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  • 2024 Copilot/Passengers

    Commander 114
    11
    0 Votes
    11 Posts
    347 Views
    R
    For what it's worth, using the mod from fs.to which enables passengers, I haven't seen any untoward clipping issues. The scale looks fine as well.
  • Open Window at take off

    Commander 114
    3
    0 Votes
    3 Posts
    184 Views
    G
    LOL - Reason 1,673 to read the fine manual... Thank you, sir!
  • Bendix/ king KFC 150 autopilot

    Baron Professional
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    5 Posts
    172 Views
    L
    I found a command to enable FD. I also found a command to enable TEST, but when I press the button, the test only lasts for one second... Although in the cockpit, when I press the button, the TEST lasts for about 30 seconds. I used 1 (>L:var_AutopilotTest, bool). And I still haven't found the command for AP DN and AP UP buttons...
  • Narco DME UDI4

    Commander 114
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    8 Posts
    239 Views
    D
    Last problem solved too. Appeared to be a SpadNext issue.
  • Hobbs time

    Caravan Professional
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    7 Posts
    489 Views
    S
    My Hobbs meter is reset back to 12ish every time I fly. I am using the same livery every time. I read in a different topic that it might have something to do with the way Asobo calculates it. @Black-Square With the advanced state saving added in the Commander, do you think it would be possible to backport that to the hobbs meter in the Caravan?
  • Shake in VR

    Commander 114
    7
    0 Votes
    7 Posts
    194 Views
    D
    @Voxen Thanks for your help but the problem laid elsewhere. I don’t have FSRealistic installed.
  • STB not showing logos

    P3D & FSX Products
    1
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    1 Posts
    39 Views
    No one has replied
  • 1 Votes
    4 Posts
    185 Views
    V
    On this note though, is there an ETA for this release? It does make VFR flying via headings very challenging
  • State saving - hours

    Commander 114
    4
    0 Votes
    4 Posts
    137 Views
    G
    @Black-Square Did a quick search but must have missed it, sorry! I'll try some stuff and report back if I have any useful findings.
  • Commander Release

    Commander 114
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    0 Votes
    27 Posts
    1k Views
    WooliesW
    Flown the 114 quite a bit over the last 2 days. Just been doing some circuits in the TC at Nagasaki (RJFU) in the early morning sunshine. Oh my what a pleasure to fly. Many congrats @Black-Square such a great addition to our GA lives
  • First Flight issues and help with controls?

    Commander 114
    3
    0 Votes
    3 Posts
    127 Views
    A
    Hi Seb, thanks for your reply, I have downloaded Spad, but the only working bind for flaps still just rams them all the way down to full?
  • Awesome but .....

    Commander 114
    7
    0 Votes
    7 Posts
    515 Views
    C
    @Black-Square said in Awesome but .....: @cloudswimmer So glad you're enjoying it. I already have a number of new features and quality of life improvements for v1.1, so I hope you will enjoy it even more. Your textures are ready for you! Sorry that it has to go through JF Support. We lost the ability to upload files directly on this forum a while ago. I'll be looking for your ticket! Got em Nick! Thanks so much my friend! Hey I was doing my exterior walk around pre-flight this morning on the Commander, and as I looked into the front cowl area/engine openings like I do real world looking for birds nest or other critters/junk .. I was thinking you know .. it'd be pretty cool to have random stuff every once in a while block those openings and cause issues if you don't click and remove em. Ive never seen this before in a msfs addon plane that I can remember .. and Ive been at this now for decades. Just an idea .. it would help reinforce the importance of a thorough walk around for those real life new students who use the sim to augment their real world training. Just an idea Thanks again Nick, Chris
  • How’s performance?

    Commander 114
    6
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    6 Posts
    276 Views
    R
    I've also got excellent performance, very much on par with the Duke, Baron, Bo, TBM, etc.
  • Toe brake animation is incorrect

    Commander 114
    3
    0 Votes
    3 Posts
    133 Views
    M
    Yes this is known by Black Square. It was commented on here in this forum in the following thread: https://community.justflight.com/topic/11074/incorrect-rudder-pedal-animation-when-using-differential-brakes
  • BlackSquare KingAir Professional for MSFS2024

    Black Square Add-Ons
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    1 Votes
    52 Posts
    10k Views
    V
    @Matt_J25 Highly likely.
  • Electric Trim on Yoke

    Commander 114
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    6 Posts
    249 Views
    WooliesW
    Ok, had to delve in deeper and managed to code electric trim up and down using that code, thanks. So only works when correct power on. I guess the button animation is not possible due to the var type used?
  • DME // Hide Vintage / Brake animation

    Commander 114
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    4 Posts
    169 Views
    M
    Thanks for the heads-up directing me to the DME functionality of the RNAV, indeed this would make it a good reason to keep it in IRL. Meanwhile I found that it's pretty useful for reporting points in combination with the KLN90, which does not have them. SO right now, only a more modern transponder would be cool, something simple, but not yet simulated maybe.. TQ TTX2, or a Trig TT31, or [insert whatever option here].
  • KT76A Transponder State Saving

    Commander 114
    4
    1 Votes
    4 Posts
    126 Views
    WooliesW
    I pretty much always start on the ramp. I have tested - hot swapping to a TDS 750 and setting the transponder on there to ALT - hot swapping back to normal radios - set the transponder unit to SBY. Exit and reload aircraft it is back on ALT.
  • 0 Votes
    5 Posts
    153 Views
    Z
    Ok, thanks Nick. So it's a simulationwise limitation? I can live with it without a problem. One can fly RNAV with setting the heading bug manual or use RNAV as reference system. Just trying to understand the backgrounds.
  • How to change panel Colors on the 114?

    Commander 114
    2
    0 Votes
    2 Posts
    115 Views
    Black SquareB
    @comanche163 You can either select the textures you want from another livery, or you can point the new livery to one of the interior texture folders. Take a look at texture.cfg in one of my default liveries, and I think you will be able to copy it and figure out what to do. Let me know if I can help!