Skip to content

Avro Vulcan B Mk. 2, K.2 & MRR

105 Topics 458 Posts
  • Update suggestion

    3
    0 Votes
    3 Posts
    237 Views
    D
    Thank you!
  • Spelling Mistake on Vulcan XH558 Texture

    2
    0 Votes
    2 Posts
    229 Views
    MarkM
    Thank you for reporting this. These have been fixed for the next update to the Vulcan. Mark - Just Flight
  • External power and air carts clipping

    2
    0 Votes
    2 Posts
    191 Views
    MarkM
    Thank you for reporting this. We have logged this on our internal bugs tracker and it will be investigated ahead of the next update to the Vulcan. Mark - Just Flight
  • Something strange happening with bomb bay doors

    vulcan tutorial bomb bay doors
    2
    0 Votes
    2 Posts
    349 Views
    MarkM
    The BOMB DOORS magnetic indicator will show cross-hatch if the doors are in transit or if the doors are in motion. So when you load into the aircraft in a cold and dark state, there won't be any electrical power, so the indicator will show cross-hatch. Switching on the AVS master switch is the final step in the After Start Checks. Mark - Just Flight
  • Confusion over tutorial video alternator isolation

    4
    0 Votes
    4 Posts
    372 Views
    MarkM
    When the EXTRA SUPPLIES TRIP is pressed, that would automatically isolate all external supplies and would automatically connect the No.2 Alternator to the synchronising busbar to ensure electrical power isn't interrupted. With no external supplies connected, the real aircraft checklist then calls for you to synchronise all alternators, check load sharing, and then isolate No.1, 3, and 4. You then need to reconnect the AAPP by pressing the AAPP ON button (which is the step skipped in the tutorial video) and that will automatically connect the AAPP Alternator and isolate No.2. From the 'After start checks' section of the real aircraft checklist: AAPP . . . . On synch bar a. Within limits b. ON button pressed (1 second max) c. Check indications Extra supplies trip . . . . Press, No 2 alternator on synch bar External supplies . . . . Removed a. Palouate b. External 200V c. External 28V Alternators . . . . Load sharing checked. No 2 on synch bar a. Synchronise all alternators b. Check load sharing, kW /kVAR c. Isolate No 1, 3 and 4 AAPP . . . . On synch bar a. Within limits b. ON button pressed (1 second max) c. Check indications Mark - Just Flight
  • Covers.

    2
    0 Votes
    2 Posts
    258 Views
    MarkM
    Thank you for the suggestion! Although we can't guarantee that these will be added, we have logged this request on our internal feature request tracker and we will look into this for a future update to the Vulcan. Mark - Just Flight
  • Engines Spooling Down.

    2
    0 Votes
    2 Posts
    261 Views
    MarkM
    Thank you for the kind words on the Vulcan. It was a fun one to develop! With regards to the engines shutting down, this can be caused if you have a "MIXTURE AXIS" control assignment assigned to your external hardware in MSFS Options > Controls Options. I have found that MSFS has a habit of setting an assigned axis to 0% when pressing ESC if you don't have a physical lever assigned to it on your external hardware. So the workaround for this will be to delete any "MIXTURE AXIS" control assignments in MSFS Options > Controls Options. Mark - Just Flight
  • AOE and NAV seats with head tracking.

    11
    0 Votes
    11 Posts
    702 Views
    P
    @Martyn A little poke, incase you missed it. Tis dark in the back seats.
  • Auto Trim getting disengaged

    3
    0 Votes
    3 Posts
    394 Views
    A
    @Martyn Thanks for the tip, I'll give it a go the next time it happens. Really appreciate the quick response.
  • Navigation system request - HRS

    3
    1 Votes
    3 Posts
    379 Views
    MartynM
    Thanks for the great suggestion. Whilst we can't promise anything until we get a proper chance to look into this in the new year, it does sound like something we should be able to add.
  • Future functionality request - EFB text size slider

    3
    0 Votes
    3 Posts
    260 Views
    J
    Many thanks. Season's Greeting. S!
  • Low level max speed and power....too low

