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Piston & Turbine Dukes

504 Topics 3.0k Posts
  • Duke Turbine flaps are silent?

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    DrZGardD
    The flaps are very quiet inside the cabin of a duke. The turbine Duke is one of the quietest prop aircraft I have ever flown.
  • Unable to change cowl flaps position

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    D
    Perfect, thanks for the quick response. It was a hardware binding (on the joystick secondary tigger no less). Removing that binding solves the issue. Great work on the dukes and the tbm, love it.
  • Grand Duke Technical Info

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  • This topic is deleted!

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  • New update for the Dukes?

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    D
    I am also curious about a new update as you (Nick) had mentioned finding a bug in the oxygen code. When I have a plane full of heavy people (lol) at 29,000ft, I can literally watch the oxygen pressure going down because the code thinks the cabin altitude is also 29,000ft. Just wondering when we could see the latest fixes for the Dukes. Love them as always, of course, and absolutely cannot wait for your Starship! Omg.
  • Paint kits?

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    Big-DipperB
    If you have the paint kit, what application do you prefer to use to make the liveries?
  • Turbine Duke Landing and Taxi Lights

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    OrlaamO
    Glad to hear it!
  • TurbineDuke_INT.xml location

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    X
    @Black-Square With some help for the guys over on Spad discord we got it figured out there are two options that you can have I have Engine 1 as the SIMCONNECT version and Engine 2 as the LVAR in the attached screenshot.[image: 1c5b1a47-642e-4d30-a035-09108552df2b.jpg]
  • Invisible surface blocking instruments behind the yokes

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  • This topic is deleted!

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  • 0 Votes
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    Black SquareB
    All engine damage, performance, and system failure parameters are saved, as well as many flight configuration items, such as fuel and payload. Beyond that, I may go back some day and implement more complete state saving across all my aircraft, but it's quite difficult with the limitations of working within the simulator's JavaScript context, unlike aircraft with WASM and external software to do the heavy lifting. I'm glad you're enjoying the aircraft, and let me know if there is ever anything else I can do for you!
  • Small changes for the simpit and Dukes

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  • Axis and button assignments via FSUIPC

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  • Feature requests

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    X
    Thanks for the reply. Understood! Another request I would suggest is possible a glass cockpit with the G3X or maybe a panel with G5 stack so that we could get some of the additional benefits that are available with the GTN750NXi? I know you primarily do analog cockpits and that’s why I like your aircraft but it might be regressing to have either of these options available in the Duke!
  • ELT Test

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  • Stock Duke climb like Grand Duke

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  • Left vs right throttle discrepancy

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    I
    I had some experiment with my Thrustmaster Airbus TCA throttle quadrant. two in-sim throttles to one hardware throttle axis 1.1) both to left 1.2) both to right cross-assignment for two in-sim throttles to two hardware throttle axis 2.1) left to right 2.2) right to left In EVERY cases, I could ALWAYS see lower numbers for the left engine. I thought it might have something to do with the inherent asymmetry in the Dukes IRL, like air conditioner etc. But the statement below excluded that possibility: @Black-Square said in Left vs right throttle discrepancy: What the simulation sees: Both engines perform identically for a given throttle setting. So it was like: @Black-Square said in Left vs right throttle discrepancy: I program slight variations in the variables that affect apparent engine performance, so that they appear to be real machines. Now everything makes sense. Then I wish that "slight variations in the variables" could be randomized or turned off, because it feels a bit weird to see those "variables" work as if they were "constant" like I observed. Especially if one had slightly uncalibrated throttle quadrant the apparent variation could be unrealistically exaggerated. However randomizing those variables for every flight might feel unrealistic too. How about making the "Repair Engine" button on the tablet to trigger the randomization?
  • Save state not working?

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    M
    Shameless bump for this ongoing issue. Fuel state saving has never worked for me (mainly flying the Grand Duke). For non AAO users, here's a simple utility that can save fuel state, trim position, radio frequencies and more. It can even save your location so you can move your plane to the exact spot it was parked at (which may not be an actual parking spot on the airfield): https://flightsim.to/file/26490/aircraftstate/343557 It can auto-save the state when you shutdown the aircraft. Once you've loaded up the sim another day, you can 'send data' to the sim to restore most of your aircraft's state (which works for the Duke's fuel load).
  • Grand duke - Cowl flap clickspot has wrong cursor in Legacy control mode

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    M
    Just adding to this thread to confirm it's still an issue. I've been meaning to post about it for a while but kept forgetting. I have tried going to the modern control mode a few times over the last four years of MSFS, but always end up going back to legacy (and often with tooltips disabled altogether). Two issues to solve here, I believe: Clickspot has the wrong cursor for 'open' action Clickspot is too small - it's very difficult to get the mouse in the correct place ('close' clickspot is bigger) Hope to see this addressed in a future update!
  • I love the sound when the engines start in the Piston Duke...

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    M
    This aircraft is certainly a thing of beauty in how it's been implemented in the simulator. Sometimes, I get a bit of an unnatural break or volume-jump in the sound during startup, when one sound stops and another kicks in (which is more akin to older simulators where the audio was much simpler), but it's not all the time. Not sure why. There is one developer that maybe just has the edge in the natural-sounding/dynamic startup, but we really have it so good these days thanks to the cream of the crop of add-on developers, that we have little to complain about. Yet still we keep asking for more details and depth...