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  • A category to cover all discussions about the F70 & F100 Professional

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    @Treevar said in Push/Pull for ALT and SPEED...Yuk: @Mark is it possible to expand the click zone for these knobs? It’s tricky to manipulate in VR with the hand controllers or the mouse. Some aircraft have a more generous collision mapping so you don’t have to hit it perfectly square to switch between the push/pull items Not sure if expanding the click zones is a good idea as I think there's less room for the "rotate" zones then? I'd rather have the ability to decrease or increase when clicking either side of the knob and drag it. Currently, you can only decrease when you click and drag on the ROTATE DECREASE clickspot and you can only increase when clicking on the ROTATE INCREASE clickspot, no matter if I move the mouse left or right. That's super difficult as I often view knobs from the captains POV which only makes "rotate decrease" and the push/pull clickspot clickable. The right "rotate increase" is super small to grab, at least for me.
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    MarkM
    Yes, we do plan to bring the latest livery_config.ini logic across to the RJ in the next update. Mark - Just Flight
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    @meh1951 Wish you could see my face when I find this type of stuff IRL without the ability to go home and submit a bug report.
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    Hi Mark, thanks for the reply, understand the situation.....thought this maybe what's happening in that area and not possible to remove entirely. Cheers, Ross
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    MarkM
    It looks like the correct TACAN frequency for the LKH TACAN is 39X. Mark - Just Flight
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    @Mark IVE FOUND THE ISSUE!!! Whenever I cap my FPS to 30, the animations (such as the rotating beacon and windshield wipers) appear to run at what I believe is the correct speed. However, if I remove the FPS cap and let the simulator run at around 75 FPS or higher, those same animations become noticeably faster than they should be. While I'm glad I've found a workaround, I'm also a little disappointed that the only current solution is limiting my frame rate, as I'd much rather be able to take advantage of the higher FPS my system is capable of. From the testing I've done, it appears that the animation speed may be tied to the render frame rate rather than the elapsed simulation time. In other words, as the frame rate increases, the animations also speed up because they seem to be updating based on the number of rendered frames instead of the amount of simulation time that has passed. Based on the sounds the wipers make corresponding to its movement, i believe somewhere around 40FPS seems to be the correct animation speed. I've also noticed that this doesn't just affect the beacon and wipers. For example, when switching on the System 1 and System 2 electric hydraulic pumps, the hydraulic pressure appears to build much more quickly than expected, which makes me wonder if the same timing issue is affecting other custom systems as well. I appreciate all the work that has gone into the F28 as it's one of my favourite aircraft in MSFS and I hope this information helps identify the cause. If this is indeed a timing issue, I'd really appreciate seeing a hotfix for it asap, as it has quite a noticeable impact on immersion, particularly for those of us running the simulator at higher frame rates. Looking forward to hearing from you. Kind regards, Leon
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    I'm wondering if we can get a Neptune Aviation livery for the 146 and Aeroflite livery for the RJ as well?
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    I have that problem nearly every time when I enter the sim at a busy airport. I've never been able to solve it but what I do is once you have settled in the sim at your parking spot and dont see any aircraft, hit the esc key and then restart, and you will then get aircraft at the gates.
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    I can't switch the engine master switch to start while in VR in MSFS 2020! It will go to 'on' ok but every time I click it to start it just goes back off again (I only have this problem in VR as the switch works perfectly in flat screen). I've noticed that if I'm behind the front seat the switch moves to start fine as I can click it from the back but while sitting in the front seat it just always goes back to off again and I cant get the mouse pointer behind the switch. Is there a problem with the switch sensitivity area in VR? I've tried configuring the engine master switch to a button on my Turtle Beach Velocity One throttle but none of the control options - toggle engine master switch etc seems to to anything.
  • 233 Topics
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    MarkM
    An update has been developed and tested. We are currently waiting for the next available release window to deploy it. Whilst we can't provide a specific time frame for when that will be at this stage, we will send out our usual communications as soon as the update is available. Mark - Just Flight
  • Next Blacksquare release?

