@MD82 What I was trying to point out is what could be simulated based on the actual systems and even that, in itself, is already a massive leap in software complexity compared to the technology available at the time, and especially considering what BS has managed to implement.
GPS jamming and spoofing are real‑world threats that affect navigation systems in different ways. In a jamming scenario, the aircraft loses the GPS signal altogether, and the FMS will fall back to other available sensors like radio updating from VOR/DME, or Omega if equipped and eventually to Dead Reckoning if no valid position input is available.
In a spoofing scenario, the aircraft still believes it has a valid GPS signal, but the position being reported is false. That would cause a map shift, since the system has no way of knowing the data is corrupted unless there's specific software logic built in to detect and reject erroneous GPS values, which could potentially trigger a POSITION UNCERTAIN alert.
That kind of logic, however, is quite sophisticated. And on top of that, to properly simulate jamming, you'd also need a way to activate it dynamically for example, based on geographical areas where such interference is known to occur.
None of this is currently simulated in the Starship and honestly, that's understandable. Even what I've described here, as a baseline, represents a tremendous level of software complexity when you compare it to the technology of that era. And given what BS has already achieved with the systems they did model, it's still very impressive.