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F28 Professional

418 Topics 1.9k Posts
  • F28 Featured Flights

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    MarkM
    [image: 3749bf9c-3e3d-4dda-b680-dabe5d52e458.png]
  • F28 Professional - FAQs and downloads

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  • F28 Professional changelog - v2.1 pending (updated 21/10/25)

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    MartynM
    v2.1 released
  • Product Support

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  • MSFS 2024: Excessive float and pitch control issues in the landing flare

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    MarkM
    It is expected behaviour that the F28 should be susceptible to floating when entering the ground effect. The F28 has a low wing, much lower than most conventional aircraft due to the lack of engines, and it also has a very thick wing that is designed to generate lots of lift at low altitudes. Combine both of those factors with an approach speed which is similar to more conventional airliners, and it's likely that the aircraft will be rather susceptible to ground effect. If an approach is carried out following standard procedures, it is standard to extend the speedbrake as the aircraft crosses the runway threshold (there is a callout for this in the F28 Professional). When the speedbrake is deployed, the extra drag will slow the aircraft down to the VREF speed, thus reducing any tendency to float. Upon touchdown, the liftdumpers will automatically deploy (if armed), which are used to spoil any remaining lift that is being generated by the wings. The act of extending the speedbrake during the final approach is something unique to some of the aircraft we develop (F28/146/RJ), and does differ from the more conventional aircraft, but once you start doing it a few times, it starts becoming second nature. There are few settings in the simulator that we may recommend changing that could improve your experience with both points you raise: We recommend using linear sensitivity curves for all of our aircraft. This is what the flight models in our aircraft were developed around, and provides consistent control throughout the control range. The sensitivity curve can be adjusted in MSFS 2024 Settings > Control > then click on the cog icon next to your joystick/yoke/controller > Hardware Settings. We recommend using the "Low" turbulence setting. Based on various feedback we receive from real-world pilots on our testing teams, the "Medium" and "Realistic" turbulence settings tend to produce overly aggressive wind effects in the simulator. Therefore, reducing this setting to "Low" will provide a more realistic experience, and may reduce any wind effects/ground effect caused when low to the terrain. The turbulence setting can be found at MSFS 2024 Settings > Assistances > Turbulence. Hope that helps. Mark - Just Flight
  • UNS-1 Display for Winwing MCDU

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    H
    I would really appreciate this too. It is such a huge step up in immersion, no more fiddling with the mouse and loosing sight on your instruments or the exterior. Thanks in advance, Hans.
  • How to get Yaw Damper switch to stay on?

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    Update 2: all is well, no issues. It could well have been user error, since the "Master Radio" switches have to be on for 60 seconds.
  • Ability to change out pilot/FA callout voices

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    MarkM
    It's not currently possible to change the pilot voices in any of our aircraft; however, we do have it logged as feature requests that will be considered ahead of future updates to each product. Mark - Just Flight
  • Parking brake not realistic

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    MarkM
    This is a conscious decision by the development team to make the parking brake more accessible across as many flight simulator hardware as possible. We have a feature request logged to perhaps make this logic toggleable via an option on the EFB, but we haven't looked into it as of yet. Mark - Just Flight
  • How to do a derated Take Off?

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    G
    You should always set take-off power as 100% on the thrust indicators. Changing the thrust index changes what the indicators regard as 100% thrust, but that's the indicator you always want to hit. The lower the thrust index, the lower the LP and HP rpm indication at 100% thrust indication - you can see this if you set different thrust indexes on each engine or hold the aircraft on the brakes, set 100% on the indicators, then change the thrust index. As you noted, the information needed to do a proper FTTO (runway length vs. aircraft weight) isn't available. So what you can accurately do is a full rated thrust takeoff, setting the maximum thrust index for the given elevation and temperature. This is what the Thrust Index tables in the JF manual and on the in-cockpit paper checklists let you set, and what will be automatically set when you click the a square on the speed reference card, along with the relevant bug speeds. With a full rated thrust takeoff, if you've calculated the thrust index accurately, you should reach 100% thrust on the indicators with the throttles in the detent. In a FTTO, you would advance the throttles until you registered 100% indicated thrust, which may be before the detent is reached, because you are setting the thrust index for a temperature that's much higher than reality. The main purpose of the detent is to provide a clear throttle setting for the minimum throttle setting needing for the engines to produce rated power and the aircraft to achieve its certified performance. With the throttles in the detent and pitch matching the profile commanded by the flight director in Speed Control mode (not modelled in the JF F28), the aircraft is guaranteed to meet the requirements for obstacle avoidance etc. even on one engine. With the throttles below the detent, this isn't guaranteed, which is why the manual says you have to advance the detent OR beyond to achieve 100% thrust when you need full rated power. A Flexible TO is foregoing this guarantee when you have a lot of runway to spare, so you don't need to hit the detent. But if you had an engine failure after V1 you'd advance the throttle of the good engine to full thrust. The detent also indicates/activates other things like the automatic speed brake/lift dumper retract function, and the TTC system, but it's mostly there to indicate the max rated thrust position.
  • Really fast spinning Anti collision light

