Copilot and passengers not visible
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@rinkerbuck said in Copilot and passengers not visible:
only "native" 2024 aircraft work with the 2024 passengers.
I don't believe that's true, but I can't swear to it.
Independent control of interior copilot and passenger visibility by the aircraft developer is not possible like it was in 2020. Neither is fine-tuning their scale, rotation, or dynamic positioning, so I am severely limited with what I can do in 2024. I also can't use the 2020 avatars with a 2024 aircraft, which was my original hope. With the only option being a 2024 copilot and passengers with their legs sticking through the panel, floor, and seats, I opted to disable these options while waiting for these basic features to be supported in 2024.
@Black-Square last Carenado Cessna 206 for MSFS24 use MSFS24 default passengers very well and working good. So maybe door isn’t closed for Starship in the same way.
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Hi everyone, I don't know if this is an accepted rule on this forum, but I discovered a mod that fixes the problem of passenger visibility on Black Square planes (Starship, Bonanza, and Baron). If you approve, I can send you the link.
@RICMAND Does it fix the issue with their legs clipping through the panel, floor, and seats?
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No, it looks they are normal. There is also a video on Youtube that show how to use this mod
@RICMAND could you share a picture of the Bonanza or any other BlackSquare aircraft showing the passengers?
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Wow, that’s amazing! A dream come true.
@Black-Square is it okay for @RICMAND to share the link for this mod?
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This is a video on YouTube that show how it works at 3rd minute: https://www.youtube.com/watch?v=Y1JnnJj9NzA
@RICMAND Thank you!!
@Black-Square Any chance we could see something like this added in the next update, maybe as a new feature on the tablet?
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Just a quick note: the mod doesn’t fix the issue of the copilot’s legs clipping through the panel, but it does a great job adding the other passengers, which really boosts immersion. I guess a bit of clipping on the copilot’s leg is a small price to pay for the overall immersion this mod provides.
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Just a quick note: the mod doesn’t fix the issue of the copilot’s legs clipping through the panel, but it does a great job adding the other passengers, which really boosts immersion. I guess a bit of clipping on the copilot’s leg is a small price to pay for the overall immersion this mod provides.
@hangar_101 Indeed, it's not possible to fix that with the default character poses, unless Asobo gives us control over scaling and rotation again. I know that many of you see this as an acceptable compromise, but it's still a hard pill for me to swallow. I take great care to prevent any kind of unrealistic graphical clipping in my aircraft (like the tablet collision with the cockpit walls, which is programmed by hand), so it's very hard to endorse a copilot's knees through the instrument panel. This is also worse in some of my aircraft than others, yet it's a change that I would like to make across the fleet when I finally can.
As for sharing links to mods, that's exactly what this forum is for

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@hangar_101 Indeed, it's not possible to fix that with the default character poses, unless Asobo gives us control over scaling and rotation again. I know that many of you see this as an acceptable compromise, but it's still a hard pill for me to swallow. I take great care to prevent any kind of unrealistic graphical clipping in my aircraft (like the tablet collision with the cockpit walls, which is programmed by hand), so it's very hard to endorse a copilot's knees through the instrument panel. This is also worse in some of my aircraft than others, yet it's a change that I would like to make across the fleet when I finally can.
As for sharing links to mods, that's exactly what this forum is for

Hello! It’s maybe the opportunity to add passengers configured by your EFB panel @Black-Square ?
As you see this mod give us first step and working. Only disadvantage it’s adding people through default efb. -
Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024
This is the link for Baron I use, but down the page there are also those for Bonanza, Duke and TBM
@RICMAND said in Copilot and passengers not visible:
Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024
I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.
However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.
One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
Peter -
@RICMAND said in Copilot and passengers not visible:
Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024
I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.
However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.
One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
Peter@qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.
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@qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.
@Black-Square said in Copilot and passengers not visible:
@qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards.
Thanks for the feedback, I really appreciate it. Pity that we can't have pax in the Starship then.
