Skip to content
  • MSFS2024 tooltips

    Avro Vulcan B Mk. 2, K.2 & MRR
    2
    0 Votes
    2 Posts
    22 Views
    YoYoY
    Additionally, while 80% of the tooltips are displayed from the ceiling, some are displayed in the correct places, but it's obvious that something is wrong. The tooltips seem to be cut off. Perhaps MSFS2024 has a standard that needs to be updated. However, I haven't encountered an MSFS2020 model where tooltips are displayed incorrectly in MSFS2024. Here's an example. Model MSFS2020 in MSFS2024: [image: 1.jpg] Volcan in MSFS2024 (part is cut off): [image: 2.jpg]
  • Amphibian Cargo Version Installer is a Fail.

    Caravan Professional
    8
    0 Votes
    8 Posts
    304 Views
    C
    I have the same problem. The new installer doesn't even allow me to pick a different install location.
  • Skill Points

    Fly the Line
    1
    0 Votes
    1 Posts
    12 Views
    No one has replied
  • VC10 for MSFS 2020 and 2024

    General Discussion
    3
    0 Votes
    3 Posts
    357 Views
    L
    I've emailed Aeroplane Heaven and your selves at Just flight many many times begging for a Super VC 10 in MSFS 2020-2024 infact so many times in the last six years my emails now get ignored.
  • A list of Squawks as a 10+ year TBM Maintainer

    TBM 850
    6
    1 Votes
    6 Posts
    335 Views
    sg_aviationS
    @Black-Square said in A list of Squawks as a 10+ year TBM Maintainer: This is the only tough one, unfortunately. As I just explained to someone else in another thread, MSFS does not really have any support for beta range, and everything you see here is me fighting with the underlying simulation to get what I want. For whatever reason, the propeller simulation creates a decrease of RPM when reducing the blade pitch into the beta range. I've considered adding yet another patch of my own on top of this simulation to mitigate the problem, but too many patches on top of patches can become a dangerous thing in software, unfortunately. I have no knowledge about the real aircraft behavior, however would like to add one point from a pure flightsim perspective: It is basically impossible to find a power setting that maintains taxi speed at a stable level. If I control the power lever with the keyboard F2 & F3 I can set increments of 1%. If I have a setting that increases speed, reducing by 1% already slows the aircraft down. If this is similar in the real aircraft I would accept this. If not, I would appreciate checking if the a stable speed can be achieved with a broader range of power lever setting, knowing that aircraft weight & weather conditions have an influence as well. Anyway, @Subsonic many thanks for your real maintenance view, if you can also on my comment.
  • Technique for managing speed during taxi

    Caravan Professional
    3
    0 Votes
    3 Posts
    192 Views
    A
    Is there any connection to the surface modeling from the simulator? I've found similar behavior with another popular 737 previously that once at a set taxi speed, it never changes. I see this as well with the Caravan. If I am in Beta at 15kts - It will tend to stay at 15kts. If BETA is ZERO thrust from the prop, I'd expect some friction and other forces to begin reducing the taxi speed where I will eventually need to pop out of beta to maintain forward speed.
  • Dashboard Panel Texture

    Caravan Professional
    11
    0 Votes
    11 Posts
    476 Views
    C
    [image: cf01951b-5fe0-4b55-8a65-2577915ea8e5.jpg]
  • BlackSquare KingAir Professional for MSFS2024

    Black Square Add-Ons
    18
    1 Votes
    18 Posts
    3k Views
    M
    I gave in - should've held off.
  • In Praise of Starship - Thank You Nick!

    Starship
    7
    6 Votes
    7 Posts
    159 Views
    JibletJ
    Brilliant, thanks Mark!
  • 12 Votes
    31 Posts
    1k Views
    F
    Just adding feedback for the 'buzzing' prop while in cruise in latest update. This seems to be a regression from V1.0 as you would not hear this in the actual aircraft. Glad to see it will be corrected! I also notice this issue in the TP Bonanza along with other default MSFS aircraft (TBM comes to mind) You do not hear these prop sounds in-flight, it is only something you would hear on the ground or externally...
  • SU5 Cockpit mostly not clickable

    RJ Professional
    3
    0 Votes
    3 Posts
    131 Views
    P
    @Mark Thanks. I will test it again over easter and see if the problem still exists. I‘ve read that there are some people reporting similar issues with other products and even default aircraft here: https://forums.flightsimulator.com/t/unable-to-click-some-items-with-the-mouse-in-vr/758216/32 Seems to be VR related and probably something for Microsoft/Asobo to solve, not you…
  • STBY ELEC PWR INOP light during preflight

    Caravan Professional
    11
    0 Votes
    11 Posts
    410 Views
    J
    Turn the knob on the amm/voltmeter on the left side to the Gen and Alt positions and show screenshots. I mixed up the above screenshots and didn't realize one was saying PWR ON, I thought it was OFF and INOP, so unless the generator is failed, which I doubt given that you've been looking at the failure screen, I'm curious what the generator and alternator power draws are.
  • A lot of clickspots doesnt't work in VR

    Caravan Professional
    11
    0 Votes
    11 Posts
    279 Views
    S
    @Black-Square the su5 beta also affected the Baron in VR in a similar way, click spots become very small and the tablet was unreachable. The releases notes did mention they were adjusting the interactions in VR so it wasn't a surprise to me. However it seemed to be fixed in the last update they pushed (within the last two weeks) - for me at least.
  • Engine reverse thrust

    Caravan Professional
    4
    0 Votes
    4 Posts
    219 Views
    P
    thanks. I finally solved it by using the same as I use for the FSR500. Button 24 on Bravo. Button Pressed Send THROTTLE1_DECR - event Delay execution for 200 ms (repeat 5 times) Button released Send THROTTLE1_cut - EVENT Works great in the Van !
  • MSFS2024 Propeller Animation / Shader Effect

    Caravan Professional
    2
    3 Votes
    2 Posts
    309 Views
    J
    I understand there may be higher-priority updates, but I think this particular feature deserves attention. The shader-based prop animation introduced in msfs24 is, in my view, a significant step forward. It removes that harsh and unrealistic transition between a static propeller and a spinning one, which has always been visually jarring. Beyond just looking smoother, it adds a real sense of volume to the prop disc—both from external views and from inside the cockpit. The way it interacts with lighting is also a big improvement. Reflections from the sun and other light sources feel much more natural, which enhances overall immersion.
  • Mismatches between signs and pavements markers

    Real Taxiways
    5
    0 Votes
    5 Posts
    159 Views
    M
    @Black-Square EGDR Runways 18 & 24 have their signs swapped as well.
  • 1 Votes
    43 Posts
    836 Views
    RichR
    Guys, I’ve decided to lock this thread as I think it’s reached an impasse of arguing personal preferences now and I think all the useful feedback has been posted at this point.
  • 0 Votes
    6 Posts
    66 Views
    SwordS
    So now I had time to check - sorry it was my bad. Too stupid question. In the failures tab there was activated "1x Realtime" and so I had a failure with this compressor. I did not expect this. But now I know that I should check this each time I fly. I love the study level details of your aircrafts....was just too stupid to realize this.
  • MSC 2024 Caravan pro is not persistant

    Caravan Professional
    8
    0 Votes
    8 Posts
    444 Views
    G
    @fosl yup, same, that's why it's weird
  • 0 Votes
    11 Posts
    963 Views
    C
    Oh OK - that's what Chat GPT said I should look for in the config file and adjust :).