    5
    0 Votes
    5 Posts
    868 Views
    D
    @Adam106 said in Low level max speed and power....too low: Can we assume the drag performance is correct at the rest of the speed range? The entire flight model is a compromise because MSFS does not deal well with a thick delta wing. This is where the problem with normalisation comes about - the game's core flight model cannot deal with the actual shape of the aircraft. I have grown up with Vulcans, so this for me was one I wanted to get absolutely right and (for example) the fact that the mach tuck starts at 0.94M instead of 0.88M and I can find no way to adjust that without compromising the rest of the flight model is a massive frustration! In terms of the specific of your question, the drag, well the actual figure is accurate but how the 'normalisation' works and affects the overal performance is down to Asobo. Figures and performance in the normal flight envelope seem to be on the mark. Induced drag has had to be massively increased because (again) the game cannot deal with a large triangular shape being pitched up to create drag. It means you can use aerodynamic braking on the landing run, unfortunately it also means you will bleed airspeed slightly too quickly if attempting toss-bombing unless you are very careful. I'm hoping that the promise of returning full flight model control to developers in the next version of the game will give me the chance to correct the various areas which I am not happy with. Having said that, my research has included conversations with several Vulcan pilots and one at least will be flying this in the near future and whatever feedback comes my way will be worked into it as best I can. Climb performance, mach numbers, endurance and (most importantly) handling across the altitude range should actually be closer than our previous versions (P3D and X-Plane) because we are fairly well tuned-in to where it should be but we'll see what the above feedback gives and work on from there. You mention manuals . . . [image: 2de7a4ec-7434-4d8b-b6ec-a63c027fbe95.JPG] image url) And that's without the books! Just today, I was deep in the servicing manuals because of a slight issue noted with the nosewheel. I set the correct figures based on the actual measurements of the airframe, the game didn't like. So I worked it backwards and have reached a point where the problem is no longer an issue.
  • Rapid Start compressed air refill?

    11
    0 Votes
    11 Posts
    646 Views
    D
    @brennan Thank you
  • Squawk code not transmitted

    3
    0 Votes
    3 Posts
    318 Views
    M
    @Martyn Sorry, my bad, I had that panel switched off. I turned it on and everything works fine.
  • Livery Configurations

    2
    0 Votes
    2 Posts
    264 Views
    MartynM
    It's the livery_config.ini file in the data folder that you need to add your own livery entry to, but it's the 'title' value in the aircraft.cfg that is being checked. The livery name in the square brackets needs to match the title, minus the 'Just Flight Avro Vulcan' prefix. For example: Aircraft.cfg [FLTSIM.0] title = "Just Flight Avro Vulcan B2 XH534" ; Variation name livery_config.ini [B2 XH534] hasProbe=1 has201=1 hasTFR=0 hasModernAerials=0 hasFinECM=0 isK2=0 isMRR=0
  • StreamDeck profile and scripts available

    2
    1 Votes
    2 Posts
    257 Views
    B
    I can't make use of this as I'm all-in on Spad but I can admire the workmanship... much kudos!
  • Dynamic speeds card blank

    4
    0 Votes
    4 Posts
    301 Views
    peterhemmP
    BTW, JayDee has posted a hotfix on Flightsim.to and the PMS50 GTN650 works now without conflicting with the speeds card.
  • 0 Votes
    8 Posts
    482 Views
    MarkM
    @NinoGZ We aren't able to replicate the issues where the landing lights aren't extending during the approach. One quirk of the landing lights is that if the landing lights are retracted automatically at 180 knots, the landing light switches need to be moved to the RETRACT position to reset the system, before then moving them back to the LANDING or TAXI position. If the switch isn't moved back to the RETRACT position, then the lights will not extend. Thank you for reporting the issue regarding the copilot not disappearing with the camera RIGHT SIDE CONSOLE camera. We have logged this on our internal bugs tracker and we will make sure this gets fixed in the next update to the Vulcan. The HP Cocks clickspots are not working sounds like you may have a controller assignment that it fighting against them. Do you perhaps have any SET ENGINE 1 FUEL VALVE, SET ENGINE 1 FUEL VALVE, etc control assignments assignment to your external hardware? If so, these may be constantly triggering and preventing the throttles from moving from the idle to HP Cocks SHUT position. Mark - Just Flight
  • Variables for GPU and Air Starter

    1
    0 Votes
    1 Posts
    133 Views
    No one has replied
  • v1.1 question

    3
    0 Votes
    3 Posts
    307 Views
    D
    @brennan said in v1.1 question: same place as the original - login to your JF account, orders, download vulcan 1.1 install Thank you