The camera's bounding box is baked into the model, so it would not be something you can adjust on your end, unfortunately. You could set a camera preset for this location, or use the native "toggle landing view" control in MSFS, both of which should ignore the bounding box. I try to create the bounding box to give as much vertical height as possible, so I suspect that there isn't much I can do in that respect without the camera beginning to clip through the geometry. I hope that answers your question. You know where to find me if you have any more!