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6.1k Topics 32.8k Posts

  • 422 Topics
    2k Posts
    C
    Great, thank you.
  • 2k Topics
    13k Posts
    P
    As a fellow software engineer, I feel your pain. Conflicting documentation on the hardware, different revisions of the hardware, different revision of the documentation.... It's the burden of creating beautiful software, the modern magic. Yeah...that table went through some revisions which didn't make it clear. The difference between the first and second table is the order in which the battery and alternator are disconnected. Turning of the battery before the alternator will prevent the standby alternator from starting, this is unexpected as there should still enough bus voltage on the main bus when only running on the alternator.
  • 59 Topics
    253 Posts
    MarkM
    I have just looked into this, and it doesn't look like the PRIMER control assignments are supported in the PA38. I have therefore logged this on our internal bug tracker, and we'll add support for those in the next update. Thanks for reporting this. Mark - Just Flight
  • 114 Topics
    489 Posts
    MarkM
    We're not aware of any brake issues in Vulcan, however, if you're using MSFS 2024 there have been some changes to Parking Brake control assignments in SU3 that could be causing a conflict. See: https://forums.flightsimulator.com/t/parking-brake-cant-toggle-on-off/734585 If brake issues exist in multiple aircraft, that typically points to either a control assignment conflict. Mark - Just Flight
  • 410 Topics
    2k Posts
    MarkM
    The lack of brightness of aircraft lighting during the day is a limitation of how MSFS 2024 handles aircraft lighting. The lighting in all of our MSFS 2024 aircraft has been fine-tuned to have realistic brightness levels at night, which does mean that certain lights can look dim or not lit during the day. If we were to increase the brightness of the lights to make them visible during the day, then that would have the side effect of making the lights extremely bright at night. There are various bug reports logged for this on the offical MSFS Forum. For example: https://forums.flightsimulator.com/t/aircraft-external-lights-barely-visible-during-daytime/671317 We remain hopeful that this may be something that will be improved in future MSFS Sim Updates. The low-res textures in your screenshot, we can't confidently say the cause of with the limited information in the post. As a first step, we would recommend checking the Texture Resolution settings in MSFS 2024. The higher this is set, the higher resolution the textures will be, but at the expense of FPS/performance. If you have a PC with a GPU featuring 12GB of VRAM or more, we have an optional 8K cockpit textures available for download here: https://support.justflight.com/en/support/solutions/articles/17000134893-f28-professional-8k-cockpit-textures There are also automatic performance-saving measures built into MSFS 2024 that will automatically downscale a texture sheet's resolution when the sim thinks most of the texture sheet is off the screen. Depending on where the camera was placed when the screenshot was taken, the sim may be automatically downscaling those textures. Mark - Just Flight
  • 674 Topics
    3k Posts
    WooliesW
    Yep, it is the last piece of the 24 jigsaw ... anticipation .... I miss flying this versital classic
  • 489 3k
    489 Topics
    3k Posts
    MarkM
    We're not aware of any missing sounds in FS Traffic, however, the simulator can begin to automatically cull AI aircraft sounds as a performance-saving measure in performance-heavy scenarios. Just so we can be sure that this is the case, could I kindly ask you to raise a support ticket via the following link: https://www.justflight.com/support In the ticket, if you could provide details on the aircraft you observed having no sounds (if there was a particular model), and the airport you were at (and if you were using a third-party version of that airport). Our support team will then be able to attempt to replicate that and take any necessary steps from there. Mark - Just Flight
  • 182 Topics
    726 Posts
    J
    @Mark H Hi Mark - thanks for your continued follow-up and support - I have a LOT of controls and when I went through all of my assignments and cleaned everything up to just stick and throttle it works. So I indeed did have something bound which was jamming the throttle. My apologies for not doing a more thorough testing. Spent two hours in the plane already. Again thank you for your help.
  • 222 Topics
    1k Posts
    C
    I think I got it to a happy place. If you're not familiar with the MSFS file structure or have never done this before, I discourage it, but if you have you can replace these lines at the end of your warrior flight model file flaps-position.0 = 0, -1, 1, 1, 1, 0, 0 flaps-position.1 = 10, -1, 1, 1, 1, 0, -0.2 flaps-position.2 = 25, -1, 1, 1, 1, 0, -0.3 flaps-position.3 = 40, -1, 1, 1, 1, 0, -0.4 There's no impact to lift or overall handling of the plane other than to give the expected mild nose-up with flaps going down.
  • 370 Topics
    2k Posts
    KAPA FlyerK
    @Moonflower_414 Yup. I had realized that after remembering PMS has a list of compatible aircraft. This now one of twelve aircraft that can now use the 750. ️ I'm absolutely elated at how much this has changed both Sims for me.
  • F-15s Lighting issues

