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Duke (Piston + Turbine) LVAR for MobiFlight

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • C Offline
    C Offline
    Captain_J
    wrote on last edited by
    #47

    Also, just wondering if there is an LVAR to switch on/off the CO PILOT (other than just via the tablet)?

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote on last edited by
      #48

      L:BKSQ_ShowCopilotInterior

      I'm glad you got the altitude alteter working. I will have to think about why it works with that configuration to see if I have any further suggestions for you.

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      • C Offline
        C Offline
        Captain_J
        wrote on last edited by
        #49

        All good, as always, I appreciate your support, thanks.

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        • C Offline
          C Offline
          Captain_J
          wrote on last edited by
          #50

          I'm encountering an issue where I've assigned the K:AP_PITCH_LEVELER_ON to my personal VS AP button (to switch to ATT mode), however when I do that GA lights up instead on the AP panel. Is there an error here in that VAR?

          Also I don't understand how/why there is a AP GO-AROUND MODE (AUTO THROTTLE to GA), because I didn't think the Duke had any kind of auto throttle?

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          • Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote on last edited by
            #51

            K:AP_PITCH_LEVELER_ON should do the trick, but it's possible that pressing it a second time in some circumstances could result in what you're seeing. Unfortunately, the MSFS variable to detect when go-around mode is activated is broken, so I've had to do some of my own process of elimination for the GA indicator. Looking at my code, I can see many questions I could ask in an attempt to get to the bottom of this, but let me start here: Is the pitch control mode working when you adjust the target pitch with L:var_AP_PitchKnob?

            The Duke has no auto throttle, but the go-around mode can be used to position the flight director at 8° nose up with wings level for initial climb out.

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            • C Offline
              C Offline
              Captain_J
              wrote on last edited by
              #52

              Yes, when in ATT mode, that coding works perfectly for pitch control.

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              • E Offline
                E Offline
                exorbit
                wrote on last edited by
                #53
                This post is deleted!
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                • Black SquareB Black Square

                  No problem!

                  You can either use the native magneto events, such as "K:MAGNETO1_OFF", "K:MAGNETO1_LEFT", "K:MAGNETO1_RIGHT", "K:MAGNETO1_BOTH", "K:MAGNETO1_START" (there are more for different purposes)...

                  ...or you can use "L:BKSQ_IgnitionPosition_1", which runs from 0-5. 5 is used for holding the start position without automatic return to both.

                  T Offline
                  T Offline
                  Tailhook
                  wrote on last edited by
                  #54

                  @Black-Square Bumping this thread because this is wrong and because the cockpit XML for piston duke needs fixing.

                  I've been trying to get both engines started through SimConnect for 4 hours. That is until I realized the cockpit XML is different for each engine mag switch. When using the behaviors variable list, "BKSQ_IgnitionPosition_1/2" is only writable 0-3. Setting it to 4 auto-reverts back to 3 and setting it to 5 does nothing but animate it to START while starting nothing.

                  i finally managed to start the left engine with A:GENERAL ENG STARTER:1 and K:SET_STARTER1_HELD. And start the right engine with A:GENERAL ENG STARTER:2 and K:MAGNETO2_START. Nothing else worked for me. I tried all the SimConnect magneto and starter set/toggle events and achieved nothing. The prop would just twitch or do nothing at all. The plane appears to require the usage of A:GENERAL ENG STARTER:x and doesn't respond to standalone K events.

                  Please correct this section:
                  1.png 2.png

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                  • T Offline
                    T Offline
                    Tailhook
                    wrote last edited by
                    #55

                    (see above post)

                    You did the exact same thing on the Baron professional. Please correct them so both mag switches are similar. Change MAG1 to K:SET_STARTER1_HELD.

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                    • J Offline
                      J Offline
                      jmarkows
                      wrote last edited by
                      #56

                      Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

                      Black SquareB 1 Reply Last reply
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                      • J jmarkows

                        Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

                        Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #57

                        @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

                        T 1 Reply Last reply
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                        • Black SquareB Black Square

                          @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

                          T Offline
                          T Offline
                          Tailhook
                          wrote last edited by
                          #58

                          @Black-Square I'm open to testing anything prior to release.

                          Black SquareB 1 Reply Last reply
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                          • T Tailhook

                            @Black-Square I'm open to testing anything prior to release.

