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  • 422 Topics
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    C
    Great, thank you.
  • 2k Topics
    13k Posts
    P
    As a fellow software engineer, I feel your pain. Conflicting documentation on the hardware, different revisions of the hardware, different revision of the documentation.... It's the burden of creating beautiful software, the modern magic. Yeah...that table went through some revisions which didn't make it clear. The difference between the first and second table is the order in which the battery and alternator are disconnected. Turning of the battery before the alternator will prevent the standby alternator from starting, this is unexpected as there should still enough bus voltage on the main bus when only running on the alternator.
  • 59 Topics
    253 Posts
    MarkM
    I have just looked into this, and it doesn't look like the PRIMER control assignments are supported in the PA38. I have therefore logged this on our internal bug tracker, and we'll add support for those in the next update. Thanks for reporting this. Mark - Just Flight
  • 114 Topics
    489 Posts
    MarkM
    We're not aware of any brake issues in Vulcan, however, if you're using MSFS 2024 there have been some changes to Parking Brake control assignments in SU3 that could be causing a conflict. See: https://forums.flightsimulator.com/t/parking-brake-cant-toggle-on-off/734585 If brake issues exist in multiple aircraft, that typically points to either a control assignment conflict. Mark - Just Flight
  • 410 Topics
    2k Posts
    MarkM
    The lack of brightness of aircraft lighting during the day is a limitation of how MSFS 2024 handles aircraft lighting. The lighting in all of our MSFS 2024 aircraft has been fine-tuned to have realistic brightness levels at night, which does mean that certain lights can look dim or not lit during the day. If we were to increase the brightness of the lights to make them visible during the day, then that would have the side effect of making the lights extremely bright at night. There are various bug reports logged for this on the offical MSFS Forum. For example: https://forums.flightsimulator.com/t/aircraft-external-lights-barely-visible-during-daytime/671317 We remain hopeful that this may be something that will be improved in future MSFS Sim Updates. The low-res textures in your screenshot, we can't confidently say the cause of with the limited information in the post. As a first step, we would recommend checking the Texture Resolution settings in MSFS 2024. The higher this is set, the higher resolution the textures will be, but at the expense of FPS/performance. If you have a PC with a GPU featuring 12GB of VRAM or more, we have an optional 8K cockpit textures available for download here: https://support.justflight.com/en/support/solutions/articles/17000134893-f28-professional-8k-cockpit-textures There are also automatic performance-saving measures built into MSFS 2024 that will automatically downscale a texture sheet's resolution when the sim thinks most of the texture sheet is off the screen. Depending on where the camera was placed when the screenshot was taken, the sim may be automatically downscaling those textures. Mark - Just Flight
  • 674 Topics
    3k Posts
    WooliesW
    Yep, it is the last piece of the 24 jigsaw ... anticipation .... I miss flying this versital classic
  • 489 3k
    489 Topics
    3k Posts
    MarkM
    We're not aware of any missing sounds in FS Traffic, however, the simulator can begin to automatically cull AI aircraft sounds as a performance-saving measure in performance-heavy scenarios. Just so we can be sure that this is the case, could I kindly ask you to raise a support ticket via the following link: https://www.justflight.com/support In the ticket, if you could provide details on the aircraft you observed having no sounds (if there was a particular model), and the airport you were at (and if you were using a third-party version of that airport). Our support team will then be able to attempt to replicate that and take any necessary steps from there. Mark - Just Flight
  • 182 Topics
    726 Posts
    J
    @Mark H Hi Mark - thanks for your continued follow-up and support - I have a LOT of controls and when I went through all of my assignments and cleaned everything up to just stick and throttle it works. So I indeed did have something bound which was jamming the throttle. My apologies for not doing a more thorough testing. Spent two hours in the plane already. Again thank you for your help.
  • 222 Topics
    1k Posts
    C
    I think I got it to a happy place. If you're not familiar with the MSFS file structure or have never done this before, I discourage it, but if you have you can replace these lines at the end of your warrior flight model file flaps-position.0 = 0, -1, 1, 1, 1, 0, 0 flaps-position.1 = 10, -1, 1, 1, 1, 0, -0.2 flaps-position.2 = 25, -1, 1, 1, 1, 0, -0.3 flaps-position.3 = 40, -1, 1, 1, 1, 0, -0.4 There's no impact to lift or overall handling of the plane other than to give the expected mild nose-up with flaps going down.
  • 370 Topics
    2k Posts
    KAPA FlyerK
    @Moonflower_414 Yup. I had realized that after remembering PMS has a list of compatible aircraft. This now one of twelve aircraft that can now use the 750. ️ I'm absolutely elated at how much this has changed both Sims for me.
  • Automatically charge flight

