146 Professional

666 Topics 3.4k Posts
  • Kudos. Great Aircraft!

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    @highlander_821 couldn't agree more. Very nice job JF! I really like flying the BAe 146 in MSFS

  • Some pre-release questions...

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    Hi @Martyn and the JF team. Congratulations on the continued success of the 146, it's still absolutely a favourite of mine and I'd say you've taken it to the next level in MSFS. I'd also like to commend you guys on your excellent approach to user communication and change logs etc. Best in the business.

    Sorry for resurrecting this old thread, but just wanted to loop back regarding the sounds.

    One thing I've noticed, as per my original post, is that the engine buzzsaw sounds do not seem to fade at cruise altitudes (22/24/26k ft). From my experience as a pax sitting in the first few rows of the 146, the engines usually fade to just a low frequency hum, being completely masked by wind noise.

    Is this something you're able to improve?

  • **OVERSPEED** and **STALL VLV A OPEN**

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    @hains

    Thank you very much. The answer already helps me. The TGT cruise mode is a little illogical to me. The mode and the speedlimitations are not coordinated at all. But if the aircraft was designed that way, then that's the way it is. Now I know that you have to lower the TGT temperature so much. Thank you.

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    @voice-of-reason gotcha, any ideas on time frame?

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    Hi Martyn,

    Thanks for the response!

    That's unfortunate if you are constrained to only being able to read that title. Seems like a silly limitation :(

    It's less of a repainter issue and more of an end-user issue. Are you aware of Flightsim Economy (FSE)? It's a cross-sim multiplayer persistence layer (kind of like a sandboxy career mode).

    FSE has a database of recognized livery names called "aliases" and it's really common to have to rename a downloaded livery that isn't in FSE's database to one that is so the client will accept your flight. That works fine, but it's also common to rename a livery to identify as a different but similar model of plane.

    For example, if you own a Cessna 172 in FSE but you want to fly your Piper PA28 Arrow, you could buy an Arrow in FSE but that's expensive. You could also just rename one of your PA28 liveries to identify itself as a C172 and because the two are very similar capabilities-wise (four-seater piston props) the FSE client will accept that and let you fly the PA28 in place of the C172.

    In FSE a 146 is one of the most expensive planes to buy, so I wanted to just alias it onto something my group already owns, and then I discovered that it crashed the game :P

    Anyway, in case you were curious how I discovered it now you know.

  • Camera, Empty CG and

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    @Lairyliam
    Select "Wide Angle" as the default cockpit view in MSFS Options. That will give you the familiar out-of-the-window view.
    Not sure why the devs chose the instruments only view as default, it seemed a little odd to me too.

  • lights

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    Well, the Bae is going to be perfect. But unfortunately not the lights. The lights should illuminate the hull more. See the difference between the 300 and 100/200 version. In 300 version the lights illuminate the front of the hull. a little, but not at the other versions. The lights are very important for the realism. and the lights make a model much more attractive. See also my first statement to this subject. Anyway, this plane is absolutely great.

  • APU Master Switch

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    I think Grue is probably correct. I have the Honeycomb Alpha and Bravo and had the same problems that you are experiencing. I made separate profiles in MSFS for the Alpha and Bravo for the BAe146 and made sure all the lights/APU etc weren't assigned to any buttons and switches. Once they were all deleted every switch worked perfectly.

    Bruce R

  • Fuel Flow/Burn

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    @melon said in Fuel Flow/Burn:

    @johan217 Oh that is really interesting, where does one acquire these sorts SOPs?

    Some of these are floating around the interweb. I got this one from scribd (requires subscription, so I don't think I can share the full pdf here, sorry).

  • multiplayer/model matching model

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    @b3lt3r Yep. Oh, it still had the synchronised doors/chocks/etc too, so hopefully that can get changed at some point.

    G'night.

  • Disappearing Mouse with Latest Update

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  • emergency gear extension

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    @slinger There is no way to retract the gear after manual extension, just like the real aircraft, but following the v1.6 update you need to click on both the emergency gear release door and handle to extend it, so inadvertent selection should now be very unlikely.

  • Emergency Landing Gear

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  • Reverb G2 Continuously Disconnects

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    I seem to have traced the issue to a new livery that I downloaded from flightsim.to.
    I tried another model (I usually fly the -200 and tried the -100 and other liveries of the -200) and the issue with the disconnect, did not appear.
    I will contact the painter and let him know.
    Regards,
    Roberto

  • Seatbelt Sign Variable

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  • joystick button option for AP VS

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    Thank you.

  • QC Pax Config & Misc

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    @martyn That's excellent, many thanks! :)

  • Updating

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    @Martyn Thank you so much; really appreciated! Cheers to you all there at JF.

  • TMS

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    @martyn
    Thanks

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    So, no sooner do I post than I had a brainwave & figured out the lights after 3 days of trying to figure it out!!Lights Screenshot.png

    To get the taxi & landing lights working with the Honeycomb switches have the "On" state for each triggered by the relevant "On" switch AND the opposite lights "OFF" switch. (screenshot attached}+