                            Black SquareB Offline
                            Black SquareB Offline
                            Black Square
                            Black Square Developer
                            wrote last edited by
                            #59

                            @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

                            Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                            Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

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                            • Black SquareB Black Square

                              @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

                              Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                              Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                              T Offline
                              T Offline
                              Tailhook
                              wrote last edited by
                              #60

                              @Black-Square

                              Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                              Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                              Tried this (3 lines, both mags), no difference. The mags won't go into START now at all. Still need to use the two different event's I posted above to get any action out of both L/R starters.

                              Black SquareB 1 Reply Last reply
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                              • T Tailhook

                                @Black-Square

                                Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                                Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                                Tried this (3 lines, both mags), no difference. The mags won't go into START now at all. Still need to use the two different event's I posted above to get any action out of both L/R starters.

                                Black SquareB Offline
                                Black SquareB Offline
                                Black Square
                                Black Square Developer
                                wrote last edited by
                                #61

                                @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                                T J 2 Replies Last reply
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                                • Black SquareB Black Square

                                  @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                                  T Offline
                                  T Offline
                                  Tailhook
                                  wrote last edited by
                                  #62

                                  @Black-Square Lines 5256 and 5298 were the '3rd' for each. ¯_(ツ)_/¯

                                  I reverted those lines and tested again. Setting ignition to 5 does crank the starter now. But this change is not realistic because the knob only counts to 0-4 when using mouse.

                                  Instead, I replaced:
                                  (A:GENERAL ENG STARTER:1, bool) if{ 0 (>A:GENERAL ENG STARTER:1, bool) }
                                  with
                                  (A:GENERAL ENG STARTER:1, bool) if{ 0 (>K:STARTER1_SET) }

                                  and

                                  (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:SET_STARTER2_HELD) }
                                  with
                                  (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:STARTER2_SET) }

                                  NOW the magneto switches go to START when in position 4, like they should.

                                  Black SquareB 2 Replies Last reply
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                                  • Black SquareB Black Square

                                    @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                                    J Offline
                                    J Offline
                                    jmarkows
                                    wrote last edited by
                                    #63

                                    @Black-Square said in Duke (Piston + Turbine) LVAR for MobiFlight:

                                    @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                                    So when the patch comes out, or we put the fix in manually, we should skip a value of 4?

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                                    • T Tailhook

                                      @Black-Square Lines 5256 and 5298 were the '3rd' for each. ¯_(ツ)_/¯

                                      I reverted those lines and tested again. Setting ignition to 5 does crank the starter now. But this change is not realistic because the knob only counts to 0-4 when using mouse.

                                      Instead, I replaced:
                                      (A:GENERAL ENG STARTER:1, bool) if{ 0 (>A:GENERAL ENG STARTER:1, bool) }
                                      with
                                      (A:GENERAL ENG STARTER:1, bool) if{ 0 (>K:STARTER1_SET) }

                                      and

                                      (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:SET_STARTER2_HELD) }
                                      with
                                      (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:STARTER2_SET) }

                                      NOW the magneto switches go to START when in position 4, like they should.

                                      Black SquareB Offline
                                      Black SquareB Offline
                                      Black Square
                                      Black Square Developer
                                      wrote last edited by
                                      #64

                                      @Tailhook said in Duke (Piston + Turbine) LVAR for MobiFlight:

                                      But this change is not realistic because the knob only counts to 0-4 when using mouse.

                                      I'm sorry if I'm missing something, but how is setting a value of 5 to get what you want "unrealistic", just because that's not what happens when you use your mouse?

                                      T 1 Reply Last reply
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                                      • Black SquareB Black Square

                                        @Tailhook said in Duke (Piston + Turbine) LVAR for MobiFlight:

                                        But this change is not realistic because the knob only counts to 0-4 when using mouse.

                                        I'm sorry if I'm missing something, but how is setting a value of 5 to get what you want "unrealistic", just because that's not what happens when you use your mouse?

                                        T Offline
                                        T Offline
                                        Tailhook
                                        wrote last edited by
                                        #65

                                        @Black-Square Because manually manipulating the starter variable through devmode by forcing an abnormal value just to achieve a desired effect is not realistic. Everyone using external hardware or software with the Duke, Baron, and Bonanza are currently suffering from this issue. I provided the fix for simconnect to get both engines started externally, and the animation now works correctly when setting the Lvar and starter event simultaneously.

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                                        • Black SquareB Offline
                                          Black SquareB Offline
                                          Black Square
                                          Black Square Developer
                                          wrote last edited by
                                          #66

                                          Please bear with me again, because I want to make the correct decision for everyone here. Can you explain how setting an L:Var and the correct starter event simultaneously is more desirable than just setting one L:Var? There's nothing "abnormal" about the value five. It just allows us to bypass the spring return of the four position in code.

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