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  • Engine Visulizer not installing

    Commander 114
    6
    0 Votes
    6 Posts
    214 Views
    R
    I think the way around this is to use custom install location with teh installer, which seems to default to a short folder structure of c:\justflight\product (paraphrasing). It also then creates a shortcut in your correct packages folder so this will just work, but I delete that shortcut and manually copy the folder from the c:\justflightfolder into my community folder because I dont want it to live on my C: drive.
  • Does engine performance reflect engine damage level?

    Starship
    4
    0 Votes
    4 Posts
    185 Views
    R
    Well if it was restricted it didn't seem to be affecting performance. I'll have to recheck
  • Convair 880/990 Professional for MSFS?

    In Development
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    0 Votes
    1 Posts
    104 Views
    No one has replied
  • 1 Votes
    4 Posts
    4k Views
    J
    I expect Just Flight to develop the Hawker Siddeley Trident series for MSFS 2020 and MSFS 2024, not JustTrains, okay?
  • Modernized FMC with RNAV Procedures

    Starship request fmc
    7
    1 Votes
    7 Posts
    293 Views
    M
    @intjmastermind It would not even the legal to key in the procedure yourself in the real world. FAA and EASA rules explicitly state that you have to get them whole from a database. But I agree with you. Such an option would be great. Imagine starship would still be supported. It won’t be a far fetched idea that the avionics would have been upgraded accordingly. I don’t need full VNAV guidance. Just the procedures. And at least a GTN 650.
  • KNS81 RNAV Cabapility

    Baron Professional
    6
    0 Votes
    6 Posts
    255 Views
    M
    @Deadeye313 I looked at the SIDS and STARS extensively for the starship. Both FAA and EASA do require the procedure to be able to load from a database. Neither the KNS nor the starship can do that. I am debating if you can user program a procedure in starship yourself, as a stored flightplan, to be loaded. But that is different story.
  • Fokker 100 v1.2 – Speed brake lever behaviour

    F70 & F100 Professional
    5
    0 Votes
    5 Posts
    258 Views
    MarkM
    Thank you for the feedback. I've just had a read of the FCOMs, and it does look like the speed brake lever should return to the IN position during automatic retraction. I have logged this on our internal tracker for our development team to look into further. Mark - Just Flight
  • Question for Nick

    Commander 114
    2
    1 Votes
    2 Posts
    130 Views
    hughesj2H
    May be of interest... https://community.justflight.com/topic/11221/question-about-upcoming-updates Cheers James
  • Small geometry mismatch in Cockpit

    TBM 850 tbm 850
    3
    1 Votes
    3 Posts
    151 Views
    C
    @Black-Square Thank you for fixing it, I really appreciate your constant support to the community. I also highly respect you for having to deal with all of us xD Have a good day!
  • Question About Upcoming Updates

    Black Square Add-Ons
    4
    1 Votes
    4 Posts
    310 Views
    hughesj2H
    @Black-Square Hi Nick, looking forward to the upgrades....I see echo19 has created a soundpack for theTBM850....Will any of this batch of upgrades include an official BlackSquare TBM850 soundpack update? Cheers James
  • Suggestion: Iron Man Mode

    Black Square Add-Ons
    2
    0 Votes
    2 Posts
    135 Views
    H
    Surely some self control is all that's needed there! Perhaps what would be nice is something like the old fsx a2a aircraft where on the pop up/tablet etc you can choose to inspect the aircraft which when lists the damage/wear and tear.
  • Propeller RPM and torque issues

    Caravan Professional
    4
    0 Votes
    4 Posts
    189 Views
    J
    I've figured out where things went wrong. I used the Contrail store to check the version installed, and that indicated wrong. So now I have the latest version installed. I checked the changelogs of the last 2 versions, and indeed all these issues I have were actually incorrect and fixed in those later versions which I did not have. So when I reinstalled suddenly the plane behaved differently than I remembered, simply because I had an outdated version before I was used to. Mods feel free to remove or close this topic if necessary.
  • Turboprop engine starting simulation questions

