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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • K Offline
    K Offline
    kityatyi
    wrote on last edited by
    #6

    Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

    hangar_101H 1 Reply Last reply
    0
    • K kityatyi

      Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

      hangar_101H Offline
      hangar_101H Offline
      hangar_101
      wrote on last edited by hangar_101
      #7

      @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

      Hangar 101

      Black SquareB 1 Reply Last reply
      0
      • K Offline
        K Offline
        kityatyi
        wrote on last edited by
        #8

        Thank you!

        1 Reply Last reply
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        • hangar_101H hangar_101

          @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

          Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote on last edited by
          #9

          @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

          toby23T 1 Reply Last reply
          1
          • P Offline
            P Offline
            PeachyPapillon
            wrote on last edited by
            #10

            I can't quite get this to work for the Starship. Here's what I have, can I get some feedback on what is wrong with this?

            [MAINGRAPH.0]
            nodes = 0,1,2
            ;massSections = Pilot,Copilot
            coordinate_system = relative

            [NODE.0]
            name = 0
            tag = PILOT
            node_occlusion_factor = 1
            modelNode = PILOT_0
            massSection = Pilot
            interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

            [NODE.1]
            name = 1
            projectOnGround = 1
            tag = SPAWN_EXTERIOR
            pos = -9.0, 0, 7.5 ;x,z,y (+x=right, +y=forward)
            pbh = 2,0,30 ;clockwise

            [NODE.2]
            name = 2
            tag = COPILOT
            modelnode = PILOT_1
            pos = 1.35,0.93,14
            massSection = Copilot
            interactiveObject = SEAT_DEFAULT_Copilot

            ;[MassSection.0]
            ;name = Pilot
            ;stationLoadName = TT:MENU.PAYLOAD.PILOT
            ;maxMass = 220

            ;[MassSection.1]
            ;name = Copilot
            ;stationLoadName = TT:MENU.PAYLOAD.COPILOT
            ;maxMass = 220

            1 Reply Last reply
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            • toby23T Offline
              toby23T Offline
              toby23
              wrote on last edited by toby23
              #11

              It's possible that the ; before a line turns it into a 'comment' instead of a line of code. Try removing the ;

              I can't get the co-pilot to appear in the Bonanza either, which is a shame as I just bought the Avitar pet update and was hoping to have my dog flying beside me again.

              Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

              1 Reply Last reply
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              • Black SquareB Black Square

                @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                toby23T Offline
                toby23T Offline
                toby23
                wrote on last edited by toby23
                #12

                @Black-Square Can you see any reason why the co-pilot would not display in the Bonanza, using the code below?
                Thank you,
                Toby

                [MAINGRAPH.0]
                nodes = 0,1,2
                ;massSections = Pilot,Copilot
                coordinate_system = relative
                
                [NODE.0]
                name = 0
                tag = PILOT
                node_occlusion_factor = 1
                modelNode = PILOT_0
                massSection = Pilot
                interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param:
                ANIMATION_SIT:Idle1_PosePropeller
                
                [NODE.1]
                name = 1
                projectOnGround = 1
                tag = SPAWN_EXTERIOR
                pos = 5.5, 0, -10.0 ;x,z,y (+x=right, +y=forward)
                pbh = -15,0,-25 ;pitch, beta, heading: clockwise
                
                [NODE.2]
                name = 2
                tag = COPILOT
                modelnode = PILOT_1
                ;pos = 1.35,0.93,14
                massSection = Copilot
                interactiveObject = SEAT_DEFAULT_Copilot
                
                [MassSection.0]
                name = Pilot
                stationLoadName = TT:MENU.PAYLOAD.PILOT
                maxMass = 300
                
                [MassSection.1]
                name = Copilot
                stationLoadName = TT:MENU.PAYLOAD.COPILOT
                maxMass = 220
                

                Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

                1 Reply Last reply
                0
                • KAPA FlyerK Offline
                  KAPA FlyerK Offline
                  KAPA Flyer
                  wrote on last edited by
                  #13

                  @Black-Square Got Friends released their "Man's Best Friend" pack that uses animals in place of the Native 2024 co-pilot.

                  However, I'm not seeing them on Xbox.

                  Does your aircraft not use the Co-pilot system?

                  1 Reply Last reply
                  0
                  • toby23T Offline
                    toby23T Offline
                    toby23
                    wrote on last edited by
                    #14

                    @Black-Square flagging for your attention - we need our furry friends in the cockpit! Thank you

                    Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

                    Zwoop68Z 1 Reply Last reply
                    0
                    • toby23T toby23

                      @Black-Square flagging for your attention - we need our furry friends in the cockpit! Thank you

                      Zwoop68Z Offline
                      Zwoop68Z Offline
                      Zwoop68
                      wrote last edited by
                      #15

                      @toby23 @SebAvi

                      SebAvi's modification work nicely atleast with latest TBM 1.5 update! MSFS 2024.

                      fs24_tmb_husky.jpg

                      1 Reply Last reply
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