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    MarkM
    We cannot replicate any increased animation speed behaviours in MSFS 2024, and I don't recall seeing any other reports of it. The only thing I can think of that would affect the speed of the beacon lights and wipers is the sim rate. We haven't tested the F28 in the SU4 Beta though, as officially we don't support any of our products on the MSFS Sim Update betas. The Sim Update betas are beta releases, so bugs are expected, and it would be a full-time job in itself to keep all our products fully compatible with each beta update. If we can replicate this once SU4 has been fully released, we'll include any necessary fixes in the next F28 update. Mark - Just Flight
  • F28 MSFS Marketplace

    fokker f28 msfs2020 marketplace xbox
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    F
    @Mark ok thanks Mark
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    D
    Okay, thank you for the info, it is useful to know it's probably not intended, I will try again on SU3, and SU4 when it is out before coming back! Thanks
  • Flaps 25 / Flaps 4 key binding issue

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    MarkM
    We do have this logged on our internal bug tracker, and we will look into it again ahead of the next update to the F28. We did intend to look into this ahead of the recent update to the F28 Professional; however, on this occasion, our systems developer wasn't available due to commitments with other products. Mark - Just Flight
  • MSFS 2020 Fokker 28,V 2.2 LIVERIES.

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    F
    Hello Mark, Thank you so much for your reply.Actually I meant,that the space between the main landing gear leg fairing and the tire on the corresponding side is too low,when the aircraft has all the weight on wheels. Its perfect in flight when the landing gear are down before landing.You can see it when observing the real aircraft pictures when parked or on ground.I have almost all of your aircrafts on Msfs2020 and they also excellent. Again its such a minor details I will provide pics if possible.I have logged a lot of hours into the F28 and it is so well made by your team and so immersive with the realistic sounds and everything that sometimes i forgot its actually a simulator,and i am a airline pilot. Thank you for caring and for the excellent customer service. Best regards.
  • How to use the great new retro interiors on a custom livery/

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    V
    That helps tremendously, thank you!
  • Nav lights

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    MarkM
    The lack of brightness of aircraft lighting during the day is a limitation of how MSFS 2024 handles aircraft lighting. The lighting in all of our MSFS 2024 aircraft has been fine-tuned to have realistic brightness levels at night, which does mean that certain lights can look dim or not lit during the day. If we were to increase the brightness of the lights to make them visible during the day, then that would have the side effect of making the lights extremely bright at night. There are various bug reports logged for this on the offical MSFS Forum. For example: https://forums.flightsimulator.com/t/aircraft-external-lights-barely-visible-during-daytime/671317 We remain hopeful that this may be something that will be improved in future MSFS Sim Updates. The low-res textures in your screenshot, we can't confidently say the cause of with the limited information in the post. As a first step, we would recommend checking the Texture Resolution settings in MSFS 2024. The higher this is set, the higher resolution the textures will be, but at the expense of FPS/performance. If you have a PC with a GPU featuring 12GB of VRAM or more, we have an optional 8K cockpit textures available for download here: https://support.justflight.com/en/support/solutions/articles/17000134893-f28-professional-8k-cockpit-textures There are also automatic performance-saving measures built into MSFS 2024 that will automatically downscale a texture sheet's resolution when the sim thinks most of the texture sheet is off the screen. Depending on where the camera was placed when the screenshot was taken, the sim may be automatically downscaling those textures. Mark - Just Flight
  • Usage of Wipers in FS24?

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    L
    Thanks for your reply Mark, I look forward to it!
  • Why no opening windows?

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    MarkM
    Openable windows are quite a trivial thing to add, particularly after a product has been released. Not only do they require significant modelling/texture changes, and a small amount of code to go along with it, but they also require a rework of the sound set to ensure the sounds are all mixed correctly with windows open and closed. In the case of the F28, the project's original scope was set long before openable windows became more common in MSFS, so the feature was never planned. As with a lot of things, it all comes down to the allocation of resources for us. We looked at adding opening windows in the F28 v2 update, but we couldn't justify taking four developers off other projects to add them. Never say never, of course, and we do have this logged on our internal feature request tracker, but there are no plans to add them in the near future. Mark - Just Flight
  • Possibility of CPDLC/ACARS Integration?

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    @Mark W Wonderful glad to hear Mark