    Black Square Add-Ons
    2
    2 Votes
    2 Posts
    163 Views
    E
    Disclaimer, not a dev, info might be gappy or misremembered: FS9, FSX, and MSFS have for ever and always had essentially no way to realistically implement proper turboprop simulation due to core sim limitations, which I'm sure you might know. In recent years BS and a few other developers have managed to squeeze somewhat realistic behaviour out of the platform despite its faults, but still it's only ever been possible to properly recreate turboprop physics by running the addon's physics outside the sim which is rare (Majestic is the only one I know to have done it). Nick is a magician, but even so there's only so much that can be done in recreating a turboprop within MSFS, at least up until now. SU6 included a lot of turbine simulation improvements in its change log, hopefully this will translate to an easier life for devs and a more faithful recreation for us consumers. It's all hope for now though, I haven't seen any devs comment on it yet and it wouldn't be very surprising to find out that the changes hasn't helped all that much, but my fingers are very much crossed! Edit: Again, with no specific knowledge, it's also possible that the SU6 improvements could be great for a ground-up project, but require a complete rework of existing products. Just speculation.
  • Names of deicing variables in Turbine Duke

    Piston & Turbine Dukes
    3
    0 Votes
    3 Posts
    133 Views
    Z
    @Black-Square Thanks for help, your code works well, but I'll use it as a temporary solution. Is there any chance that you could output these needle variables to some simvars in a future update?
  • Flying without an HSI

    Commander 114
    20
    2 Votes
    20 Posts
    987 Views
    WooliesW
    I have the TDS GTNXi and it is usually in my cockpits. Not used it once in the Commander yet as just feels so freeing without it lol
  • 2024 SU5 recognition light issue - inside fence

    Piston & Turbine Dukes
    8
    0 Votes
    8 Posts
    591 Views
    M
    SU6 seems to have resolved ALL of the LOD issues inside of the cockpit - even the CO2 detectors in VR (woohooo). But not this one - the Duke's recognition lights are still inside the fence and blinding.
  • 0 Votes
    4 Posts
    166 Views
    I
    Can you share with us the route?
  • Pitot Heat Switch not responding to K events

    Commander 114
    6
    0 Votes
    6 Posts
    191 Views
    SadBucketS
    @Black-Square I might add. the default set pitot heat key-bind is also not working for me in msfs2024.
  • Starship on a Pimax Crystal Super - WOW - (and lod questions)

    Starship
    7
    0 Votes
    7 Posts
    364 Views
    M
    FYI Nick - SU6 fixed the LOD issues with the CDU etc with the Pimax crystal super and the Starship. Everything looks to be rendering great now
  • Starship Generator Switch Configuration in SPAD.neXt

    Starship
    4
    0 Votes
    4 Posts
    125 Views
    H
    Nick, I tried the following as you suggested. Switched ON Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Delay execution for 500 ms ;Pause execution momentarily to see each action happen Set LVAR:var GeneratorTrip L to 0 This functionally worked, but it doesn't display the switch being put up into the Reset position, and then back to the On position. What I ended up doing was the following. It puts the switch into the on position, momentarily into the Reset position, then "visually" back to the on position. Removing the delays after setting LVAR:var GeneratorReset L to 0 prevents me from "seeing" the switch actually turn back off and then back on. The first Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 leaves the switch in the off position for some reason (I don't know why), but the second Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 moves it back to the on position as desired. Then the Set LVAR:var GeneratorTrip L to 0 tells the system that the reset was done. I published a snippet online in SPAD for just this switch, so anybody else that ran into this issue can use this solution. I'm glad that I was finally able to get this working. Thanks for your help. Switched ON Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Delay execution for 500 ms Set LVAR:var GeneratorReset L to 1 ;Set the Left Generator switch to the RESET position Delay execution for 500 ms Set LVAR:var GeneratorReset L to 0 ;Return the Left Generator switch to the ON position (Actually turns it off) Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Set LVAR:var GeneratorTrip L to 0 ; Tells the system that the reset was done.[image: c9c170c7-1b24-45f5-a58c-be145747dbdc.jpg]