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  • 352 Topics
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    D
    Very cool, I'll need to see if I can find the right weather conditions. Exciting to hear that there are new features coming in the future. Keep up the great work! Sometimes I stream the RJ here Deephack Plays My main channel is here although it's more DCS focussed Deephack
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    S
    @jmarkows said in Single Engine Airspeed: Doesn't surprise me it's fixed, it's usually painted on the gauge itself with an analog six pack on a twin, isn't it? Plus, do you really want to be climbing high enough for that to matter with one engine out? Yeah on analog gauges it's fixed, but Starship is modern technology, the manual suggest it should be dynamic based on altitude. Even if I wouldn't be climbing high enough for it to make a difference as you say, for one, it's at the wrong position, iit ought to be around 130, and secondly if I'm taking off from an airport that's 12,000ft in elevation it should be at 124kts instead of 130, which would probably make a big difference in being able to climb.
  • 56 Topics
    241 Posts
    N
    @miked176766 I think I have found the problem. I purchased the PA38 Tomahawk on the MSFS 2020 Marketplace and this updated in MSFS 2020 on Friday (20/06/25). This worked fine in MSFS 2020. I ran MSFS 2024 and looked in my Library for the PA38 Tomahawk which still shows as the 2020 version not certified for MSFS 2024. I set this version to install and stream. On running the aircraft it loaded and allowed me to enter the cockpit. I tested for full control movement stick and rudder which both showed full movement. On starting the engine I could only get aileron movement, no elevator or rudder. With this version still set to stream the loss of elevator and rudder is passed on to the PA28’s that are installed as MS 2024 certified. If I then set the PA 38 to disabled the PA 28’s all return to normal rudder and aileron behaviour. My conclusion is that until we have an MSFS 2024 certified copy of the PA38 Tomahawk in the marketplace this problem will persist.
  • 106 Topics
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    H
    I have noticed that using the bleed air it is possible to start all engines at the same time. I assume this isn't actually accurate as there wouldn't be enough pressure to allow that?
  • 380 Topics
    2k Posts
    MarkM
    The F70 and F100 won't have a failure system at release, but its on the feature request tracker as something to consider post-release. Mark - Just Flight
  • 667 Topics
    3k Posts
    MartynM
    We're aiming to finish work on the 146 upgrade and MSFS 2024 compatibility in July.
  • 471 3k
    471 Topics
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    MarkM
    We would kindly ask you to raise a ticket with Just Flight support, and one of our support team will be in the best position to assist with troubleshooting this: https://www.justflight.com/support Mark - Just Flight
  • 177 Topics
    699 Posts
    MarkM
    The throttle axis snapping between IDLE and 100% is likely the result of the control conflict. Do you perhaps have any controls assigned to "TOGGLE ENGINE 1 FUEL VALVE" or "SET ENGINE 1 FUEL VALVE"? Those assignments are used to move the throttle lever between the HP OFF and IDLE positions, so they could be 'fighting' against the throttle axis position. Mark - Just Flight
  • 218 Topics
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    Hi. Sorry if this has already been answered. But juring normal flight, ( I expect this on take-off) I have to constantly steer to the right. I don't remember this happening in 2020, but in 2024 I have this problem. I am using version 0.4.3. any help please
  • 356 Topics
    2k Posts
    MarkM
    The real-world aircraft does have a difference in elevator deflection angles on each side of neutral (+16 degrees and -8 degrees off the top of my head), so it is expected behaviour to see the difference in movement range. However, from my discussions with our flight model developer, the difference in elevator deflection angle on either side of neutral is something MSFS doesn't handle all too well, so the small deflection angle is necessary in order to preserve the handling qualities of the aircraft. Essentially, even with that small deflection angle that you are seeing in the latest build, the aircraft should have a similar level of effectiveness as if it had the larger deflection angle. Hope that helps. Mark - Just Flight
  • F-15 Autopilot Controls

    f-15 autopilot
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    Thanks much for the quick feedback. I've since discovered your thread on the MSFS forums as well. Thanks for having the open dialog with the player community. I did purposely wait until 1.0.1 prior to purchasing and these efforts have turned the tide on this aircraft. Take pride in knowing the sonic boom scares me every time.
  • F-15 persistence.cfg file?

