are on the way to FSExpo and nothing particularly breaking was found. The airspeed trend vector is annoying, but a fix was posted here on the forums. If you think this is bad, just wait until you see beta SU feedback and how little of that makes it into the final SU.