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    CraigC
    You are best off asking this question on the dedicted AH2 support forum: ah2.justflight.com
  • MSFS DC F-15E

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    T
    @DC1973 Hi again and thanks again for the quick response. Unfortunately the coordinates displayed on the F-15E aren't even close to actual coordinates. The readout on the ground at KNQX at start up was 0.4289 and -1.4260. I converted those to degrees and minutes, which are N0 25' 44.04" W1 25' 33.60". The coordinates for Key West Naval Air Station per Jeppeson are N19 54.4 and W 075 12.4 I've been flying FSX for years and the coordinates for any aircraft I flew were spot on real world coordinates. It appears that the MSFS coordinates are off by a lot--or else I am! EDIT: Sorry, I had the F-15E position readout at Key West correct and the conversion to N 0 25' 4404" W 1 25' 33.60" correct but I erroneously showed the Guantanamo NAS coordinates instead of the Key West NAS correct coordinates of N24 34.5 W081 41.2 Upon arrival at MUGM the F-15E position readout was 0.3475, -1 3127, which converts to N 0 20' 50.99" W1 18' 45.72. Per Jeppesen the correct coordinates for Gitmo NAS are N19 54.4' W075 12.4'. Sorry for the confusion.
  • This topic is deleted!

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  • Concord msfs

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    DC1973D
    @anthony96 It's in the works for this summer, but I'm awaiting proper supersonic support from MSFS as it's important for the autopilot to work at those airspeeds ( it doesn't very well at the moment beyond supersonic ).
  • F15 Airbrake

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    TigerclawT
    @Stwutter The bind you are looking for is "Spoiler". Best set up with an axis instead of a buttons, so "Spoiler Axis" is best. You have more control that way.
  • How to vote?

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    S
    Got it. Thank you
  • Stupid Installer question

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  • FS Academy VFR Lessons Don't Seem to Work Right

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    F
    @Derek Ok thanks
  • MSFS DC F-15C

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  • F15 unusual steering problem

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    V
    @Smykel Ensure you set the Flight Model option to 'MODERN' in the MSFS Options (OPTIONS > GENERAL > FLIGHT MODEL). That will sort this issue for you.
  • F-15 Autopilot Controls

    f-15 autopilot
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    S
    Thanks much for the quick feedback. I've since discovered your thread on the MSFS forums as well. Thanks for having the open dialog with the player community. I did purposely wait until 1.0.1 prior to purchasing and these efforts have turned the tide on this aircraft. Take pride in knowing the sonic boom scares me every time.
  • F-15 persistence.cfg file?

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    HotzonerH
    @DC1973 @DC1973 said in F-15 persistence.cfg file?: @Hotzoner Hi, there doesn't seem to be a way at present. What you could do is create several different flightmodel.cfg files and enter the required weights into each, depending on what load-out you want, and then just swap the files for whichever one you need each time you fly. That's about the only way I can think of at the moment, hope this helps Understood, I will give that a try. Thanks for the suggestion
  • POV HAT MSFS 2020

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    G
    @DC1973 Thank You Sir!
  • How use the paintkit include in the document folder of the airctaft ?

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  • Grenadines serial

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  • Problem Cold Starting After Update

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    DC1973D
    @mccool318 Later next week, as the custom sound pack is almost ready so I will be able to release it together with all the updates and bug fixes, rather than have two updates within a few days of each other.
  • So whats the Texture Repaint Process in MSFS 20

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    W
    thanks for the qwik reply ...hopefully will have some content ...soon
  • Paint Kit

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    DC1973D
    @Whisky_Tango_Foxtrot GIMP is free, and you can save the files in GIMP to PS format so you can then carry on as usual. I cannot compile and compress the GIMP files in PS format as it flattens all the layers, that's the only reason they're still in GIMP format. So, just open using GIMP, save to PS format, and you're good to go.
  • Updates for F-15 for FS 2020

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    V
    @highland74 Yes of course, any future updates will be free, you'll receive an email advising you of the update and then you'll just need to redownload the aircraft from your Account.
  • Awesome update to the F15! But I have a question...

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    DC1973D
    Yes, those edits do allow changes in the loadout to become permanent, but most folks aren't familiar enough with the process to try it out. You've done good work! The fuel tanks are coded to be visible when there is fuel aboard, but also have an "un-used" quantity of 10 gallons, so that when they run out of fuel they don't disappear off the wings in flight, which would be unrealistic. That's why you can't add them in the game after your edits