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    @ADFGVX Probably easier to expand the Analog fleet, since the aerodynamics are already mostly worked out, than to create a new one whole cloth. I'm looking forward to anything BlackSquare releases, whatever it is. And probably official 2024 compatibility updates for the Duke and TBM worked in there somewhere. He's a pretty busy one-man development team.
  • MSFS 24 and Compatibility for older products

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    WooliesW
    Many thanks for the response, really looking fwd to the updates. Thank you. Matt
  • WB-Sim C172 for 2024?

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    @windplr The developer requested we remove it from sale whilst they ascertained what was needed work-wise to get it working correctly in FS2024. We're awaiting feedback on that, from the dev.
  • Change install directory

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    MarkM
    Thank you for the feedback. If I could kindly ask you to contact Just Flight support via the following link, our support team will be able to offer assistance with moving the install location of our products: https://www.justflight.com/support Mark - Just Flight
  • OH-58D Kiowa Warrior

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  • F-16 taileron motion issue

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  • Navdata and 2024

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    MarkM
    The Navdata in MSFS 2024 isn't something we have investigated just yet. However, the initial compatibility updates for the 146/RJ will focus on making the 2020 versions of the products compatible with 2024, so the initial 2024 versions will retain the Navigraph requirement for updating the Navdata. Once the products are compatible with 2024, we will then investigate what 2024-specific features can be added in future updates, such as the new flight planning/Navdata features. Mark - Just Flight
  • RJ Professional on Marketplace?

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    Nice - can't wait!
  • RJ Professional Questions

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    MarkM
    The GNLU in the RJ is more akin to an FMS that is found in a 737 rather than an A320, but we have simulated it to a similar depth as our UNS-1 in the 146. The GNLU is, however, a much more modern and complex unit, with more advanced features than the UNS-1 so there should be plenty to keep you busy. Like our UNS-1, we have simulated as much as possible to be functional using the real-world FMS manuals, including the ability to create holding patterns and runway extension waypoints, view Top of Climb and Top of Descent points, and monitor other navigation and performance data. There has been a significant rewrite of the autopilot code in the RJ as that was required to allow us to properly simulate how the various aircraft systems all integrated with each other (Flight Guidance System, AutoThrottle, FADEC, Thrust Rating Panel, etc), so there have been improvements to the autopilot across the board. The RJ is also capable of CAT3 autolands in the real world and in the sim, which these autopilot improvements have been crucial for. With regards to a release date we have nothing to announce at the moment, but do keep an eye on our social media channels as we'll be sharing more information on the RJ Professional soon. Mark - Just Flight
  • WBSim C172 flight characteristics

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  • So what's the plan with 2024?

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    @qwz020 We hope so yes, we've not had sight or use of the SDK as yet so we're unable to guarantee 100% that will be the case, but we're hoping that's the case.
  • WBSim 172 Copilot

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  • L1011 for MSFS 2020?

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    'love to have one !
  • Minor issues with WBSim C172

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  • Boeing 707 Possible?

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    @sk0941 +FMS/Garmin-y retrofits. But true classics will keep flying one way or another, and in MSFS, its quite easier if one wants to go old school. Already can fly US like it's 1958 with all the original VORs, NDBs, etc from that era. You can also go all celnav (celestial navigation) and fly your DC-6 or Connie that way, which is how they did it before gyroscope INS systems became a thing. https://flightsim.to/file/71888/golden-age-of-air-travel-u-s-navaids-as-of-1958 https://flightsim.to/file/17738/celnav-for-msfs-celestial-navigation-sextant The Wing42 B247 included old AN type radio beacons globally for navigation (where they existed at the time, which was limited coverage). The mods and community stuff will expand with time.
  • WB Cessna 172SP doppelte Pitotrohre

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  • Fokker F27

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    Three from me!
  • BAC Provost/Strikemaster

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  • WB 172 - GPS Knobs not working v1.0.8

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    cromagnonC
    after a lot of hassle, it was necessary to delete "wbsim-aircraft-c172sp-classic-PMS530-patch" so that all the commands were operational. It's not easy to get back on the bandwagon after a break of several months.
  • LEPA - wrong taxiways

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    MarkM
    The taxiways you have listed match up correctly with the Navigraph charts on our end, so this may be an installation issue or some sort of conflict with another mod that is preventing the scenery from displaying correctly. If you could kindly open a ticket with Just Flight support at the following link we will be able to help troubleshoot that with you: https://www.justflight.com/support Mark - Just Flight