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Starship

416 Topics 2.9k Posts
  • Black Square Starship changelog - v1.1 released (updated 25/06/25)

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  • Product Support

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  • This topic is deleted!

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  • Black Square Starship - Available Now

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  • Radar ground mapping

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    OrlaamO
    Second page of radar control, select "auto-tilt" to ON
  • Data diskette FLT-DATA files

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    @DrZGard I thought you were joking but it really stands for North America Not as per the manual.
  • I Thought for a Moment the Starship Was Used in a Movie

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    There’s a site called the Internet Movie Plane Database, which you can check out, for these kinds of questions.
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  • iPad app to emulate CDU850A

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  • Screenshot Thread

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    DrZGardD
    Phoenix Sky Harbor to San Diego Lindbergh [image: 0849f7fd-d8c1-4fd4-bb31-2f621928ebe9.jpg] Over Interstate 8, Dateland airport which despite being closed as an AAF in 1957 still has good runway and concrete parking, a series of developers have tried to turn it into a live at destination as recently as 2015 [image: 41f1efa2-03fe-47d3-b495-5e8a7b47aea3.jpg] Approaching El Centro with the Holtville airport off the canard to the right, one runway is still active, the other gets used by SCCA and other auto racing events. I have a 1/2 hour of logged flying time in a RAF C130 thanks to an event I attended there! [image: 13bffd46-d9af-439b-8ea7-a4c63e338dcb.jpg] Another shot of Holtville off the nose [image: ed394ee0-1c78-4651-9f80-f4fe00701a8a.jpg] The sand bar just West of Yuma AZ (on the CA side) is where my father and I would take our drag buggy in the early 1980's. The part South of I-8 is called Buttercup and the part much further North gets called Glamis, I've duned in both. Trivia fact, the Buttercup valley is where the Return of the Jedi desert scenes were shot. I would drive around the fenced and guarded set and Lucas actually tried to privately reserve the State Park over the Labor Day weekend to which he was told NO! [image: b08f77b0-8ccc-4de9-8c49-59c7d72bb8fc.jpg] RNAV Y 27 Lindbergh, hand flown since I don't use the Working Titles GNS430 (it will negate the ability to use the GA on the flight director which I deem more important).
  • This topic is deleted!

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    I was going to mention that there is a really good Android app called Avare that will display a moving map on your phone or tablet as you are running Flight Simulator. One can overlay VFR Sectionals, Low IFR-High IFR routes, etc., (at least for flights in the USA) and your aircraft in Flight Simulator will be shown at it's correct simulation coordinates on the moving map. When you build a flight plan with Avare, the app will automatically draw extended runway centerlines at both your departure airport and arrival airport. Avare is excellent for situational awareness and runway orientation. The app pairs really well with the Starship's older avionics for situational awareness and I use it on every flight now. Google Play Link here Avare is completely free of charge and does not have any in-app adverts whatsoever (which makes it so cool).
  • Starship MCAS?

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    I had one flight where the starship suddenly without warning pitched up or down extremely quickly, breaking the aircraft from stress damage. Happened with or without AP engaged. There were weird wind changes and turbulence reported in the area so I chalked it up to that and have since turned down turbulence from realistic to medium.
  • Mach number and flight planning question

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    Nick is quite informed on all things Starship (go figure), so I will always regard him as a trusted source. The airspeed indicator on the Starship has a TAS digital readout at all times for the reasons above no doubt, which I probably should've remembered here. Great fun learning about this stuff though!
  • Iluminated cockpit buttons not working properly in Beta version 1.5.21

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    @DrVenkman I can confirm that the workaround seems completely effective for me personally in regard to the Starship and the newest FS2024 Beta release. Buttons light up and exterior lights work fine with the mouse in Legacy mode. I kinda hate the blue glowy effect when hovering over mouseable buttons also, so I'll likely just leave things in Legacy mode.
  • Inertial Separator

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    @Black-Square Just one nerd-Beech fact - the actuator actually has two separate motors and associated gearing internally - main & standby. It's not just a power source. So if one motor conks out - have the redundancy of the other! @CapVideo Simple rule of thumb is ice-vanes/inertial-seperators extended for all ground ops except Take-Off and Landing (unless on gravel - which I don't think any respecting Starship owner would risk it!) The location of the Starship intakes far aft and above the wing make their use kind of moot on the ground - it'd be very tough for any fod to get up there. As Nick mentioned the prevalence of FOD is planned to be reduced in a future update. Patrick
  • An Issue with Pausing

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    A quick note that today's flight brought back the original issue with all pauses. Now that I know it's probably going to happen I'm ready to do a reset as soon as I reenter the cockpit - just something that I deal with.
  • Can Standard VOR approaches be Coupled?

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    @Black-Square I shot another VOR approach today - this time the AP coupled. No change in procedure, it just worked this time.
  • How to bind a full cockpit using Axis and Ohs

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    @edmooredop Thanks, that Starship video was my first attempt at trying a 'bind the full plane' thing and it taught me a bunch, such as I actually might have a bind not perfect (brakes) and just didn't notice they weren't behaving right in my testing. The issue I've found with animations is that they can be connected with different events and variables. For example, a dev can use a B event to handle the animation and an L variable to handle the data. In general, trying to use events will give the animation also and take care of the variable but its no guarantee. So to get the animation, depending on the item, there might need to be additional commands given (usually via a script or a single line of RPN code in the binding window). Also, I've seen some planes where there are O variables and such that are not accessible by us outside of the sim. So my usual focus is more on 'does the command work' than 'does it move.' The recent Citation X release is a good example of this as they used mostly L variables to control stuff and the B events just do animation and don't control data. While being able to see the knob rotate or button press (the usual culprits with animations in my experience) does help with "is this thing working?" the Citation shows just because it moves doesn't mean it will work. If you have an example item I can look at it and see if I can figure it out.
  • Click sound with NAV2

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    Ohhh okay. It never occurred to me that it might be the GNS430 because I have it disabled I forgot about it.