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Piston & Turbine Dukes

571 Topics 3.5k Posts
  • v1.1 Update Details

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    B
    Got it , thanks. Noticed this thread but I think I know how to use the AP effectively now so haven't finished that post. https://community.justflight.com/topic/6463/trying-to-get-to-grips-with-the-att-autopilot-mode
  • Important Information about the Release

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    A
    @Black-Square The Steam Gauge Overhaul - Analog Caravan autopilot was working before the SU15 update. I had followed the instructions: https://community.justflight.com/topic/6454/still-kap140-issues/3?_=1716428302625&lang=pt-BR https://community.justflight.com/topic/6323/important-information-about-the-release/2 What to do now? thanks
  • Sound issue

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    Black SquareB
    @fidlar Glad to hear it! You know where to find me if you have any more questions!
  • Grand Duke Bindings

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    J
    Thanks - I sent your post to the Hangar Control Dev.
  • Course indication in tooltip

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  • Duke not showing up in Marketplace on 2024?

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    J
    Very glad to see and let anyone else know the bundle is up!
  • Sun visors

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    P
    Is that’s what’s going on with the flickering, that can be seen with the pilot door open, on the Caravan?
  • Turbine Duke Reversers

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    S
    There is also Reverse Hold button binding which effectively flips your axis to 0 -> -100, meaning you pull to idle, hold the button, push physical axis forward, but it increases reverse.
  • question on buying it

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    Black SquareB
    @tyleraviator1999 I'm sorry for the delay! I could swear I answered this already. It must have been a similar question. There is definitely a bundle for the Dukes on the MSFS 2020 marketplace right now, but we still haven't had the bundle for the MSFS 2024 marketplace approved yet, despite already having bundles for other aircraft there already. Unfortunately, this means I don't know for certain how the 2020 bundle purchase will carry over to MSFS 2024. I suspect it works as-is right now, or else I would have heard otherwise after more than a year. Hopefully someone will stop in to confirm this for us. Sorry that's a lot of uncertainty without someone able to confirm directly. We are often just as in the dark regarding how the MSFS marketplace works as you guys, I'm afraid.
  • GPU reconnecting all the time in Turbine Duke

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    Z
    @Black-Square Thanks
  • Side panel instrument lights

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    T
    Thanks a lot! I must've missed that page when reading the manual! Thanks for the help!
  • Invisible Copilot

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    A
    @Pondimus Came here looking exactly for this - unfortunately the avatar from 2024 is a bit buggy, it keeps twitching and breaking immersion. I wish there was a way to totally disable 2024's avatar and use the Just Flight Co-Pilot model from 2020 in 2024 instead.
  • CTDs with Duke when just touching down on long flights since SU5

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    B
    I hope it works for you. I did all those things and still had the issue. Let us know if the issue returns. Thanks
  • Turbine Duke Autopilot test - ALT

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    N
    I suppose the quality might be objectively better, but I actually prefer the Duke soundset overall - much 'growlier'. Just goes to show this kind of stuff is in the ears of the beholder..
  • 2024 SU5 recognition light issue - inside fence

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    M
    Thanks for looking into it. Has to be incredibly frustrating for you! At least in this case there's an easy workaround for now - turn em off lol.
  • N numbers not showing up on xbox .

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    F
    Thanks for sending them another reminder to fix this issue, asobo should be ashamed of themselves for doing nothing to fix it on their end its unacceptable I'm very disappointed in them.
  • Few notes for the Dukes

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    Black SquareB
    Sorry for the delay. Just getting back from an audio recording trip for the Twin Commanders and the King Air. 1-3 are generally in the realm of "my aircraft don't support Ctrl-E", and "MSFS 2024's flight starting/restarting system are very confused." I will look into the loss of synchronization with reloads to see if there is an easy solution, but when I have looked into similar things in the past, they were beyond my control to fix. This has been reported, and I've already fixed it for the next update. Thanks. I will test this next time I have the simulator open, but the code is identical to my other aircraft where this feature has been working for years. You're referring to the copilot's side localizer for use with the KNS-81? You can control the OBS simply by modifying L:var_RNAV_OBS, number. Let me know if you have any trouble with that. I use the simulation variable A:SURFACE TYPE, ENUM, which is the only way to read surface type to the best of my knowledge. I know next to nothing about scenery design, but I believe that the designer should have the opportunity to select an appropriate surface type tag while creating any custom materials. The audio panel switches are not state saved in any of my aircraft. Sorry for the disappointment. Let me know if you have any more questions, or if there is anything else I can do for you!
  • Braking performance in the Dukes

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    M
    2024 models brake fade, which could be relevant if you've been practising circuits and have heated up your brakes. One of the debug tools in Dev Mode shows brake effectiveness and live values - check the 'Aircraft' > 'Wheels' overlay. The yellow lines coming from the wheels show the force direction and the length indicates the amount of force. [image: 0f23a377-259a-4cac-a1ac-1853f7236db2.png] Here, the aircraft is turning so there is a sideways force. When braking, the force is backwards etc. With the Duke, the force lines from the main wheels are always vertical, which might be an indicator of a slightly different implementation in the sim, as the handling otherwise feels correct. I'm not meaning to pick at Nick's incredible work, so have no idea what this difference actually means. Here you see a high force on the left wheel and small force on the right wheel, due to a tight right turn (but the lines do not 'lean' to show the sideways forces as for the C152): [image: 05058e25-d0e6-4cab-a7ce-ab834275eb8a.png] Finally, the overlay window shows brake temperatures and effectiveness. As they get hot, the effectiveness reduces. Here's a sample after taxying around with my left brake on: [image: a7d4a1bc-3fe3-48b0-98cc-05849785eca1.png] I'm applying 100% brakes but am only getting 70% effectiveness due to the brakes being 229°C! Also, since you asked, the overlay shows the surface type under each wheel and it changes dynamically along with the lateral and longitudinal forces: [image: c8d5f7d9-1e67-4456-aca4-af1146d8368c.png] So while I can't give you any definitive answers, I can perhaps give you a way to check/test your situations and understand what might be happening. It's fun to look under the hood and see the magic happening Regards, Martyn
  • B60 Grand Duke airspeed markings

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    V
    Check this mod out https://flightsim.to/addon/107652/black-square-beechcraft-grand-duke-be60-airspeed-mod
  • EDM 760 - both buttons long press?

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