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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • S Offline
    S Offline
    SebAvi
    wrote on last edited by
    #3

    Hello,
    Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

    Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

    [MAINGRAPH.0]
    nodes = 0,1,2
    ;massSections = Pilot,Copilot
    coordinate_system = relative

    [NODE.0]
    name = 0
    tag = PILOT
    node_occlusion_factor = 1
    modelNode = PILOT_0
    massSection = Pilot
    interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

    [NODE.1]
    name = 1
    projectOnGround = 1
    tag = SPAWN_EXTERIOR
    pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
    pbh = 10,0,145 ;clockwise

    [NODE.2]
    name = 2
    tag = COPILOT
    modelnode = PILOT_1
    ;pos = 1.35,0.93,14
    massSection = Copilot
    interactiveObject = SEAT_DEFAULT_Copilot

    [MassSection.0]
    name = Pilot
    stationLoadName = TT:MENU.PAYLOAD.PILOT
    maxMass = 220

    [MassSection.1]
    name = Copilot
    stationLoadName = TT:MENU.PAYLOAD.COPILOT
    maxMass = 220

    Black SquareB 1 Reply Last reply
    2
    • S Offline
      S Offline
      s.mellah
      wrote on last edited by
      #4

      This works very well. Thank you.

      1 Reply Last reply
      0
      • S SebAvi

        Hello,
        Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

        Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

        [MAINGRAPH.0]
        nodes = 0,1,2
        ;massSections = Pilot,Copilot
        coordinate_system = relative

        [NODE.0]
        name = 0
        tag = PILOT
        node_occlusion_factor = 1
        modelNode = PILOT_0
        massSection = Pilot
        interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

        [NODE.1]
        name = 1
        projectOnGround = 1
        tag = SPAWN_EXTERIOR
        pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
        pbh = 10,0,145 ;clockwise

        [NODE.2]
        name = 2
        tag = COPILOT
        modelnode = PILOT_1
        ;pos = 1.35,0.93,14
        massSection = Copilot
        interactiveObject = SEAT_DEFAULT_Copilot

        [MassSection.0]
        name = Pilot
        stationLoadName = TT:MENU.PAYLOAD.PILOT
        maxMass = 220

        [MassSection.1]
        name = Copilot
        stationLoadName = TT:MENU.PAYLOAD.COPILOT
        maxMass = 220

        Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote on last edited by
        #5

        @SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.

        1 Reply Last reply
        2
        • Zwoop68Z Zwoop68 referenced this topic on
        • K Offline
          K Offline
          kityatyi
          wrote on last edited by
          #6

          Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

          hangar_101H 1 Reply Last reply
          0
          • K kityatyi

            Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

            hangar_101H Offline
            hangar_101H Offline
            hangar_101
            wrote on last edited by hangar_101
            #7

            @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

            Hangar 101

            Black SquareB 1 Reply Last reply
            0
            • K Offline
              K Offline
              kityatyi
              wrote on last edited by
              #8

              Thank you!

              1 Reply Last reply
              0
              • hangar_101H hangar_101

                @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote on last edited by
                #9

                @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                toby23T 1 Reply Last reply
                1
                • P Offline
                  P Offline
                  PeachyPapillon
                  wrote last edited by
                  #10

                  I can't quite get this to work for the Starship. Here's what I have, can I get some feedback on what is wrong with this?

                  [MAINGRAPH.0]
                  nodes = 0,1,2
                  ;massSections = Pilot,Copilot
                  coordinate_system = relative

                  [NODE.0]
                  name = 0
                  tag = PILOT
                  node_occlusion_factor = 1
                  modelNode = PILOT_0
                  massSection = Pilot
                  interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

                  [NODE.1]
                  name = 1
                  projectOnGround = 1
                  tag = SPAWN_EXTERIOR
                  pos = -9.0, 0, 7.5 ;x,z,y (+x=right, +y=forward)
                  pbh = 2,0,30 ;clockwise

                  [NODE.2]
                  name = 2
                  tag = COPILOT
                  modelnode = PILOT_1
                  pos = 1.35,0.93,14
                  massSection = Copilot
                  interactiveObject = SEAT_DEFAULT_Copilot

                  ;[MassSection.0]
                  ;name = Pilot
                  ;stationLoadName = TT:MENU.PAYLOAD.PILOT
                  ;maxMass = 220

                  ;[MassSection.1]
                  ;name = Copilot
                  ;stationLoadName = TT:MENU.PAYLOAD.COPILOT
                  ;maxMass = 220

                  1 Reply Last reply
                  0
                  • toby23T Offline
                    toby23T Offline
                    toby23
                    wrote last edited by toby23
                    #11

                    It's possible that the ; before a line turns it into a 'comment' instead of a line of code. Try removing the ;

                    I can't get the co-pilot to appear in the Bonanza either, which is a shame as I just bought the Avitar pet update and was hoping to have my dog flying beside me again.

                    Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

                    1 Reply Last reply
                    0
                    • Black SquareB Black Square

                      @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                      toby23T Offline
                      toby23T Offline
                      toby23
                      wrote last edited by toby23
                      #12

                      @Black-Square Can you see any reason why the co-pilot would not display in the Bonanza, using the code below?
                      Thank you,
                      Toby

                      [MAINGRAPH.0]
                      nodes = 0,1,2
                      ;massSections = Pilot,Copilot
                      coordinate_system = relative
                      
                      [NODE.0]
                      name = 0
                      tag = PILOT
                      node_occlusion_factor = 1
                      modelNode = PILOT_0
                      massSection = Pilot
                      interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param:
                      ANIMATION_SIT:Idle1_PosePropeller
                      
                      [NODE.1]
                      name = 1
                      projectOnGround = 1
                      tag = SPAWN_EXTERIOR
                      pos = 5.5, 0, -10.0 ;x,z,y (+x=right, +y=forward)
                      pbh = -15,0,-25 ;pitch, beta, heading: clockwise
                      
                      [NODE.2]
                      name = 2
                      tag = COPILOT
                      modelnode = PILOT_1
                      ;pos = 1.35,0.93,14
                      massSection = Copilot
                      interactiveObject = SEAT_DEFAULT_Copilot
                      
                      [MassSection.0]
                      name = Pilot
                      stationLoadName = TT:MENU.PAYLOAD.PILOT
                      maxMass = 300
                      
                      [MassSection.1]
                      name = Copilot
                      stationLoadName = TT:MENU.PAYLOAD.COPILOT
                      maxMass = 220
                      

                      Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

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