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7.6k Topics 41.0k Posts

  • A category to cover all discussions about the F70 & F100 Professional

    246 1k
    246 Topics
    1k Posts
    fragonarcF
    Hi everyone, I have found two small issues with the GSX profile for the Fokker 100, and I wanted to share the adjustments that solved them for me. The first issue affects the forward passenger door. With the original position, the GSX stairs appear to make contact with the fuselage and repeatedly push or shake the aircraft while positioning themselves. Moving the forward passenger door point slightly farther away from the fuselage solved the problem: [exit1] pos = -1.70 11.94 0.27 0.00 The second issue affects the potable water service. With the original water connection position, GSX accepted the request but did not generate a water vehicle. After some testing, I found that the original connection point was too low for the GSX water vehicle. The vehicle only started appearing when the connection height was raised. However, using the same longitudinal position placed the truck very close to, or underneath, the wing. I therefore moved the water service point farther aft and slightly farther away from the fuselage. The following position works correctly for me and keeps the truck clear of the wing: waterpos = -1.90 -3.00 -0.05 With this change, the GSX potable water service works correctly and the truck parks clear of the wing. However, this is only a functional GSX workaround: the truck will no longer connect at the Fokker 100’s natural or real water service location. So far, this configuration has solved both issues: The forward stairs no longer contact or move the aircraft. The potable water vehicle is generated correctly. The water truck parks in a more suitable position, clear of the wing. It may be worth including similar adjustments in a future update of the official GSX profile.
  • 513 Topics
    2k Posts
    MarkM
    Yes, we do plan to bring the latest livery_config.ini logic across to the RJ in the next update. Mark - Just Flight
  • 3k Topics
    19k Posts
    R
    I was wondering if you have any rough estimate for the Commander 114 release. I'm really looking forward to flying it and can't wait to add it to my hangar Thanks, and keep up the amazing work!
  • 66 Topics
    291 Posts
    MarkM
    Could I kindly ask you to raise a support ticket for this with Just Flight Support at the following link: https://www.justflight.com/support One of our support team will be best positioned to further assist with this, or log it as a bug on our internal trackers if required. Mark - Just Flight
  • 128 Topics
    547 Posts
    MarkM
    It looks like the correct TACAN frequency for the LKH TACAN is 39X. Mark - Just Flight
  • 439 Topics
    2k Posts
    G
    It’s a wonderful aircraft, but I’m unable to fly it in VR because of the cockpit proportions. I hope Just Flight may fix this in the future. None of their previous aircraft had issue like that.
  • 728 Topics
    4k Posts
    S
    Any update, I've recently moved from 2020 to 2024 and this was never an issue before. It's a real deal breaker from an immersion and usability perspective
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    525 Topics
    3k Posts
    L
    thank you
  • 190 Topics
    754 Posts
    I
    I can't switch the engine master switch to start while in VR in MSFS 2020! It will go to 'on' ok but every time I click it to start it just goes back off again (I only have this problem in VR as the switch works perfectly in flat screen). I've noticed that if I'm behind the front seat the switch moves to start fine as I can click it from the back but while sitting in the front seat it just always goes back to off again and I cant get the mouse pointer behind the switch. Is there a problem with the switch sensitivity area in VR? I've tried configuring the engine master switch to a button on my Turtle Beach Velocity One throttle but none of the control options - toggle engine master switch etc seems to to anything.
  • 235 Topics
    1k Posts
    M
    Hey team, any chance you could release an 8k paintkit? I find that the liveries I produce are really blocky, I used an 8k upscaler to see if it would help on a livery I made and it made the lines seem smoother, but upscaling vs being native 8k is noticable. Even if you then create a 4k version of your livery by scaling down this would still be better than the other way around. I find the details are pretty fuzzy on the existing paintkit when looking at the aircraft in sim so hoping that could be improved.
  • Afterburner issues

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    DC1973D
    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though
  • This topic is deleted!

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  • F-15 FPS drop inside cockpit. (Bug Report)

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    DC1973D
    @Mr-Robota SOLVED! Figured out the problem, update will contain the fix, due for roll out on Tuesday now to give me time to implement it on all four aircraft.
  • F-15 Liveries

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    N
    @DC1973 Fun Fact #3 - Because the airbase was on the edge of the Royal Palace, we were not allowed to fly past 10 pm unless we had a planned exercise or it was a real emergency. In the height of the Cold War and because we were one of the main interceptor squadrons for when the Soviets would test us, this did happen more than one would think.
  • AH2 MSFS 2020 - Frozen Auto-Pause

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    HalalPilotH
    @JGS Go into your settings and controls. Bind a key to Pause and Unpause. I don't know why they decided to make these two different commands, but they did. Normally it would be P to do both functions. I have mine set to P for Pause, Shift+P to unpause. Active Pause won't work for this. It's a shame that Asobo didn't make this a default thing but whatever. That's the solution even if it doesn't make sense. Maybe the AH devs can add this as a note near the option for Auto Pause so that others don't have this issue.
  • F-15 Bug Reports/feedback

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    M
    @DC1973 said in F-15 Bug Reports/feedback: @Marin_Marinov Hi, glad you're enjoying the Eagle! The issue with some users in the cockpit with FPS loss seems to be linked to the gauges, especially the HUD. I might have a solution to it and am testing at the moment. If it works out, then it will be with the first update later this week Great, glad to hear that. Keep up the awesome work.
  • F-15 install errors

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    C
    @Derek #48281
  • D and I variant?

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    DC1973D
    @Samey101 Just letting you know that these aircraft types now have their own folders, so they show up as separate aircraft. This week's update will have that sorted.
  • F-15 Engines startup. (Bug Report)

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    DC1973D
    @Mr-Robota Fixed for the first update, out this week.
  • Palma

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