# Tip for the F-15: Making default fuel/missile loadouts in the flight_model.cfg file

• Hacking around on the flight_model.cfg, I found that I can get rid of external tanks and have a default missile loadout.

And also, my favorite version is the F-15C and the .cfg erroneously has co-pilot weight of 175 in a single seater. So I set that to zero obviously.

Here's the section where I choose my default missile loadout. Simply put in the lbs values in the first column of the missiles you want:

[WEIGHT_AND_BALANCE]
station_load.0 = 175, 20, -1.1, 0.9, Pilot
station_load.1 = 0, 17, 1.1, 0.9, Copilot
station_load.2= 380, 0.000, -6.000, 0.000, AIM9 190lbs or 380lbs pair
station_load.3= 380, 0.000, 6.000, 0.000, AIM9 190lbs or 380lbs pair
station_load.4= 350, 0.000, -5.000, 0.000, AIM120 350lbs
station_load.5= 350, 0.000, 5.000, 0.000, AIM120 350lbs
station_load.6= 410, 0.000, -4.000, 0.000, AIM120 350lbs AIM7 410lbs
station_load.7= 410, 0.000, 4.000, 0.000, AIM120 350lbs AIM7 410lbs
station_load.8= 410, 0.000, -4.000, 0.000, AIM120 350lbs AIM7 410lbs
station_load.9= 410, 0.000, 4.000, 0.000, AIM120 350lbs AIM7 410lbs

And here's how I edited the fuel section to get rid of external fuel tanks:
[FUEL]
External1= 3.000, -5.000, 0.000, 000.000, 20.000 //changed usable gallons from 418.000 to 000.000 to get rid of external fuel tank
External2= 3.000, 5.000, 0.000, 000.000, 20.000 //changed usable gallons from 418.000 to 000.000 to get rid of external fuel tank

But there is one gotcha: Setting the external fuel tanks to zero to get rid of them in the .cfg file unfortunately takes them away as an option in the in-game weight/fuel/loadout dialog. So you can't add them back in while still in the game. You have to exit, edit the flight_model.cfg again, and then start the sim again.