No visable copilot
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Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.
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Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.
@kityatyi it has worked for the Dukes but it does not work for the Bonanza though.
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@kityatyi it has worked for the Dukes but it does not work for the Bonanza though.
@hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.
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I can't quite get this to work for the Starship. Here's what I have, can I get some feedback on what is wrong with this?
[MAINGRAPH.0]
nodes = 0,1,2
;massSections = Pilot,Copilot
coordinate_system = relative[NODE.0]
name = 0
tag = PILOT
node_occlusion_factor = 1
modelNode = PILOT_0
massSection = Pilot
interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller[NODE.1]
name = 1
projectOnGround = 1
tag = SPAWN_EXTERIOR
pos = -9.0, 0, 7.5 ;x,z,y (+x=right, +y=forward)
pbh = 2,0,30 ;clockwise[NODE.2]
name = 2
tag = COPILOT
modelnode = PILOT_1
pos = 1.35,0.93,14
massSection = Copilot
interactiveObject = SEAT_DEFAULT_Copilot;[MassSection.0]
;name = Pilot
;stationLoadName = TT:MENU.PAYLOAD.PILOT
;maxMass = 220;[MassSection.1]
;name = Copilot
;stationLoadName = TT:MENU.PAYLOAD.COPILOT
;maxMass = 220 -
It's possible that the ; before a line turns it into a 'comment' instead of a line of code. Try removing the ;
I can't get the co-pilot to appear in the Bonanza either, which is a shame as I just bought the Avitar pet update and was hoping to have my dog flying beside me again.
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@hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.
@Black-Square Can you see any reason why the co-pilot would not display in the Bonanza, using the code below?
Thank you,
Toby[MAINGRAPH.0] nodes = 0,1,2 ;massSections = Pilot,Copilot coordinate_system = relative [NODE.0] name = 0 tag = PILOT node_occlusion_factor = 1 modelNode = PILOT_0 massSection = Pilot interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller [NODE.1] name = 1 projectOnGround = 1 tag = SPAWN_EXTERIOR pos = 5.5, 0, -10.0 ;x,z,y (+x=right, +y=forward) pbh = -15,0,-25 ;pitch, beta, heading: clockwise [NODE.2] name = 2 tag = COPILOT modelnode = PILOT_1 ;pos = 1.35,0.93,14 massSection = Copilot interactiveObject = SEAT_DEFAULT_Copilot [MassSection.0] name = Pilot stationLoadName = TT:MENU.PAYLOAD.PILOT maxMass = 300 [MassSection.1] name = Copilot stationLoadName = TT:MENU.PAYLOAD.COPILOT maxMass = 220 -
@Black-Square Got Friends released their "Man's Best Friend" pack that uses animals in place of the Native 2024 co-pilot.
However, I'm not seeing them on Xbox.
Does your aircraft not use the Co-pilot system?
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@Black-Square flagging for your attention - we need our furry friends in the cockpit! Thank you
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@Black-Square flagging for your attention - we need our furry friends in the cockpit! Thank you
