F28 Professional

281 Topics 1.3k Posts
  • F28 update change log (updated 16/10/23)

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    v1.2 added

  • Product Support

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  • XBOX: Takeoff Performance

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    The speed flipchart in the F28 does not take into account runway length. The V speeds are calculated based on the aircraft's weight.

    At the moment we don't have any takeoff/landing performance calculator in our aircraft, however, this is something we often get requests for. It is not something we are currently working on, but it is high on our internal feature request list for future updates.

    Mark - Just Flight

  • XBOX: Engine start.

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    Thank you for the kind words! Yes, that's still the goal on our side to release the F28 V2 update this year.

    Mark - Just Flight

  • Speed Command

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    I seem to recall that there was a reason why we simulated the Speed Command mode as inoperative in the F28, but I can't remember what that reason was... It may have been related to a lack of reference material for that mode.

    I will add it to our internal feature request list for us to investigate for the V2 update.

    Mark - Just Flight

  • V2 Progress

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    @Mark thanks! Looking forward to both

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    I have just tested this on my side and triggering the TOGGLE AUTOPILOT ALTITUDE HOLD is engaging the ALT HOLD mode and the button can be seen animating and illuminating.

    Can you confirm that you are testing this with the autopilot engaged? As the autopilot buttons will not illuminate if the autopilot is not engaged.

    Mark - Just Flight

  • Detent position.

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    @Mark Now it was perfect, Mark! Sorry if I asked too many questions. Thank you very much!

    Alan / From Brazil

  • UNS-1: RNAV APP

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    Tks Mark!

    Alan / From Brazil!

  • F28: Autopilot

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    Thanks for the quick help!

    Alan / From Brazil

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    Okay looks like this may have been a temporary problem. I disconnected the hardware, and restarted my PC. After the restart - things are back to normal.

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    Don't worry about that, Mark. I really appreciate it.
    Thank you very much for your help.

  • Future of the F28

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    We delayed the F28 release on Xbox for almost a year after the PC release so we could ensure that the product we delivered was as optimised as it could be on consoles. Therefore the latest build of the F28 is as optimised as it can get on consoles. The general performance on Xbox will likely improve in the future with the performance optimisations that Asobo/Mircorosft are expecting to bring to Xbox in MSFS 2024 and Sim Update 16.

    If you are struggling with performance with any of our aircraft on Xbox, we do have the following FAQ that provides some additional recommendations that could improve the performance: https://support.justflight.com/en/support/solutions/articles/17000142069-performance-tips-for-xbox-consoles

    Mark - Just Flight

  • Altitude hold in cruise fluctuating

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    Hey, thanks to the team and you Mark for listening to the feedbacks. Can't wait for this nice update and fly with a FMC! Good luck with the rest of the work <3

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    That's why we are in a hurry to have the UNS ;)

  • KLN90B GPS instead of GNS530

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    Yes, I hope that as well! The KLN90B would be the perfect fit for the F28.

  • Small Request

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    Thank you for the request. We have logged this on our internal feature request tracker and this should be something we will be able to look into for the upcoming Version 2 update to the F28 Professional.

    Mark - Just Flight

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    We have just looked into the pilot visibility on the F28 exterior on Xbox and this looks like it is something that is being controlled by the simulator as a performance-saving measure.

    For example, if you load into a small regional airport you'll likely notice that the pilots will be visible on the exterior and they may disappear once the drone camera is moved a certain distance away from the aircraft, but if you then load into a large international airport like EGLL or KJFK, you will likely notice that the pilots will only be visible when the drone camera is much closer to the aircraft (if at all).

    Unfortunately, I'm not sure if there will be anything we will be able to do to improve this as it looks to be something that is being controlled by the simulator due to performance constraints, but we have logged it on our internal bugs tracker to investigate further.

    Mark - Just Flight