@edmooredop Thanks, that Starship video was my first attempt at trying a 'bind the full plane' thing and it taught me a bunch, such as I actually might have a bind not perfect (brakes) and just didn't notice they weren't behaving right in my testing.
The issue I've found with animations is that they can be connected with different events and variables. For example, a dev can use a B event to handle the animation and an L variable to handle the data. In general, trying to use events will give the animation also and take care of the variable but its no guarantee. So to get the animation, depending on the item, there might need to be additional commands given (usually via a script or a single line of RPN code in the binding window). Also, I've seen some planes where there are O variables and such that are not accessible by us outside of the sim. So my usual focus is more on 'does the command work' than 'does it move.'
The recent Citation X release is a good example of this as they used mostly L variables to control stuff and the B events just do animation and don't control data. While being able to see the knob rotate or button press (the usual culprits with animations in my experience) does help with "is this thing working?" the Citation shows just because it moves doesn't mean it will work.
If you have an example item I can look at it and see if I can figure it out.