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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • RallerR Offline
    RallerR Offline
    Raller
    wrote on last edited by
    #2

    I would be interested in knowing that too.

    1 Reply Last reply
    0
    • S Offline
      S Offline
      SebAvi
      wrote on last edited by
      #3

      Hello,
      Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

      Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

      [MAINGRAPH.0]
      nodes = 0,1,2
      ;massSections = Pilot,Copilot
      coordinate_system = relative

      [NODE.0]
      name = 0
      tag = PILOT
      node_occlusion_factor = 1
      modelNode = PILOT_0
      massSection = Pilot
      interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

      [NODE.1]
      name = 1
      projectOnGround = 1
      tag = SPAWN_EXTERIOR
      pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
      pbh = 10,0,145 ;clockwise

      [NODE.2]
      name = 2
      tag = COPILOT
      modelnode = PILOT_1
      ;pos = 1.35,0.93,14
      massSection = Copilot
      interactiveObject = SEAT_DEFAULT_Copilot

      [MassSection.0]
      name = Pilot
      stationLoadName = TT:MENU.PAYLOAD.PILOT
      maxMass = 220

      [MassSection.1]
      name = Copilot
      stationLoadName = TT:MENU.PAYLOAD.COPILOT
      maxMass = 220

      Black SquareB 1 Reply Last reply
      2
      • S Offline
        S Offline
        s.mellah
        wrote on last edited by
        #4

        This works very well. Thank you.

        1 Reply Last reply
        0
        • S SebAvi

          Hello,
          Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

          Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

          [MAINGRAPH.0]
          nodes = 0,1,2
          ;massSections = Pilot,Copilot
          coordinate_system = relative

          [NODE.0]
          name = 0
          tag = PILOT
          node_occlusion_factor = 1
          modelNode = PILOT_0
          massSection = Pilot
          interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

          [NODE.1]
          name = 1
          projectOnGround = 1
          tag = SPAWN_EXTERIOR
          pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
          pbh = 10,0,145 ;clockwise

          [NODE.2]
          name = 2
          tag = COPILOT
          modelnode = PILOT_1
          ;pos = 1.35,0.93,14
          massSection = Copilot
          interactiveObject = SEAT_DEFAULT_Copilot

          [MassSection.0]
          name = Pilot
          stationLoadName = TT:MENU.PAYLOAD.PILOT
          maxMass = 220

          [MassSection.1]
          name = Copilot
          stationLoadName = TT:MENU.PAYLOAD.COPILOT
          maxMass = 220

          Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote on last edited by
          #5

          @SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.

          1 Reply Last reply
          2
          • Zwoop68Z Zwoop68 referenced this topic on
          • K Offline
            K Offline
            kityatyi
            wrote on last edited by
            #6

            Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

            hangar_101H 1 Reply Last reply
            0
            • K kityatyi

              Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

              hangar_101H Offline
              hangar_101H Offline
              hangar_101
              wrote on last edited by hangar_101
              #7

              @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

              Hangar 101

              Black SquareB 1 Reply Last reply
              0
              • K Offline
                K Offline
                kityatyi
                wrote on last edited by
                #8

                Thank you!

                1 Reply Last reply
                0
                • hangar_101H hangar_101

                  @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote on last edited by
                  #9

                  @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                  toby23T 1 Reply Last reply
                  1
                  • P Offline
                    P Offline
                    PeachyPapillon
                    wrote last edited by
                    #10

                    I can't quite get this to work for the Starship. Here's what I have, can I get some feedback on what is wrong with this?

                    [MAINGRAPH.0]
                    nodes = 0,1,2
                    ;massSections = Pilot,Copilot
                    coordinate_system = relative

                    [NODE.0]
                    name = 0
                    tag = PILOT
                    node_occlusion_factor = 1
                    modelNode = PILOT_0
                    massSection = Pilot
                    interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

                    [NODE.1]
                    name = 1
                    projectOnGround = 1
                    tag = SPAWN_EXTERIOR
                    pos = -9.0, 0, 7.5 ;x,z,y (+x=right, +y=forward)
                    pbh = 2,0,30 ;clockwise

                    [NODE.2]
                    name = 2
                    tag = COPILOT
                    modelnode = PILOT_1
                    pos = 1.35,0.93,14
                    massSection = Copilot
                    interactiveObject = SEAT_DEFAULT_Copilot

                    ;[MassSection.0]
                    ;name = Pilot
                    ;stationLoadName = TT:MENU.PAYLOAD.PILOT
                    ;maxMass = 220

                    ;[MassSection.1]
                    ;name = Copilot
                    ;stationLoadName = TT:MENU.PAYLOAD.COPILOT
                    ;maxMass = 220

                    1 Reply Last reply
                    0
                    • toby23T Offline
                      toby23T Offline
                      toby23
                      wrote last edited by toby23
                      #11

                      It's possible that the ; before a line turns it into a 'comment' instead of a line of code. Try removing the ;

                      I can't get the co-pilot to appear in the Bonanza either, which is a shame as I just bought the Avitar pet update and was hoping to have my dog flying beside me again.

                      Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

                      1 Reply Last reply
                      0
                      • Black SquareB Black Square

                        @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

                        toby23T Offline
                        toby23T Offline
                        toby23
                        wrote last edited by toby23
                        #12

                        @Black-Square Can you see any reason why the co-pilot would not display in the Bonanza, using the code below?
                        Thank you,
                        Toby

                        [MAINGRAPH.0]
                        nodes = 0,1,2
                        ;massSections = Pilot,Copilot
                        coordinate_system = relative
                        
                        [NODE.0]
                        name = 0
                        tag = PILOT
                        node_occlusion_factor = 1
                        modelNode = PILOT_0
                        massSection = Pilot
                        interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param:
                        ANIMATION_SIT:Idle1_PosePropeller
                        
                        [NODE.1]
                        name = 1
                        projectOnGround = 1
                        tag = SPAWN_EXTERIOR
                        pos = 5.5, 0, -10.0 ;x,z,y (+x=right, +y=forward)
                        pbh = -15,0,-25 ;pitch, beta, heading: clockwise
                        
                        [NODE.2]
                        name = 2
                        tag = COPILOT
                        modelnode = PILOT_1
                        ;pos = 1.35,0.93,14
                        massSection = Copilot
                        interactiveObject = SEAT_DEFAULT_Copilot
                        
                        [MassSection.0]
                        name = Pilot
                        stationLoadName = TT:MENU.PAYLOAD.PILOT
                        maxMass = 300
                        
                        [MassSection.1]
                        name = Copilot
                        stationLoadName = TT:MENU.PAYLOAD.COPILOT
                        maxMass = 220
                        

                        Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

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