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146 Professional

702 Topics 3.7k Posts
  • This topic is deleted!

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  • Very bad stuttering 0.2.1

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    LaurrethL
    Edited to add, no, performance is entirely unrelated to the presence of a flight plan. @dexspeed said in Very bad stuttering 0.2.1: I figured out what what cause slideshow effect. It is msfs flightplan. Interesting, I've also realised that the 146 is heavier on performance than other planes; still very playable, but notably lower framerate than I get elsewhere. I'll need to check if that only starts happening once a flight plan is in the system.
  • Flipchart

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    MartynM
    This will be fixed in the next update.
  • SIMBRIEF PROFILES DIFFER FROM MANUAL

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    RhinozherousR
    @Martyn Thank you very much!
  • After latest update UNS-1 still messes up MSFS Flight Type

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    T
    @rbringh Fellow my Tips and you will love the BAE more. Plan your Flight on skyvector.com ,put manual the route in the UNS and dont select an approach yet and request, after setting up the UNS, your IFR Clearance from ATC. For cruise level im doing this method distance x 100 feet but if you are on airways you should be minimum at the height from Airways and you have to manual request from atc your cruise level I did so far 2 flights now and everything went super smooth,even after missed approach, i got from atc the correct missed approach from this approach and to my surprise they gave me an approach to the opposite runway
  • Interface an Opencockpits FMC

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    D
    Hello, thank you for the clarification. Indeed, sending a “1” on the LVAR “PED_FWD_L_FMS_A” will simulate the click on the letter A of the FMC and return to 0 immediately afterwards. I don't need the animation There's still some weaving left to do.
  • Feature request - State selection on multi monitor

    feature request efb
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    RhinozherousR
    Thank you very much!
  • Animated cabin during flight

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    MarkM
    Thank you for reporting this. We do have a bug logged for the service doors potentially preventing any further potable water consumption during the flight, and it's something we will investigate ahead of the next update to the 146 Professional. Mark - Just Flight
  • Tail VHF Antenna Still Displays w/ Aerial Disabled

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    MarkM
    Thank you both for reporting this. We've logged this on our internal bugs tracker and it'll be fixed in the next update to the 146 Professional. Mark - Just Flight
  • UNS-1: Can't delete Waypoints...

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    D
    Hello Mark, thank you very much for the feedback. I have now tried several times to reproduce the error. However, he has not appeared again so far. I will continue to monitor this and contact support if this error occurs again.
  • How to disable co-pilot avatar?

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    MarkM
    The copilot avatar can be added/removed from the cockpit using the 'COCKPIT PILOTS' option on the Aircraft page of the EFB. From our side, there have been no intentional changes to this logic with the latest updates to the 146. Mark - Just Flight
  • about last bae146 update

    bae146
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    M
    many thanks
  • no simmarket

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    MarkM
    146 Professional v0.2.1 has been sent to Simmarket and other third-party stores today and should be available to download as soon as the respective stores process them. Mark - Just Flight
  • TOD/VNAV cCalculation only correct for next, acitve waypoint

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    F
    I tried it again with the latest update and I can confirm, that v0.2.1 fixed this issue. Thank you!
  • Flight Plan Import to UNS-1

    bae146 uns-1 fpln import
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    F
    Thanks for this; I kept trying to figure out how to import my SimBrief plan in the UNS-1 on my Xbox -- even looked in the pdf manuals. Nothing would show up with I attempted to import my flight plan. This requirement to use the Modern FMS for Simbrief import should really be documented in the manuals.
  • 146 Cargo Variants and Various Callouts

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    J
    @Mark said in 146 Cargo Variants and Various Callouts: The 'cabin announcements', 'cabin ambient sounds', and 'auto cabin crew' will all be greyed out in the cargo variants as they are specific options for the passenger variants. However, these options should have no effect on the pilot callouts as they are controlled via the 'pilot callouts' option. The callouts during each stage of flight require the aircraft to be set up in the correct state. For example, for the takeoff callouts to play the landing and strobe lights must be turned on, and the throttles advanced above 40% N1. One way to confirm if the callouts are working correctly is to load a flight on the runway, ensure the 'pilot callouts' option is enabled on the EFB, and then take off. As the aircraft is set up for takeoff, the callouts should play. Mark - Just Flight Hi Mark, Thanks for the reply, and sorry for the delay; I had completely forgotten I had posted this. I tried what you suggested, and it did indeed work with the 300QT variant. What I discovered along the way was, since I usually have MSFS on external speakers and set the in-game Communications device to my headphones, it seems like that's where the Pilot Callouts are coming through. When I initially tried it and it didn't work, I was in VR and had adjusted everything around that except likely the MSFS Communications device. Also tried moving that to my speakers and that's where I started hearing him, so I think I'm all set.
  • Newest Update - FMS Navigation (Xbox)

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    J
    Works perfect, thank u!
  • Great update !

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  • UNS-1: Landing weight not plausible

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    MarkM
    Thanks for reporting this. We'll log this with the UNS-1 development team to investigate for a future update. Mark - Just Flight
  • Cannot steer 146 after update (Xbox)

    146 xbox
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    T
    Checked out the update on Xbox this morning, and all is well with the steering now. Thanks for the fix.