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Duke (Piston + Turbine) LVAR for MobiFlight

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • Black SquareB Offline
    Black SquareB Offline
    Black Square
    Black Square Developer
    wrote on last edited by
    #51

    K:AP_PITCH_LEVELER_ON should do the trick, but it's possible that pressing it a second time in some circumstances could result in what you're seeing. Unfortunately, the MSFS variable to detect when go-around mode is activated is broken, so I've had to do some of my own process of elimination for the GA indicator. Looking at my code, I can see many questions I could ask in an attempt to get to the bottom of this, but let me start here: Is the pitch control mode working when you adjust the target pitch with L:var_AP_PitchKnob?

    The Duke has no auto throttle, but the go-around mode can be used to position the flight director at 8° nose up with wings level for initial climb out.

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    • C Offline
      C Offline
      Captain_J
      wrote on last edited by
      #52

      Yes, when in ATT mode, that coding works perfectly for pitch control.

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      • E Offline
        E Offline
        exorbit
        wrote on last edited by
        #53
        This post is deleted!
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        • Black SquareB Black Square

          No problem!

          You can either use the native magneto events, such as "K:MAGNETO1_OFF", "K:MAGNETO1_LEFT", "K:MAGNETO1_RIGHT", "K:MAGNETO1_BOTH", "K:MAGNETO1_START" (there are more for different purposes)...

          ...or you can use "L:BKSQ_IgnitionPosition_1", which runs from 0-5. 5 is used for holding the start position without automatic return to both.

          T Offline
          T Offline
          Tailhook
          wrote on last edited by
          #54

          @Black-Square Bumping this thread because this is wrong and because the cockpit XML for piston duke needs fixing.

          I've been trying to get both engines started through SimConnect for 4 hours. That is until I realized the cockpit XML is different for each engine mag switch. When using the behaviors variable list, "BKSQ_IgnitionPosition_1/2" is only writable 0-3. Setting it to 4 auto-reverts back to 3 and setting it to 5 does nothing but animate it to START while starting nothing.

          i finally managed to start the left engine with A:GENERAL ENG STARTER:1 and K:SET_STARTER1_HELD. And start the right engine with A:GENERAL ENG STARTER:2 and K:MAGNETO2_START. Nothing else worked for me. I tried all the SimConnect magneto and starter set/toggle events and achieved nothing. The prop would just twitch or do nothing at all. The plane appears to require the usage of A:GENERAL ENG STARTER:x and doesn't respond to standalone K events.

          Please correct this section:
          1.png 2.png

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          • T Offline
            T Offline
            Tailhook
            wrote last edited by
            #55

            (see above post)

            You did the exact same thing on the Baron professional. Please correct them so both mag switches are similar. Change MAG1 to K:SET_STARTER1_HELD.

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            • J Offline
              J Offline
              jmarkows
              wrote last edited by
              #56

              Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

              Black SquareB 1 Reply Last reply
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              • J jmarkows

                Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote last edited by
                #57

                @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

                T 1 Reply Last reply
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                • Black SquareB Black Square

                  @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

                  T Offline
                  T Offline
                  Tailhook
                  wrote last edited by
                  #58

                  @Black-Square I'm open to testing anything prior to release.

                  Black SquareB 1 Reply Last reply
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                  • T Tailhook

                    @Black-Square I'm open to testing anything prior to release.

                    Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #59

                    @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

                    Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                    Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                    T 1 Reply Last reply
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                    • Black SquareB Black Square

                      @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

                      Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                      Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                      T Offline
                      T Offline
                      Tailhook
                      wrote last edited by
                      #60

                      @Black-Square

                      Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                      Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                      Tried this (3 lines, both mags), no difference. The mags won't go into START now at all. Still need to use the two different event's I posted above to get any action out of both L/R starters.

                      Black SquareB 1 Reply Last reply
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                      • T Tailhook

                        @Black-Square

                        Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                        Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                        Tried this (3 lines, both mags), no difference. The mags won't go into START now at all. Still need to use the two different event's I posted above to get any action out of both L/R starters.

                        Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #61

                        @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                        T J 2 Replies Last reply
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                        • Black SquareB Black Square

                          @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                          T Offline
                          T Offline
                          Tailhook
                          wrote last edited by
                          #62

                          @Black-Square Lines 5256 and 5298 were the '3rd' for each. ¯_(ツ)_/¯

                          I reverted those lines and tested again. Setting ignition to 5 does crank the starter now. But this change is not realistic because the knob only counts to 0-4 when using mouse.

                          Instead, I replaced:
                          (A:GENERAL ENG STARTER:1, bool) if{ 0 (>A:GENERAL ENG STARTER:1, bool) }
                          with
                          (A:GENERAL ENG STARTER:1, bool) if{ 0 (>K:STARTER1_SET) }

                          and

                          (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:SET_STARTER2_HELD) }
                          with
                          (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:STARTER2_SET) }

                          NOW the magneto switches go to START when in position 4, like they should.

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                          • Black SquareB Black Square

                            @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                            J Offline
                            J Offline
                            jmarkows
                            wrote last edited by
                            #63

                            @Black-Square said in Duke (Piston + Turbine) LVAR for MobiFlight:

                            @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                            So when the patch comes out, or we put the fix in manually, we should skip a value of 4?

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