@MountainMen1167 Hello again. Apologies for the further delay. It was Thanksgiving weekend in the United States when most of us are traveling to visit family.
No, there is no tire pressure simulation, nor is it advertised.
Icing visuals are present on all my aircraft (though there are limitations with the simulator's rendering engine), and stall-spin behavior uses the most up-to-date parameters and CFD physics available in MSFS 2020 and 2024. Nothing has changed in those respects between v1.0 and v1.1.
Back to your previous message:
I really do appreciate your feedback. Like I said, it gives me a comprehensive roadmap of features I can improve with the engine simulation. To the best of my knowledge, we've ever banned anyone from this forum who wasn't clearly a spam bot, and it certainly wouldn't be at my behest. I think everyone deserves a voice, and I would never want one of my users to be turned away for their critiques. This the best possible way for me to know where to focus my efforts.
I hope you didn't think my response was curt or I took too much offense either. Your Reddit post said, "custom systems, as well as custom engine simulation, but I find no evidence of these items", implying that I had neither custom systems, nor custom engine simulation features of any kind. I'm sure you can imagine how I would not enjoy reading this inaccurate claim when I have spent years developing all the custom features in my aircraft.
For the engine simulation specifically, I am required to use the default engine simulation, at least to some extent, unless I inject all my physics from outside the simulation (as discussed in my previous message). Without completely decoupling my aircraft from the simulator and using it only for visuals, most custom features will always be a layer between the user and default simulation. Even the features you mention in your original post, like gravity effects, would realistically not entail simulating the effect of gravity on the fuel in each line, but an approximation used to mimic the behavior, fed back into the simulator's engine simulation.
As for the price, we think that it fairly represents the quality of the simulation and the effort required to create it, but I understand that is also in the eye of the beholder. When compared to other offerings, I let my users decide which features they are interested in (electrical, environmental, failures, tablet, pressurization, hot-swapping panel, turbochargers, multiple variants, aftermarket turboprop modifications). I'm sorry that you are not satisfied with my engine simulation, but I have done my best to ensure that the community is able to review my features and manuals before making their choice, including from independent reviewers.
If you are looking for a refund, we can discuss that with Just Flight. I'm not familiar with all their refund policies, but I'm sure someone here can explain them. We want happy users, and if you are not happy with the experience my aircraft offer, then that might be the best solution we can offer.