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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • S Offline
    S Offline
    s.mellah
    wrote on last edited by
    #4

    This works very well. Thank you.

    1 Reply Last reply
    0
    • S SebAvi

      Hello,
      Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

      Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

      [MAINGRAPH.0]
      nodes = 0,1,2
      ;massSections = Pilot,Copilot
      coordinate_system = relative

      [NODE.0]
      name = 0
      tag = PILOT
      node_occlusion_factor = 1
      modelNode = PILOT_0
      massSection = Pilot
      interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

      [NODE.1]
      name = 1
      projectOnGround = 1
      tag = SPAWN_EXTERIOR
      pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
      pbh = 10,0,145 ;clockwise

      [NODE.2]
      name = 2
      tag = COPILOT
      modelnode = PILOT_1
      ;pos = 1.35,0.93,14
      massSection = Copilot
      interactiveObject = SEAT_DEFAULT_Copilot

      [MassSection.0]
      name = Pilot
      stationLoadName = TT:MENU.PAYLOAD.PILOT
      maxMass = 220

      [MassSection.1]
      name = Copilot
      stationLoadName = TT:MENU.PAYLOAD.COPILOT
      maxMass = 220

      Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote on last edited by
      #5

      @SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.

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      • Zwoop68Z Zwoop68 referenced this topic on
      • K Offline
        K Offline
        kityatyi
        wrote on last edited by
        #6

        Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

        hangar_101H 1 Reply Last reply
        0
        • K kityatyi

          Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

          hangar_101H Offline
          hangar_101H Offline
          hangar_101
          wrote on last edited by hangar_101
          #7

          @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

          Hangar 101

          Black SquareB 1 Reply Last reply
          0
          • K Offline
            K Offline
            kityatyi
            wrote on last edited by
            #8

            Thank you!

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            0
            • hangar_101H hangar_101

              @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

              Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote on last edited by
              #9

              @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

              toby23T 1 Reply Last reply
              1
              • P Offline
                P Offline
                PeachyPapillon
                wrote last edited by
                #10

                I can't quite get this to work for the Starship. Here's what I have, can I get some feedback on what is wrong with this?

                [MAINGRAPH.0]
                nodes = 0,1,2
                ;massSections = Pilot,Copilot
                coordinate_system = relative

                [NODE.0]
                name = 0
                tag = PILOT
                node_occlusion_factor = 1
                modelNode = PILOT_0
                massSection = Pilot
                interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

                [NODE.1]
                name = 1
                projectOnGround = 1
                tag = SPAWN_EXTERIOR
                pos = -9.0, 0, 7.5 ;x,z,y (+x=right, +y=forward)
                pbh = 2,0,30 ;clockwise

                [NODE.2]
                name = 2
                tag = COPILOT
                modelnode = PILOT_1
                pos = 1.35,0.93,14
                massSection = Copilot
                interactiveObject = SEAT_DEFAULT_Copilot

                ;[MassSection.0]
                ;name = Pilot
                ;stationLoadName = TT:MENU.PAYLOAD.PILOT
                ;maxMass = 220

                ;[MassSection.1]
                ;name = Copilot
                ;stationLoadName = TT:MENU.PAYLOAD.COPILOT
                ;maxMass = 220

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                • toby23T Offline
                  toby23T Offline
                  toby23
                  wrote last edited by toby23
                  #11

                  It's possible that the ; before a line turns it into a 'comment' instead of a line of code. Try removing the ;

                  I can't get the co-pilot to appear in the Bonanza either, which is a shame as I just bought the Avitar pet update and was hoping to have my dog flying beside me again.

                  Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

                  1 Reply Last reply
                  0
                  • Black SquareB Black Square

                    @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                    toby23T Offline
                    toby23T Offline
                    toby23
                    wrote last edited by toby23
                    #12

                    @Black-Square Can you see any reason why the co-pilot would not display in the Bonanza, using the code below?
                    Thank you,
                    Toby

                    [MAINGRAPH.0]
                    nodes = 0,1,2
                    ;massSections = Pilot,Copilot
                    coordinate_system = relative
                    
                    [NODE.0]
                    name = 0
                    tag = PILOT
                    node_occlusion_factor = 1
                    modelNode = PILOT_0
                    massSection = Pilot
                    interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param:
                    ANIMATION_SIT:Idle1_PosePropeller
                    
                    [NODE.1]
                    name = 1
                    projectOnGround = 1
                    tag = SPAWN_EXTERIOR
                    pos = 5.5, 0, -10.0 ;x,z,y (+x=right, +y=forward)
                    pbh = -15,0,-25 ;pitch, beta, heading: clockwise
                    
                    [NODE.2]
                    name = 2
                    tag = COPILOT
                    modelnode = PILOT_1
                    ;pos = 1.35,0.93,14
                    massSection = Copilot
                    interactiveObject = SEAT_DEFAULT_Copilot
                    
                    [MassSection.0]
                    name = Pilot
                    stationLoadName = TT:MENU.PAYLOAD.PILOT
                    maxMass = 300
                    
                    [MassSection.1]
                    name = Copilot
                    stationLoadName = TT:MENU.PAYLOAD.COPILOT
                    maxMass = 220
                    

                    Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

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                    0
                    • KAPA FlyerK Offline
                      KAPA FlyerK Offline
                      KAPA Flyer
                      wrote last edited by
                      #13

                      @Black-Square Got Friends released their "Man's Best Friend" pack that uses animals in place of the Native 2024 co-pilot.

                      However, I'm not seeing them on Xbox.

                      Does your aircraft not use the Co-pilot system?

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