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    DC1973D
    Yes, lots of folks want the Eagles lights to match the real aircraft - it's actually red on the right and amber on the left in the real aircraft, which is actually opposite of what almost all other aircraft carry. I will be changing this for the next update to match the real F-15. The forward wing lights are both red on the F-15, again different to most commerical aircraft which carry a green on the right. Panel light switch is on right hand side panel, near the cockpit wall, and is tagged.
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  • F-15 on ramp

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    S
    @DC1973 Thanks for the reply! I never had luck with the starters. I'll give it some time and see what you come up with. Can't wait till it's all set, super fun plane to fly.
  • F15 Incorrect Aileron Movement in Cockpit.

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    HotzonerH
    @DC1973 said in F15 Incorrect Aileron Movement in Cockpit.: Good catch!! On the list for the next update, thanks for the info No worries. Thanks for the product
  • F-15 Is the plane too slow?

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    HotzonerH
    SUPERSONIC FLIGHT IS NOW POSSIBLE ON MSFS "MODERN FLIGHT MODEL"!!!?!?! Yes. Long story short the modding community has discovered that setting to zero certain parameters in the flight model configuration, it is actually possible to get planes to go well beyond Mach 1.0 which seemed, initially, an hard-coded limit in the flight model. Quoted by Dino Cattaneo (IndiaFoxtEcho).
  • F-15 HUD Blurry/Too light

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    DC1973D
    @justintx99 The HUD only works properly in DAA texture mode ( sim settings ). This is a limitation of the simulator due to it preferring HTML coded gauges, rather than the XML coded gauges that developers have been using for the past 15 or so years. It's going to be a while before we can learn to convert all of our code into the new format, or find a similar work-around to avoid that tearing.
  • External view G-Vapor clouds on wings

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    DC1973D
    @farazmobin47 It was just a placeholder effect brought over from Prepar3D that looked okay there but doesn't really cut it in MSFS. Well over half of folks who commented on it felt as though it would be better without.
  • Afterburner issues

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    DC1973D
    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though
  • This topic is deleted!

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  • F-15 FPS drop inside cockpit. (Bug Report)

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    DC1973D
    @Mr-Robota SOLVED! Figured out the problem, update will contain the fix, due for roll out on Tuesday now to give me time to implement it on all four aircraft.
  • F-15 Liveries

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    N
    @DC1973 Fun Fact #3 - Because the airbase was on the edge of the Royal Palace, we were not allowed to fly past 10 pm unless we had a planned exercise or it was a real emergency. In the height of the Cold War and because we were one of the main interceptor squadrons for when the Soviets would test us, this did happen more than one would think.
  • AH2 MSFS 2020 - Frozen Auto-Pause

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    HalalPilotH
    @JGS Go into your settings and controls. Bind a key to Pause and Unpause. I don't know why they decided to make these two different commands, but they did. Normally it would be P to do both functions. I have mine set to P for Pause, Shift+P to unpause. Active Pause won't work for this. It's a shame that Asobo didn't make this a default thing but whatever. That's the solution even if it doesn't make sense. Maybe the AH devs can add this as a note near the option for Auto Pause so that others don't have this issue.
  • F-15 Bug Reports/feedback

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    M
    @DC1973 said in F-15 Bug Reports/feedback: @Marin_Marinov Hi, glad you're enjoying the Eagle! The issue with some users in the cockpit with FPS loss seems to be linked to the gauges, especially the HUD. I might have a solution to it and am testing at the moment. If it works out, then it will be with the first update later this week Great, glad to hear that. Keep up the awesome work.
  • F-15 install errors

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    C
    @Derek #48281
  • D and I variant?

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    DC1973D
    @Samey101 Just letting you know that these aircraft types now have their own folders, so they show up as separate aircraft. This week's update will have that sorted.
  • F-15 Engines startup. (Bug Report)

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    DC1973D
    @Mr-Robota Fixed for the first update, out this week.
  • Palma

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