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F28 Professional

438 Topics 2.0k Posts
  • F28 Featured Flights

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    MarkM
    [image: 3749bf9c-3e3d-4dda-b680-dabe5d52e458.png]
  • F28 Professional - FAQs and downloads

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  • F28 Professional changelog - v2.3 (updated 19/12/25)

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    MartynM
    v2.1 released
  • Product Support

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  • Perhaps time for a little update?

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    L
    @Mark IVE FOUND THE ISSUE!!! Whenever I cap my FPS to 30, the animations (such as the rotating beacon and windshield wipers) appear to run at what I believe is the correct speed. However, if I remove the FPS cap and let the simulator run at around 75 FPS or higher, those same animations become noticeably faster than they should be. While I'm glad I've found a workaround, I'm also a little disappointed that the only current solution is limiting my frame rate, as I'd much rather be able to take advantage of the higher FPS my system is capable of. From the testing I've done, it appears that the animation speed may be tied to the render frame rate rather than the elapsed simulation time. In other words, as the frame rate increases, the animations also speed up because they seem to be updating based on the number of rendered frames instead of the amount of simulation time that has passed. Based on the sounds the wipers make corresponding to its movement, i believe somewhere around 40FPS seems to be the correct animation speed. I've also noticed that this doesn't just affect the beacon and wipers. For example, when switching on the System 1 and System 2 electric hydraulic pumps, the hydraulic pressure appears to build much more quickly than expected, which makes me wonder if the same timing issue is affecting other custom systems as well. I appreciate all the work that has gone into the F28 as it's one of my favourite aircraft in MSFS and I hope this information helps identify the cause. If this is indeed a timing issue, I'd really appreciate seeing a hotfix for it asap, as it has quite a noticeable impact on immersion, particularly for those of us running the simulator at higher frame rates. Looking forward to hearing from you. Kind regards, Leon
  • Holding entries

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    L
    I see, my bad for assuming it was a WT import. Are additional hold entries in the works for the UNS to your knowledge? Kind regards, Leon
  • Cockpit lights too bright

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    L
    Thank you for your reply! I think the dimming button you are thinking of is for this panel here. [image: 1726f8f6-2eca-473b-9504-2b715b7ef1e9.png] I was talking about this light down here. [image: e02f6f4c-96b2-45a1-94d5-f03130aba3ea.png] Also there is the same issue with the APU light. [image: c6af9667-3755-4525-8a5f-92b47805538e.png] Regards, Leon
  • Different leading edges?

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    The 'small wing' F28s (-1000 and -2000) didn't have polished leading edges - they were painted the same as the rest of the wing and lower fuselage. As modelled here by PH-MAT/VH-FKF, which was #7 off the line: https://www.aussieairliners.org/f-28/vh-fkf/vhfkf.html I believe it became the norm at the factory to polish the leading edges on the 'big wing' (-3000 and -4000) F28s, but some operators didn't bother with the increased maintenance and painted them or let them go matt. The black ice detection strips on the leading edges became common (possibly mandated in some countries?) after the Dryden Air Ontario crash (plus several other incidents through the F28's life caused by undetected/ignored wing icing). Not all the livery makers get this right - most of the -1000 liveries still have the polished leading edges with the ice strips. Sometimes they change the albedo texture but not the base texture (leading to a very matt-looking grey) and (more often, in my experience) they correctly copy the real-life paint colour but don't change the albedo file, so you get 'wet look' shiny leading edges. For my own virtual F28 fleet I've got a stock of texture and albedo files that I copy/paste to get the right look. I love the F28 for its 1960s/70s retro character, so the polished leading edges on a F28-1000 just don't sit right!
  • Usage of Wipers in FS24?

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    L
    Any update on this?
  • New F28 virtual airline

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  • Flight Director functions

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  • UNS-1: Database Expired

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    A
    @Mark For those of us on Xbox, everything is such a pain and so restricted. Being able to update the UNS-1 database right from the FMS or the tablet would be perfect and would make it feel so much more real. Hope you guys don't take forever!
  • Thank you to the JF Team for this wonderful aircraft!

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    MarkM
    Thank you for the kind words. I will be sure to share them with the rest of the team. Mark - Just Flight
  • HP Fuel Valve control via Hardware

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    R
    @joncoughlin Just curious, did you ever figure this out? I'm currently working on the same issue, using Axis and Ohs. I tried to use chatgpt to write an RPN script for the purpose, but probably because I'm not experienced with LLM prompts, I gave up after about a dozen non-working scripts. EDIT: Just to clarify, I'm able to control them with button presses, but I dropped some money on the ProDeskSim F28 levers, which includes the fuel valve levers, so I'd prefer to find a way to bind them to axes. So I can set the LVar to 2/off with the button at the bottom of the axis, and I can set it to 1 when that button is released, but I have no elegant way to then set it to 0. Too bad the Bravo doesn't have detents you can set as buttons, like the Thurstmaster Airbus quadrant.
  • ADF question

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    S
    I’m glad there are threads about this - i’m have the same issue with the Caravan Pro and the NDB 345.5 NWI - the KR ADF radio wont input the .5s - so annoying when trying to do NDB approaches at EGSH. I’m going to ask at my old flight training centre to see what they say.
  • F28 livery pack

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    @Mark Oh i see i'm even behind a F28 update. My white livery issues started with an update december/january. But because i didnt really fly it i didnt say anything back then. But will update both now then. Thanks
  • Brakes not working in MSFS 2024

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    J
    Have had this brakes issue when starting from. cold and dark for my last two play sessions. Pedals animate, pressure in system, no braking effect. If I flip my hardware parking brake toggle I get braking, but no braking using the toe brakes on my rudder pedals.
  • Ability to change out pilot/FA callout voices

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    MarkM
    Glad to hear you're as excited about the F70 and F100 as we are! To answer each of your questions: It's not something we'd be comfortable committing to bringing to our previous products at the moment, as it is quite a complex piece of logic to integrate. However, it is something we would consider adding further down the line if a suitable opportunity arises and time allows. It will be possible to use your own custom files for the Announcements and Music played by the Digital Music Player. The pilot callouts are a separate system with the individual sound files being incorporated within the sound package, so they won't be customisable. This was discussed during development, but I recall our sound developer noting that there would be some technical challenge to overcome to make the pilot callouts customisable. It remains on the feature request list for now, and we'll revisit it again in the future. Mark - Just Flight
  • Unknown light source in cold and dark

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    Just to give this topic some closure, support advised me to disable addons and then it worked so I started to exclude things individually and the problem is caused by GSX, specifically when you have passengers enabled in GSX! There is this phantom passenger light that sticks to the plane at all points. Seems to be a common problem with certain planes when researching this very issue so not sure if this is a GSX issue to fix or an aircraft dev but I can live with not having any pax so I'll consider the problem resolved.
  • HP fuel valves automatically moving into Open State

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    G
    Same Story here... no boundings, but the HP-Levers are in the On Position at the beginning, and going back random to on. Multible times during preflight.