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Piston & Turbine Dukes

542 Topics 3.3k Posts
  • Single Engine

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    S
    Generally speaking you should not utilize the autopilot when flying any light twin single engine. That said if you are single pilot and, it may not be a bad idea to engage it momentarily to maintain a safe attitude while completing something like an approach briefing. I used a KFC 225 momentarily on my Multi IFR training, but found I did not need it. In the sim where you are using a mouse and keyboard to look around and complete actions I can imagine it would be very helpful. Extra Blurb: When experiencing an engine failure you are to conduct the appropriate emergency checklist for the phase of flight from memory in a timely manner and then declare an emergency. My flow for the turbine duke would look like this: Disengage autopilot Maintain control (Maintain ALT if able and pitch up to compensate for power loss ensuring your speed does not fall below the blue line speed) If Fire: extinguish and continue below next two items Identify the failed engine visually with rpm gauge verify (utilizing the throttle to ensure the identified engine's gauges are unresponsive to inputs) Inop Eng Power Lever Idle Inop Eng Propeller Feather Inop Eng Condition Lever Cutoff Op Eng Propeller Full Forward (Not in Checklist but should be) Op Eng Power Lever 1200 FT-LBS if level; 1260 FT-LBS if climb is required Establish a safe flight attitude (very important and why you should not utilize A/P): Hold dead engine wing up with 3-5 degree bank and apply appropriate rudder to keep the turn coordinator ball half out towards the dead engine (consider using rudder trim if extended flight is required on one engine) Continue rest of checklist items utilizing emergency checklist and declare emergency with ATS Everything before last bullet point should be able to be executed within 15 seconds of the engine failing if you are proficient. In a piston engine aircraft in cruise phase of flight you would also need to demonstrate executing troubleshooting items from memory as well before cleaning up and feathering the failed engine if the failure was not obviously catastrophic.
  • Turbine Duke Autopilot test - ALT

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    M
    Sound update - the quality of the sound of the Baron is MUCH better than the Duke IMO (piston duke). So good on the Baron that I taxi with the pilots window open to hear it better :).
  • Engines Off after opening settings menu in FS2024

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    hangar_101H
    I’ve identified the issue — it turned out to be a simple misconfiguration in SPAD.neXt.
  • Clicking KX155B "Pull Ident" triggers NAV switch flip on audio panel

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    K
    Now that I noticed this behavior I cannot unsee it. You mentioned third party GPS already make use of the default NAV IDENT variable, which explains why you coded it this way. But could you make it more realistic when using one of the non-third party units? For example, when using the "default" GNS 530/430 and/or your KX155B/KNS81 combo (the so-called no-GPS config), would it be possible to give us at least the option to disable to automatic flipping of the relevant switch on the audio panel (perhaps selectable via the tablet)? I'd love to click both the PULL IDENT and also the NAV 1 swtich on the audio panel myself, rather than having some "invisble" hand manipulating switches I never clicked. I love Black Square for the ultra realism, and the current solution, while understandable, does not match the level of detail of the rest of the systems. First, the PULL IDENT click does not physically pull that knob, I'd love to see the knob animated. And second, clicking a static (non-animated) knob even triggers a different switch to physically move is kind of immersion-killing (for me). Please, at least for the default units (GNS 530/430 and your own KNS81), rework this to make it more realistic so that the pilot needs to click the PULL IDENT as well as the appropriate switch on the audio panel, rather than the NAV 1 switch moving by itself. I hope it's something you can implement.
  • Adding the Asobo copilot to the Dukes

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    K
    That is the best news ever!
  • Strange noises in the cockpit of the Turbine Duke

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    M
    @Black-Square Disabling AI Trim helped. The noise is gone. I also had the noise in the Piston and the Grand Duke; it seems to affect all BlackSquare aircraft.
  • KLN-90B not able to turn in in MSFS2024

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    P
    @Randolf On Xbox you can’t download 3rd party software outside of the marketplace, and since the KLN90 isn’t available there, you can’t update it. Nick kindly bundles the KLN90 with his planes, for Xbox users, but we can only use that version.
  • Bindings for fuel pump 1 & 2 On/Off instead of toggle?

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    M
    Perfect!! That worked
  • Pressurization climb rate in the turbine duke

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    M
    Cruise climb it is ;). Another quick question - what's up with Vr in the Turbine Duke (102)? The other airspeeds are relatively close to the piston Duke. The only thing I could think of it being able to counteract the torque in an engine failure needing the higher airspeed but it's even higher than Vmc. Tried finding a POH or info for the conversion but couldn't find anything out there (outside of your manual).
  • After SU4 - Park Brake can't hold Aircraft anymore

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    Black SquareB
    Glad it's working well for you, and glad that my suggestions were over the target. Thanks for letting us know for anyone else who might search with a similar problem! A great weekend to you, as well
  • Duke B60T does not retain previous flight states

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    P
    Ok, thank you so much for the heads up.
  • WINWING / WINCTRL PAP3 Mobiflight Profile for Black Square Duke

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    E
    [image: ad33c2aa-5443-4368-b3a0-424da1c52e76.png]
  • Turbine Duke flap indicator & oil door question

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    M
    Well the indicator seems to have resolved itself lol. Yeah I found an earlier message later yesterday talking about the oil door. Man there's a couple really weird things about the Duke - setting off a master caution for a normal operation with the oil door and no indication for cowl flap position!? Beech quirks
  • Engine analyzer page missing

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    D
    Thank you, I will try to find the solution in the MSFS Forums.
  • Storm window issue

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    Black SquareB
    Oh, I was going to send you a link to another thread where I explained how I fixed this, but I see that you were the one who started that thread. Yes, this is already done for all my aircraft, and will be included in the next update for the Dukes. Enjoy
  • Grand Duke Landing Lights issue

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    H
    yup, it was....I'm stupid...thanks ^^"
  • Cockpit Views - Dukes vs. Baron/Bonz Professional

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    Black SquareB
    The camera's bounding box is baked into the model, so it would not be something you can adjust on your end, unfortunately. You could set a camera preset for this location, or use the native "toggle landing view" control in MSFS, both of which should ignore the bounding box. I try to create the bounding box to give as much vertical height as possible, so I suspect that there isn't much I can do in that respect without the camera beginning to clip through the geometry. I hope that answers your question. You know where to find me if you have any more!
  • Simbrief Bias

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    S
    What I've started to do with the turbine duke is just adjust the throttle to match the fuel flow figures in the manual. The speed is off slightly but that way I won't run out of fuel.
  • Static Prop Cone

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    Black SquareB
    That is a purposeful choice that myself and some other developers have taken. The way the MSFS rendering engine works, objects spinning at high speed will develop a fuzzy and jittering halo around them. To me, this is infinitely more distracting to a real world pilot than the static spinner with a blurred material. I appreciate the feedback, and if the majority of the community says they prefer the way it is in the default aircraft, then I will reconsider my opinion, as I always want as many of my users to be happy as possible.
  • Can't activate external power (GPU)

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    Black SquareB
    @rockywaves See reply in your other thread.