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    HotzonerH
    @DC1973 @DC1973 said in F-15 persistence.cfg file?: @Hotzoner Hi, there doesn't seem to be a way at present. What you could do is create several different flightmodel.cfg files and enter the required weights into each, depending on what load-out you want, and then just swap the files for whichever one you need each time you fly. That's about the only way I can think of at the moment, hope this helps Understood, I will give that a try. Thanks for the suggestion
  • POV HAT MSFS 2020

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    @DC1973 Thank You Sir!
  • How use the paintkit include in the document folder of the airctaft ?

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  • Grenadines serial

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  • Problem Cold Starting After Update

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    DC1973D
    @mccool318 Later next week, as the custom sound pack is almost ready so I will be able to release it together with all the updates and bug fixes, rather than have two updates within a few days of each other.
  • So whats the Texture Repaint Process in MSFS 20

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    W
    thanks for the qwik reply ...hopefully will have some content ...soon
  • Paint Kit

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    DC1973D
    @Whisky_Tango_Foxtrot GIMP is free, and you can save the files in GIMP to PS format so you can then carry on as usual. I cannot compile and compress the GIMP files in PS format as it flattens all the layers, that's the only reason they're still in GIMP format. So, just open using GIMP, save to PS format, and you're good to go.
  • Updates for F-15 for FS 2020

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    @highland74 Yes of course, any future updates will be free, you'll receive an email advising you of the update and then you'll just need to redownload the aircraft from your Account.
  • Awesome update to the F15! But I have a question...

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    DC1973D
    Yes, those edits do allow changes in the loadout to become permanent, but most folks aren't familiar enough with the process to try it out. You've done good work! The fuel tanks are coded to be visible when there is fuel aboard, but also have an "un-used" quantity of 10 gallons, so that when they run out of fuel they don't disappear off the wings in flight, which would be unrealistic. That's why you can't add them in the game after your edits
  • F-15s Lighting issues

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    DC1973D
    Yes, lots of folks want the Eagles lights to match the real aircraft - it's actually red on the right and amber on the left in the real aircraft, which is actually opposite of what almost all other aircraft carry. I will be changing this for the next update to match the real F-15. The forward wing lights are both red on the F-15, again different to most commerical aircraft which carry a green on the right. Panel light switch is on right hand side panel, near the cockpit wall, and is tagged.
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  • F-15 on ramp

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    @DC1973 Thanks for the reply! I never had luck with the starters. I'll give it some time and see what you come up with. Can't wait till it's all set, super fun plane to fly.
  • F15 Incorrect Aileron Movement in Cockpit.

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    HotzonerH
    @DC1973 said in F15 Incorrect Aileron Movement in Cockpit.: Good catch!! On the list for the next update, thanks for the info No worries. Thanks for the product
  • F-15 Is the plane too slow?

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    HotzonerH
    SUPERSONIC FLIGHT IS NOW POSSIBLE ON MSFS "MODERN FLIGHT MODEL"!!!?!?! Yes. Long story short the modding community has discovered that setting to zero certain parameters in the flight model configuration, it is actually possible to get planes to go well beyond Mach 1.0 which seemed, initially, an hard-coded limit in the flight model. Quoted by Dino Cattaneo (IndiaFoxtEcho).
  • F-15 HUD Blurry/Too light

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    DC1973D
    @justintx99 The HUD only works properly in DAA texture mode ( sim settings ). This is a limitation of the simulator due to it preferring HTML coded gauges, rather than the XML coded gauges that developers have been using for the past 15 or so years. It's going to be a while before we can learn to convert all of our code into the new format, or find a similar work-around to avoid that tearing.
  • External view G-Vapor clouds on wings

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    DC1973D
    @farazmobin47 It was just a placeholder effect brought over from Prepar3D that looked okay there but doesn't really cut it in MSFS. Well over half of folks who commented on it felt as though it would be better without.
  • Afterburner issues

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    DC1973D
    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though
  • This topic is deleted!

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  • F-15 FPS drop inside cockpit. (Bug Report)

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    DC1973D
    @Mr-Robota SOLVED! Figured out the problem, update will contain the fix, due for roll out on Tuesday now to give me time to implement it on all four aircraft.