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  6. Duke (Piston + Turbine) LVAR for MobiFlight

Duke (Piston + Turbine) LVAR for MobiFlight

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • C Offline
    C Offline
    Captain_J
    wrote on last edited by
    #50

    I'm encountering an issue where I've assigned the K:AP_PITCH_LEVELER_ON to my personal VS AP button (to switch to ATT mode), however when I do that GA lights up instead on the AP panel. Is there an error here in that VAR?

    Also I don't understand how/why there is a AP GO-AROUND MODE (AUTO THROTTLE to GA), because I didn't think the Duke had any kind of auto throttle?

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote on last edited by
      #51

      K:AP_PITCH_LEVELER_ON should do the trick, but it's possible that pressing it a second time in some circumstances could result in what you're seeing. Unfortunately, the MSFS variable to detect when go-around mode is activated is broken, so I've had to do some of my own process of elimination for the GA indicator. Looking at my code, I can see many questions I could ask in an attempt to get to the bottom of this, but let me start here: Is the pitch control mode working when you adjust the target pitch with L:var_AP_PitchKnob?

      The Duke has no auto throttle, but the go-around mode can be used to position the flight director at 8° nose up with wings level for initial climb out.

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      • C Offline
        C Offline
        Captain_J
        wrote on last edited by
        #52

        Yes, when in ATT mode, that coding works perfectly for pitch control.

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        • E Offline
          E Offline
          exorbit
          wrote on last edited by
          #53
          This post is deleted!
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          • Black SquareB Black Square

            No problem!

            You can either use the native magneto events, such as "K:MAGNETO1_OFF", "K:MAGNETO1_LEFT", "K:MAGNETO1_RIGHT", "K:MAGNETO1_BOTH", "K:MAGNETO1_START" (there are more for different purposes)...

            ...or you can use "L:BKSQ_IgnitionPosition_1", which runs from 0-5. 5 is used for holding the start position without automatic return to both.

            T Offline
            T Offline
            Tailhook
            wrote on last edited by
            #54

            @Black-Square Bumping this thread because this is wrong and because the cockpit XML for piston duke needs fixing.

            I've been trying to get both engines started through SimConnect for 4 hours. That is until I realized the cockpit XML is different for each engine mag switch. When using the behaviors variable list, "BKSQ_IgnitionPosition_1/2" is only writable 0-3. Setting it to 4 auto-reverts back to 3 and setting it to 5 does nothing but animate it to START while starting nothing.

            i finally managed to start the left engine with A:GENERAL ENG STARTER:1 and K:SET_STARTER1_HELD. And start the right engine with A:GENERAL ENG STARTER:2 and K:MAGNETO2_START. Nothing else worked for me. I tried all the SimConnect magneto and starter set/toggle events and achieved nothing. The prop would just twitch or do nothing at all. The plane appears to require the usage of A:GENERAL ENG STARTER:x and doesn't respond to standalone K events.

            Please correct this section:
            1.png 2.png

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            • T Offline
              T Offline
              Tailhook
              wrote last edited by
              #55

              (see above post)

              You did the exact same thing on the Baron professional. Please correct them so both mag switches are similar. Change MAG1 to K:SET_STARTER1_HELD.

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              • J Offline
                J Offline
                jmarkows
                wrote last edited by
                #56

                Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

                Black SquareB 1 Reply Last reply
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                • J jmarkows

                  Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #57

                  @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

                  T 1 Reply Last reply
                  1
                  • Black SquareB Black Square

                    @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

                    T Offline
                    T Offline
                    Tailhook
                    wrote last edited by
                    #58

                    @Black-Square I'm open to testing anything prior to release.

                    Black SquareB 1 Reply Last reply
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                    • T Tailhook

                      @Black-Square I'm open to testing anything prior to release.

                      Black SquareB Offline
                      Black SquareB Offline
                      Black Square
                      Black Square Developer
                      wrote last edited by
                      #59

                      @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

                      Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                      Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

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