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Copilot and passengers not visible

Scheduled Pinned Locked Moved Starship
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  • Black SquareB Black Square

    @rinkerbuck said in Copilot and passengers not visible:

    only "native" 2024 aircraft work with the 2024 passengers.

    I don't believe that's true, but I can't swear to it.

    Independent control of interior copilot and passenger visibility by the aircraft developer is not possible like it was in 2020. Neither is fine-tuning their scale, rotation, or dynamic positioning, so I am severely limited with what I can do in 2024. I also can't use the 2020 avatars with a 2024 aircraft, which was my original hope. With the only option being a 2024 copilot and passengers with their legs sticking through the panel, floor, and seats, I opted to disable these options while waiting for these basic features to be supported in 2024.

    S Offline
    S Offline
    SebAvi
    wrote on last edited by
    #7

    @Black-Square last Carenado Cessna 206 for MSFS24 use MSFS24 default passengers very well and working good. So maybe door isn’t closed for Starship in the same way.

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    • R Offline
      R Offline
      RICMAND
      wrote last edited by
      #8

      Hi everyone, I don't know if this is an accepted rule on this forum, but I discovered a mod that fixes the problem of passenger visibility on Black Square planes (Starship, Bonanza, and Baron). If you approve, I can send you the link.

      hangar_101H 1 Reply Last reply
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      • R RICMAND

        Hi everyone, I don't know if this is an accepted rule on this forum, but I discovered a mod that fixes the problem of passenger visibility on Black Square planes (Starship, Bonanza, and Baron). If you approve, I can send you the link.

        hangar_101H Offline
        hangar_101H Offline
        hangar_101
        wrote last edited by
        #9

        @RICMAND Does it fix the issue with their legs clipping through the panel, floor, and seats?

        Hangar 101

        1 Reply Last reply
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        • R Offline
          R Offline
          RICMAND
          wrote last edited by
          #10

          No, it looks they are normal. There is also a video on Youtube that show how to use this mod

          hangar_101H 1 Reply Last reply
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          • R RICMAND

            No, it looks they are normal. There is also a video on Youtube that show how to use this mod

            hangar_101H Offline
            hangar_101H Offline
            hangar_101
            wrote last edited by
            #11

            @RICMAND could you share a picture of the Bonanza or any other BlackSquare aircraft showing the passengers?

            Hangar 101

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            • R Offline
              R Offline
              RICMAND
              wrote last edited by
              #12

              Yes, sure. But the mod is not mine. I discovered it through AI

              image.png

              hangar_101H 1 Reply Last reply
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              • R RICMAND

                Yes, sure. But the mod is not mine. I discovered it through AI

                image.png

                hangar_101H Offline
                hangar_101H Offline
                hangar_101
                wrote last edited by hangar_101
                #13

                Wow, that’s amazing! A dream come true.

                @Black-Square is it okay for @RICMAND to share the link for this mod?

                Hangar 101

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                • R Offline
                  R Offline
                  RICMAND
                  wrote last edited by RICMAND
                  #14

                  This is a video on YouTube that show how it works at 3rd minute: https://www.youtube.com/watch?v=Y1JnnJj9NzA

                  hangar_101H 1 Reply Last reply
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                  • R Offline
                    R Offline
                    RICMAND
                    wrote last edited by RICMAND
                    #15

                    Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

                    This is the link for Baron I use, but down the page there are also those for Bonanza, Duke and TBM

                    Q 1 Reply Last reply
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                    • R RICMAND

                      This is a video on YouTube that show how it works at 3rd minute: https://www.youtube.com/watch?v=Y1JnnJj9NzA

                      hangar_101H Offline
                      hangar_101H Offline
                      hangar_101
                      wrote last edited by
                      #16

                      @RICMAND Thank you!!

                      @Black-Square Any chance we could see something like this added in the next update, maybe as a new feature on the tablet?

                      Hangar 101

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                      • R Offline
                        R Offline
                        RICMAND
                        wrote last edited by
                        #17

                        Sorry, I shared the link without permission from Black Square (I misread the previous message). I hope it's okay.

                        1 Reply Last reply
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                        • hangar_101H Offline
                          hangar_101H Offline
                          hangar_101
                          wrote last edited by
                          #18

                          Just a quick note: the mod doesn’t fix the issue of the copilot’s legs clipping through the panel, but it does a great job adding the other passengers, which really boosts immersion. I guess a bit of clipping on the copilot’s leg is a small price to pay for the overall immersion this mod provides.

                          Hangar 101

                          Black SquareB 1 Reply Last reply
                          0
                          • hangar_101H hangar_101

                            Just a quick note: the mod doesn’t fix the issue of the copilot’s legs clipping through the panel, but it does a great job adding the other passengers, which really boosts immersion. I guess a bit of clipping on the copilot’s leg is a small price to pay for the overall immersion this mod provides.

                            Black SquareB Offline
                            Black SquareB Offline
                            Black Square
                            Black Square Developer
                            wrote last edited by
                            #19

                            @hangar_101 Indeed, it's not possible to fix that with the default character poses, unless Asobo gives us control over scaling and rotation again. I know that many of you see this as an acceptable compromise, but it's still a hard pill for me to swallow. I take great care to prevent any kind of unrealistic graphical clipping in my aircraft (like the tablet collision with the cockpit walls, which is programmed by hand), so it's very hard to endorse a copilot's knees through the instrument panel. This is also worse in some of my aircraft than others, yet it's a change that I would like to make across the fleet when I finally can.

                            As for sharing links to mods, that's exactly what this forum is for 🙂

                            S 1 Reply Last reply
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                            • Black SquareB Black Square

                              @hangar_101 Indeed, it's not possible to fix that with the default character poses, unless Asobo gives us control over scaling and rotation again. I know that many of you see this as an acceptable compromise, but it's still a hard pill for me to swallow. I take great care to prevent any kind of unrealistic graphical clipping in my aircraft (like the tablet collision with the cockpit walls, which is programmed by hand), so it's very hard to endorse a copilot's knees through the instrument panel. This is also worse in some of my aircraft than others, yet it's a change that I would like to make across the fleet when I finally can.

                              As for sharing links to mods, that's exactly what this forum is for 🙂

                              S Offline
                              S Offline
                              SebAvi
                              wrote last edited by
                              #20

                              Hello! It’s maybe the opportunity to add passengers configured by your EFB panel @Black-Square ?
                              As you see this mod give us first step and working. Only disadvantage it’s adding people through default efb.

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                              • R RICMAND

                                Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

                                This is the link for Baron I use, but down the page there are also those for Bonanza, Duke and TBM

                                Q Offline
                                Q Offline
                                qqwertzde
                                wrote last edited by
                                #21

                                @RICMAND said in Copilot and passengers not visible:

                                Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

                                I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.

                                However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.

                                One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
                                Peter

                                Black SquareB 1 Reply Last reply
                                0
                                • Q qqwertzde

                                  @RICMAND said in Copilot and passengers not visible:

                                  Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

                                  I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.

                                  However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.

                                  One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
                                  Peter

                                  Black SquareB Offline
                                  Black SquareB Offline
                                  Black Square
                                  Black Square Developer
                                  wrote last edited by
                                  #22

                                  @qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.

                                  Q 1 Reply Last reply
                                  2
                                  • Black SquareB Black Square

                                    @qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.

                                    Q Offline
                                    Q Offline
                                    qqwertzde
                                    wrote last edited by
                                    #23

                                    @Black-Square said in Copilot and passengers not visible:

                                    @qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards.

                                    Thanks for the feedback, I really appreciate it. Pity that we can't have pax in the Starship then.

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