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Starship

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  • Black Square Starship changelog - v1.2 released (updated 28/08/25)

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    MarkM
    v1.2 released (28/08/25)
  • Product Support

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  • This topic is deleted!

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  • Black Square Starship - Available Now

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  • Significant fuel burn discrepancy at FL200-FL240

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    @Black-Square Hey Nick, Will the new PT6 model be implemented for the starship in 2024?
  • GNS restarts and clears approach when switching autopilot source

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    Confirmed lost my FP that I had built when switching to GPS.
  • Does anyone use Starship successfully with BeyondATC?

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    SadBucketS
    @Marionettework It should work, though I can hardly say it would provide you with realistic ATC. Best free option is VATSIM for sure (and only option for myself as SayIntentions and BeyondATC are both quite unrealistic...). If it's just general ATC that you want it should work with the starship fine as it relies on Simbrief.
  • Modernized FMC with RNAV Procedures

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    SadBucketS
    @intjmastermind I agree with @Marionettework and @AvApollo. The avionics in the Starship are coded the way the plane is and currently flown IRL. It is technically still possible to fly it IFR utilizing RNAV as the primary Nav Source. the VNAV page can be utilized to help achieve the correct rate of climb or descent needed to avoid having to level off for an altitude restriction. Also manually keying in fix-by-fix waypoints for SIDS and STARs is how it's done on the GNS 430/530 and many other common GPS units commercially today. Though IRL turboprops and smaller aircraft usually don't fly on the same procedures as larger airliners at all and are commonly vectored in (*depends on the airport). I usually only ever file direct IFR in real life unless it's a longer route or a Mandatory/Preferred IFR Route in the flight supplement exists. *Note: Simbrief works best when used for airliners and will consistently provide you with a SID or STAR meant for turbojet aircraft only (Not turboprop). Sometimes turboprop SIDs and STARs exist, so it's best to look up the available procedures before starting the flight (if you're trying to be realistic). If none exist, then expect to be vectored and if planning to stay IFR, brief yourself on the minimum IFR altitudes to be sure of adequate terrain clearance.
  • Throttle quadrant will not 'reappear'

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    Yeah this happens to me with the yoke on the Commander. Using Chaseplane
  • Flight model

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    SadBucketS
    @Black-Square yeah, I do. I could be touching down too slow perhaps?...
  • Offsets

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    There was some talk about a possible issue resulting from not being able to do multiple offset waypoints. @Black-Square might have more information when he isnt busy with the commander 114
  • GPS interference simulation?

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    @MD82 What I was trying to point out is what could be simulated based on the actual systems and even that, in itself, is already a massive leap in software complexity compared to the technology available at the time, and especially considering what BS has managed to implement. GPS jamming and spoofing are real‑world threats that affect navigation systems in different ways. In a jamming scenario, the aircraft loses the GPS signal altogether, and the FMS will fall back to other available sensors like radio updating from VOR/DME, or Omega if equipped and eventually to Dead Reckoning if no valid position input is available. In a spoofing scenario, the aircraft still believes it has a valid GPS signal, but the position being reported is false. That would cause a map shift, since the system has no way of knowing the data is corrupted unless there's specific software logic built in to detect and reject erroneous GPS values, which could potentially trigger a POSITION UNCERTAIN alert. That kind of logic, however, is quite sophisticated. And on top of that, to properly simulate jamming, you'd also need a way to activate it dynamically for example, based on geographical areas where such interference is known to occur. None of this is currently simulated in the Starship and honestly, that's understandable. Even what I've described here, as a baseline, represents a tremendous level of software complexity when you compare it to the technology of that era. And given what BS has already achieved with the systems they did model, it's still very impressive.
  • Default 8.33kHz COM radios

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    This could be improved if Nick added the new state saving system featured in the 114. Hopefully the Starship and the rest of the fleet receive some feature updates and fixes in the near future
  • Top of Descent marker

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    What I do is use the vertical nav button on the CDU and set the altitudes for the STAR and approach waypoints and then shoot for a 2000 fpm descent. It'll give you a needed descent rate and you can watch that count up as you get closer. [image: 3efdfa4b-9b51-4526-bfa4-608a0ed6efab.jpg]
  • FLT-DATA NA vs NAN

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    toby23T
    I had a feeling it was North America but I never would have guesses it's Not! Thank you - I'll let you get back to the Twin Commanders... which in case no-one has mentioned, are looking incredible!
  • Noise cancelling in external view

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    MD82M
    Fair enough. ok
  • Prop feathering not affecting torque?

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    MD82M
    Correct. With N high and N low being equal, torque drops as the props unfeather due to the drop of resistance as the blades move from turning at ~88° (perpendicular) to the surrounding air to a lesser value of anywhere between -4° to 17°. Thanks!
  • Number stations

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  • Discord for Starship pilots?

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    SadBucketS
    I'm not really good with making servers on discord, but feel free to join and help manage server: https://discord.gg/VK9e992TR
  • New small interactive features request

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    @SadBucket Somehow I doubt the canard wing lobby is very strong in MSFS and will convince Asobo to do it Either way, not saying it's easy, but it's Nick after all, if somebody can do it, then it's him.