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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • S SebAvi

    Hello,
    Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

    Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

    [MAINGRAPH.0]
    nodes = 0,1,2
    ;massSections = Pilot,Copilot
    coordinate_system = relative

    [NODE.0]
    name = 0
    tag = PILOT
    node_occlusion_factor = 1
    modelNode = PILOT_0
    massSection = Pilot
    interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

    [NODE.1]
    name = 1
    projectOnGround = 1
    tag = SPAWN_EXTERIOR
    pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
    pbh = 10,0,145 ;clockwise

    [NODE.2]
    name = 2
    tag = COPILOT
    modelnode = PILOT_1
    ;pos = 1.35,0.93,14
    massSection = Copilot
    interactiveObject = SEAT_DEFAULT_Copilot

    [MassSection.0]
    name = Pilot
    stationLoadName = TT:MENU.PAYLOAD.PILOT
    maxMass = 220

    [MassSection.1]
    name = Copilot
    stationLoadName = TT:MENU.PAYLOAD.COPILOT
    maxMass = 220

    Black SquareB Online
    Black SquareB Online
    Black Square
    Black Square Developer
    wrote on last edited by
    #5

    @SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.

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    • Zwoop68Z Zwoop68 referenced this topic on
    • K Offline
      K Offline
      kityatyi
      wrote on last edited by
      #6

      Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

      hangar_101H 1 Reply Last reply
      0
      • K kityatyi

        Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

        hangar_101H Offline
        hangar_101H Offline
        hangar_101
        wrote on last edited by hangar_101
        #7

        @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

        Hangar 101

        Black SquareB 1 Reply Last reply
        0
        • K Offline
          K Offline
          kityatyi
          wrote on last edited by
          #8

          Thank you!

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          0
          • hangar_101H hangar_101

            @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

            Black SquareB Online
            Black SquareB Online
            Black Square
            Black Square Developer
            wrote on last edited by
            #9

            @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

            toby23T 1 Reply Last reply
            1
            • P Offline
              P Offline
              PeachyPapillon
              wrote last edited by
              #10

              I can't quite get this to work for the Starship. Here's what I have, can I get some feedback on what is wrong with this?

              [MAINGRAPH.0]
              nodes = 0,1,2
              ;massSections = Pilot,Copilot
              coordinate_system = relative

              [NODE.0]
              name = 0
              tag = PILOT
              node_occlusion_factor = 1
              modelNode = PILOT_0
              massSection = Pilot
              interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

              [NODE.1]
              name = 1
              projectOnGround = 1
              tag = SPAWN_EXTERIOR
              pos = -9.0, 0, 7.5 ;x,z,y (+x=right, +y=forward)
              pbh = 2,0,30 ;clockwise

              [NODE.2]
              name = 2
              tag = COPILOT
              modelnode = PILOT_1
              pos = 1.35,0.93,14
              massSection = Copilot
              interactiveObject = SEAT_DEFAULT_Copilot

              ;[MassSection.0]
              ;name = Pilot
              ;stationLoadName = TT:MENU.PAYLOAD.PILOT
              ;maxMass = 220

              ;[MassSection.1]
              ;name = Copilot
              ;stationLoadName = TT:MENU.PAYLOAD.COPILOT
              ;maxMass = 220

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              0
              • toby23T Offline
                toby23T Offline
                toby23
                wrote last edited by toby23
                #11

                It's possible that the ; before a line turns it into a 'comment' instead of a line of code. Try removing the ;

                I can't get the co-pilot to appear in the Bonanza either, which is a shame as I just bought the Avitar pet update and was hoping to have my dog flying beside me again.

                Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

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                0
                • Black SquareB Black Square

                  @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                  toby23T Offline
                  toby23T Offline
                  toby23
                  wrote last edited by toby23
                  #12

                  @Black-Square Can you see any reason why the co-pilot would not display in the Bonanza, using the code below?
                  Thank you,
                  Toby

                  [MAINGRAPH.0]
                  nodes = 0,1,2
                  ;massSections = Pilot,Copilot
                  coordinate_system = relative
                  
                  [NODE.0]
                  name = 0
                  tag = PILOT
                  node_occlusion_factor = 1
                  modelNode = PILOT_0
                  massSection = Pilot
                  interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param:
                  ANIMATION_SIT:Idle1_PosePropeller
                  
                  [NODE.1]
                  name = 1
                  projectOnGround = 1
                  tag = SPAWN_EXTERIOR
                  pos = 5.5, 0, -10.0 ;x,z,y (+x=right, +y=forward)
                  pbh = -15,0,-25 ;pitch, beta, heading: clockwise
                  
                  [NODE.2]
                  name = 2
                  tag = COPILOT
                  modelnode = PILOT_1
                  ;pos = 1.35,0.93,14
                  massSection = Copilot
                  interactiveObject = SEAT_DEFAULT_Copilot
                  
                  [MassSection.0]
                  name = Pilot
                  stationLoadName = TT:MENU.PAYLOAD.PILOT
                  maxMass = 300
                  
                  [MassSection.1]
                  name = Copilot
                  stationLoadName = TT:MENU.PAYLOAD.COPILOT
                  maxMass = 220
                  

                  Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

                  1 Reply Last reply
                  0
                  • KAPA FlyerK Offline
                    KAPA FlyerK Offline
                    KAPA Flyer
                    wrote last edited by
                    #13

                    @Black-Square Got Friends released their "Man's Best Friend" pack that uses animals in place of the Native 2024 co-pilot.

                    However, I'm not seeing them on Xbox.

                    Does your aircraft not use the Co-pilot system?

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                    0
                    • toby23T Offline
                      toby23T Offline
                      toby23
                      wrote last edited by
                      #14

                      @Black-Square flagging for your attention - we need our furry friends in the cockpit! Thank you

                      Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

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