Avro Vulcan B Mk. 2, K.2 & MRR

97 Topics 421 Posts
  • Tips and Tricks

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  • Pilot callouts and virtual AEO

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  • Tutorial videos

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  • 4 Votes
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    v1.1 has been released (8/12/23)

  • Will the Vulcan be available in MSFS 2024?

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    Just purchased this in MS2020 and it's amazing. Can't see that it has ported over to MS2024 though where my other content has. (Xbox if it helps (Don't judge, I can't afford a PC for MS2024😂)).

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    The TFR does not have a coupled autopilot mode in the Vulcan. Once an altitude is set on the TFR height selector, the pitch attitude required to maintain that height above the terrain will be displayed by the flight director. This is how is works in the real aircraft too.

    Mark - Just Flight

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    The easiest way to get the TFR powered on and functional is to follow the steps listed in the "LOW LEVEL CHECKS" checklist on the MSFS interactive checklist system (pictured below). Clicking on the 'eye' icon to the right of each checklist item will highlight the respective control in the cockpit.

    In the real aircraft (and in the simulator), the TFR does not have a coupled autopilot mode. Once an altitude is set on the TFR height selector, the pitch attitude required to maintain that height above the terrain will be displayed by the flight director.

    Screenshot (47585).png

    Hope that helps.

    Mark - Just Flight

  • Garmin unit severe performance drop.

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    Apologies for the belated reply, the GPS used in the Vulcan is the default MSFS Aera GPS. Unfortunately, I don't believe there is any documentation supplied for the default MSFS GPSs, or any documentation for the default aircraft that includes the Aera GPS. For reference, the following link houses the manuals for the Asobo/Microsoft published aircraft: https://www.flightsimulator.com/aircraft-manuals/).

    Mark - Just Flight

  • Performance Data?

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    Have the fuel flow adjustments you mentioned in another thread been implemented in the current version?

    "A more precise adjustment will make the next release version, but for now if anybody wants the additional range and you're confident editing text files, open the Engines.cfg and scroll down to the jet_density_on_ff_table. Replace the entire line with the one below, should give you roughly 6500km (4000 mile) range in the 50,000ft zone.

    jet_density_on_ff_table = 0.000230:0.229000,0.000600:0.380000,0.000710:0.554000,0.000910:0.761000,0.001020:0.887000,0.001280:0.983000,0.001430:1.074000,0.001770:1.161000,0.002060:1.219100,0.002380:1.39600

    Ensure you climb at 250kts/93% rpm to 20,000ft then 300kts/96% rpm until that coincides with 0.8M then maintain the mach number. Top of climb, level out and let speed build to 0.87M and adjust throttles to maintain."

  • Xbox version now available on the Marketplace

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    @Mark Hey, thanks for the update on this! I really appreciate the reply! Look forward to further news, thank you.

  • EFB not working

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    @JJ2908JJ If you can kindly contact Just Flight Support via the following link, they will be able to assist you with troubleshooting this: https://www.justflight.com/support

    Mark - Just Flight

  • Engine 4 issues

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    Your a star, thank you so much. Found an issue with my throttles. Thank you.

  • Vulcan K2 and Airshow Assistant

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    Vulcan Tanker 7.jpg Vulcan Tanker 10.jpg
    Hi Mark. Thanks for your reply. Please see the attached images so that I can explain the idea. As it stands, Airshow Assistant can only spawn the same aircraft that is being flown. When I fly the Vulcan as a K2, if I extend or retract the hose, the AI Vulcan copies. In the upcoming update, I should be able to fly a Typhoon and set Airshow Assistant as No4 in a diamond formation and a Vulcan K2 as No 1. Then when I instruct Airshow Assistant to formate on me, a Vulcan K2 with hose already extended would appear near me and then move in front of me. I could then extend my probe and start refuelling.
    I am sure the idea is sound, it only needs the K2, probably with the extended hose to be available as an option on the load page as opposed to the tablet. I use the Typhoon as an example although other aircraft capable of air to air refuelling such as the Harrier could be used. Thanks in anticipation. Robert

  • Any idea when the next update will appear

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    @colb617 We don't have a release date set in stone just yet, but the fuel system in the Vulcan remains something we would like to revisit and improve in the future once a suitable gap opens up in our schedules.

    Mark - Just Flight

  • Autothrottle

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    It would be great to be able to assign this function to a specific key. I was just about to write a question about this topic. I managed to assign buttons on the throttle of my joystick to control the throttle position (speed..) in autothrottle mode via the commands: Increase Autopilot Reference Airspeed
    /Shift + Ctrl + Insert and Decrease Autopilot Reference Airspeed
    /Shift + Ctrl + Delete. So it would be great to be able to turn the autothrottle function on and off, ideally via one button (on/off positions) Best regards and thanks for the great work

  • State saving seems to not work

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    I have had issues with it too. I posted this on the MSFS forum a few weeks ago, no replies from anyone so can't say anything if it's widespread or not or people aren't using state saving.

    Has anybody had any luck with state saving? I've tried a couple of times and it really messes up the cockpit for me - switches on that I’ve never used before, others in a position I didn’t leave them in etc. Also, the fuel state wasn’t the same, it had refilled it to max; the autopilot wouldn’t work, with no amount of resetting via the RH panel switch amounting to anything, bomb doors not responding to open/closed switch presses. There are no warning lights showing for these last two items, they’re just not responding.

  • ADF navigation

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    Ok, makes sense.

    Cheers

  • Missing Liveries

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    Yup I was stupid.....lol

    In fairness, it looked like the row was the top row, but if only I tried to scroll up!

  • Feel lock and Q feel issues

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    @Davidaa Thank you for reporting these. I have just had a look and it does look like there may be a few systems there that we could add some additional logic to.

    I've logged these on our internal bugs tracker for us to investigate further, and we will aim to get these additions added to the next update for the Vulcan.

    Mark - Just Flight

  • Pilot callouts - some suggestions

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    @Ojisan_alpha Thank you for the suggestions. We have logged your feedback on our internal bugs/feature request tracker for us to consider adding for a future update.

    We try to keep the callouts in our aircraft as accurate as possible, so the callouts we are currently using are reproduced from the callouts used by real Vulcan aircrews. We don't have any reference material for go-around callouts or over-G callouts, so we would have to take educated guesses at what they would be.

    The big difficulty in adding go-around callouts and callouts for specific phases of the flight is finding a set of triggers to differentiate each stage of flight. For example, how does the simulator differentiate between a go-around and a normal climb after normal takeoff? Getting these triggers correct and callouts automated is very difficult as you don't want the incorrect callouts playing at the wrong time.

    We will look into this though, but unfortunately, we can't give any guarantee that we will be able to add all of these.

    Mark - Just Flight