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Piston & Turbine Dukes

500 Topics 3.0k Posts
  • v1.1 Update Details

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    B
    Got it , thanks. Noticed this thread but I think I know how to use the AP effectively now so haven't finished that post. https://community.justflight.com/topic/6463/trying-to-get-to-grips-with-the-att-autopilot-mode
  • Important Information about the Release

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    A
    @Black-Square The Steam Gauge Overhaul - Analog Caravan autopilot was working before the SU15 update. I had followed the instructions: https://community.justflight.com/topic/6454/still-kap140-issues/3?_=1716428302625&lang=pt-BR https://community.justflight.com/topic/6323/important-information-about-the-release/2 What to do now? thanks
  • Lights shine through surfaces-Exterior Lighting issue-Duke

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    Black SquareB
    I saw exactly this while testing with the Dukes in SU3 Beta. Before SU3, there were big problems with lights shining through objects, being misaligned, and other issue. In SU3, Asobo provided a new flag for us to set in the lighting effects that prohibited the halos/flares that were causing the issues, specifically on omni-directional lights. I believe this is what's going on in your screenshots, since I don't see the navigation lights shining through, but only the omni-directional lights that I've added to enhance the lighting effects. Are you using the newly updated 2024 native version of the Dukes? Do you have any liveries/mods installed that may have overwritten my new lighting effects? It's also possible there was a reversion in the latest SU4 Beta, if you're on the beta branch. I can help you troubleshoot more from there, but I hope this might give you some places to start looking for what's interfering with those new files.
  • Sound levels in 2024 - headphone simulation.

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    M
    @Donka I'm glad I could help. I noticed some strange effects with volumes varying during my occasional uses of 2024, and was surprised to find this option lurking in the menus. It's not a bad idea to include such a feature, but didn't like that it was enabled by default.
  • Cylinder Head Temperature broken in 2024?

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  • Seeing up new CWS feature.

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  • Whats the keybind for the new headphones?

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    C
    Nice to know Nick, cheers. CG
  • Duke not showing up in Marketplace on 2024?

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    D
    Still no news about the Dukes in FS2024 Marketplace?
  • Latest Update needs license key

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    C
    I found the key, thanks anyway. FYI it was during the update from the Contrail store and the key is found within their app. The confusion arose when their app invoked an update window with a JUST FLIGHT title border requesting a key that begins with CONT-XXXX-XXXX-XXXX-XXXX
  • Thank you for the Duke Updates

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    KAPA FlyerK
    @Black-Square The funny thing is, I noticed it in 2020. No worries. (Although, I wouldn't mind paying for a separate livery pack or 4 on Xbox....)
  • Sound issue with piston duke

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    Black SquareB
    I've always assumed that this was by design, but I will ask my sound designer about it.
  • Rain sounds in latest updates.

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  • Tapping the turbine Duke instruments

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    B
    No it hasn't. I was only referring to the Piston Duke.
  • I don't get the 1.2 version update

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    S
    Bought both aircraft in 2020 marketplace, can confirm the updates have made it into 2024. Wonderful updates and thank you for continuing to add the PNS750 for us Xbox users.
  • 0 Votes
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    O
    Do you use FSRealistic?
  • Duke (Piston + Turbine) LVAR for MobiFlight

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    T
    @Black-Square Bumping this thread because this is wrong and because the cockpit XML for piston duke needs fixing. I've been trying to get both engines started through SimConnect for 4 hours. That is until I realized the cockpit XML is different for each engine mag switch. When using the behaviors variable list, "BKSQ_IgnitionPosition_1/2" is only writable 0-3. Setting it to 4 auto-reverts back to 3 and setting it to 5 does nothing but animate it to START while starting nothing. i finally managed to start the left engine with A:GENERAL ENG STARTER:1 and K:SET_STARTER1_HELD. And start the right engine with A:GENERAL ENG STARTER:2 and K:MAGNETO2_START. Nothing else worked for me. I tried all the SimConnect magneto and starter set/toggle events and achieved nothing. The prop would just twitch or do nothing at all. The plane appears to require the usage of A:GENERAL ENG STARTER:x and doesn't respond to standalone K events. Please correct this section: [image: f8787597-7d12-4d8f-b4f3-b54c6fde0795.png] [image: 8e2b2df9-45b0-4758-bf0d-cc4801311d30.png]
  • Key Binds not working - L:var_GeneratorResetButton_L

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    T
    No Luck so far.
  • Turbine Duke 1.2 MSFS 2024 fuel tank difference

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    J
    @Black-Square Wait, I mean I knew that turbines are significantly lighter than reciprocating engines, but I hadn't ever thought much of the fact that the empty weight on the piston Dukes is lower, and by a few hundred pounds that can't all come from the second battery. Where could all that extra weight come from? I thought other than the engines, second battery and the requisite differences to the HVAC, pressurization systems and panel they were largely identical?
  • Panel light flicker in 2024.

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    D
    Understood.
  • Duke B60T does not retain previous flight states

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    R
    Even worse for me. I do a free flight with the duke selected. Next time I fly it shows the previous aircraft as the default selected. I then have to select the duke and update the control options every time I want to fly the duke. Rinse and repeat. Not sure whats going on here.