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Caravan Professional

187 Topics 1.3k Posts
  • NAV mode keeps changing to ROL with Non-GPS Avionics

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    Black SquareB
    @SteveKane You can find all of the relevant SimVars here. For roll mode, I would monitor both AUTOPILOT BANK HOLD and AUTOPILOT WING LEVELER. I'm not sure exactly when one is activated over the other, so I just monitor both in all my code.
  • One quick question about Engine Condition

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    Black SquareB
    Are you using MSFS 2024, and are you aware of the current state saving issues in SU4? I suspect the condition was once 50%, and just got stuck there without a new state saved on top of it. Asobo has promised that this will be fixed in SU5, but in the meantime, you can force it to save state by choosing to "reset" the flight, and then exiting the simulator.
  • 0 Votes
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    Black SquareB
    @batkizoltan Unfortunately, I only have the same answer for you that I have given every time this has come up. There was some undocumented change to the glass shader in MSFS 2024, which I needed to address in my initial compatibility updates for MSFS 2024. Some of you might recall what the glass looked like when you attempted to port my MSFS 2020 aircraft to 2024 yourselves. This seems to have had the side effect of making the glass reflections slightly weaker in MSFS 2024. I have not spent extensive time searching for a solution, because there has been ongoing discussion about it on the developer forums. Unlike what you suggested in a previous post, this might not be as simple as me "implementing" a solution. The shaders in MSFS are somewhat of a black box, with only the SDK documentation to guide us, often with outdated or imprecise language. The shader input parameters are generated by the exporters we use from our 3D modeling software. Carenado uses 3dsMax, and I use Blender, which have completely different exporters, and different supported features. Perhaps there is an easy solution, but this will likely start with me comparing output from the exporters to code a solution myself. MSFS 2024's Virtual File System and DRM makes this more of a hassle than it used to be, but it should still be possible. Obviously, I would much rather Asobo identify what changed and fix it, especially since any fix I publish might yield even worse results with no notice after a sim update or beta. I try not to make any changes like this that would fundamentally break an aircraft at an unforeseeable time, since it would require an update from me, and I do occasionally travel to record sounds for these aircraft. I appreciate the praise for my aircraft, and I hope you can still enjoy them with diminished glass reflections. I improved the glareshield material on your request, and found an undocumented feature to improve the exterior lighting on your requested. I'm sorry that some issues are more complicated than others, but I will do my best to look into this when time permits and find you a solution.
  • MSC 2024 Caravan pro is not persistant

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    J
    I am having the issue where the tablet settings don't save as well as everything else resetting. I found that after your flight when you hit esc don't hit Main Menu or End Flight but click Restart. Then you can exit the simulator normally. This does save everything for me (apart from fuel).
  • STBY ELEC PWR INOP light during preflight

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    R
    @Piper201 I only get the "STBY ELEC PWR INOP" warning light when I turn of the switch during flight. If this info is any help for you.
  • Caravan Professional changelog - v1.1 released 30.03.26

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    C
    @BorisAudio Thank you, and—we sure are!
  • Stronger exhaust effect

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    D
    Hi there, I've since discovered that the effect can be modified by changing the entry in the aircraft.cfg file: effect.0 =Exhaust_1#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_CAP10 effect.1 =Exhaust_2#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_CAP10 For example you can change it into: effect.0 =Exhaust_1#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_HEAT_BIG effect.1 =Exhaust_2#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_HEAT_BIG While the intensity is now almost perfect for me, the exhaust stream is too far away from the exhaust pipe... Is there any way to move the stream closer to the pipe? Thanks in advance! Best regards
  • Availability outside Just Flight

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    B
    @BorisAudio Thank you! I dont like complaining about your work because I know you put alot of time and effort in to your sounds, but i felt like I had to say something
  • EFB

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    hangar_101H
    It would be great to have a single tablet solution. Perhaps the BlackSquare tablet features could be integrated into the MS tablet, similar to what Sky4Sim has done. The new SWS Kodiak, for example, already includes the MS tablet mounted on the yoke. Since the MS tablet supports Navigraph charts, SimBrief, and other plugins, having everything unified in one device would be extremely convenient. Just sharing my thoughts.
  • This topic is deleted!

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    No one has replied
  • Raise or Lower Water Rudder

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    R
    Just in case you are using something like Axis-and-Ohs: Axis L:var_WaterRudderHandle, bool Water Rudder on 100·(>L:var_WaterRudderHandle,·bool) Water Rudder off 0·(>L:var_WaterRudderHandle,·bool) For Toggle you could use „Toggle_Water_Rudder“ can be found unter „Miscellaneous Aircraft Misc Events“
  • First impressions from a 1000+ hour Caravan driver.

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    I
    @Voice-of-Reason said in First impressions from a 1000+ hour Caravan driver.: @jmarkows Don't tempt him. Black Square NB-36H... Now that would be FUN. But Nick would probably swim the Atlantic just to clip me round the head for even suggesting it.
  • Lack of left turning tendencies

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    A
    It also causes you to maintain rudder input at cruising speed, where the plane normally is balanced out. But if you try to get the same result with the prop_moment scalar, you'll need higher settings of around 15, which makes the plane instabile on the yaw axis, noticable when you turn the AP on. That's why i was trying a mix of both settings and increased P-factor.
  • Opening doors in exterior walk around

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    A
    @Black-Square it is not a major issue. At least I now know it isn’t a bug. The overall quality of your caravan is exceptional. At least I know now that there are no exterior sounds on the doors. If they could be added then that would add to the immersion..but equally I could easily live without them.
  • Starting the Caravan on the Water Damages the Engine

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    J
    I tried to do some troubleshooting on my own, but the SDK and selection of .flt files is nebulous enough that one doesn't stand out at me. There's finalwater.flt, that doesn't seem like it, runwaywater.flt, which is the only other water one I suppose. Why is there no apronwater if you can spawn on the water C&D? I tried loading in with all of the .flt files removed from the directory in the hopes that I could force the sim to generate one (or save my own per the SDK); I never figured out how to save the .flt file while loaded into the plane to see which it spits out. Doing the above procedure without any .flt files present in the directory does mitigate the engine damage to a single percent, though, if that tells you anything.
  • Electric trim "clack" sound is missing

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    R
    Please no. It might be funny for a short time but will become a anoyance on long flights. Or at least make it optional like in the LearJet 35a. You can turn it off within the tablet. I would turn it off immediately!
  • Update is out

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    Black SquareB
    @kityatyi said in Update is out: Also, I thought we'd get visible pax Sorry to disappoint, but there are several threads on this forum about the functionality that was removed in MSFS 2024 that led me to the difficult decision not to include passenger models in my aircraft. Luckily, one of my industrious users has created a mod, which serves as a great option for those of us who don't want to fly with an empty cabin.
  • Manual Caravan Professional 1.1

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    Black SquareB
    @Rich Thanks, Rich!
  • 0 Votes
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    Black SquareB
    Nothing should have changed in that department, and I haven't seen that behavior myself, however, the MSFS 2024 payload and pilot entering/exiting the aircraft is very poorly implemented in my estimation. There are at least a few topics on the developer support forum that pertain to this kind of issue.
  • Instant Beta in v1.1.

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    Black SquareB
    Nothing should have changed in that department. I've seen it working for me recently, but the Caravan's gear being bouncy sometimes makes it challenging to engage beta on unimproved surfaces. There's a note about this in the manual's FAQ, recommending unrestricted beta mode for bush flying.