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Duke (Piston + Turbine) LVAR for MobiFlight

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • Black SquareB Black Square

    No problem!

    You can either use the native magneto events, such as "K:MAGNETO1_OFF", "K:MAGNETO1_LEFT", "K:MAGNETO1_RIGHT", "K:MAGNETO1_BOTH", "K:MAGNETO1_START" (there are more for different purposes)...

    ...or you can use "L:BKSQ_IgnitionPosition_1", which runs from 0-5. 5 is used for holding the start position without automatic return to both.

    T Offline
    T Offline
    Tailhook
    wrote on last edited by
    #54

    @Black-Square Bumping this thread because this is wrong and because the cockpit XML for piston duke needs fixing.

    I've been trying to get both engines started through SimConnect for 4 hours. That is until I realized the cockpit XML is different for each engine mag switch. When using the behaviors variable list, "BKSQ_IgnitionPosition_1/2" is only writable 0-3. Setting it to 4 auto-reverts back to 3 and setting it to 5 does nothing but animate it to START while starting nothing.

    i finally managed to start the left engine with A:GENERAL ENG STARTER:1 and K:SET_STARTER1_HELD. And start the right engine with A:GENERAL ENG STARTER:2 and K:MAGNETO2_START. Nothing else worked for me. I tried all the SimConnect magneto and starter set/toggle events and achieved nothing. The prop would just twitch or do nothing at all. The plane appears to require the usage of A:GENERAL ENG STARTER:x and doesn't respond to standalone K events.

    Please correct this section:
    1.png 2.png

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    • T Offline
      T Offline
      Tailhook
      wrote last edited by
      #55

      (see above post)

      You did the exact same thing on the Baron professional. Please correct them so both mag switches are similar. Change MAG1 to K:SET_STARTER1_HELD.

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      • J Offline
        J Offline
        jmarkows
        wrote last edited by
        #56

        Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

        Black SquareB 1 Reply Last reply
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        • J jmarkows

          Had a similar issue in the Bonanza regarding the Ignition Position not working right for positions 4 and 5. Nick has fixed it for a patch next week, hopefully the same fix can be applied to previous aircraft.

          Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote last edited by
          #57

          @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

          T 1 Reply Last reply
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          • Black SquareB Black Square

            @jmarkows Yes, that change should solve any issues here too, with the 5 position now working as a start position with no spring return.

            T Offline
            T Offline
            Tailhook
            wrote last edited by
            #58

            @Black-Square I'm open to testing anything prior to release.

            Black SquareB 1 Reply Last reply
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            • T Tailhook

              @Black-Square I'm open to testing anything prior to release.

              Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #59

              @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

              Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
              Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

              T 1 Reply Last reply
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              • Black SquareB Black Square

                @Tailhook Thanks for volunteering! Believe it or not, it should be as simple as doing the following find-and-replace on the main behaviors XML, and of course for BKSQ_IgnitionPosition_2, as well.

                Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                T Offline
                T Offline
                Tailhook
                wrote last edited by
                #60

                @Black-Square

                Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                Tried this (3 lines, both mags), no difference. The mags won't go into START now at all. Still need to use the two different event's I posted above to get any action out of both L/R starters.

                Black SquareB 1 Reply Last reply
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                • T Tailhook

                  @Black-Square

                  Find: (L:BKSQ_IgnitionPosition_1, number) 4 ==
                  Replace: (L:BKSQ_IgnitionPosition_1, number) 4 >=

                  Tried this (3 lines, both mags), no difference. The mags won't go into START now at all. Still need to use the two different event's I posted above to get any action out of both L/R starters.

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #61

                  @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                  T J 2 Replies Last reply
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                  • Black SquareB Black Square

                    @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                    T Offline
                    T Offline
                    Tailhook
                    wrote last edited by
                    #62

                    @Black-Square Lines 5256 and 5298 were the '3rd' for each. ¯_(ツ)_/¯

                    I reverted those lines and tested again. Setting ignition to 5 does crank the starter now. But this change is not realistic because the knob only counts to 0-4 when using mouse.

                    Instead, I replaced:
                    (A:GENERAL ENG STARTER:1, bool) if{ 0 (>A:GENERAL ENG STARTER:1, bool) }
                    with
                    (A:GENERAL ENG STARTER:1, bool) if{ 0 (>K:STARTER1_SET) }

                    and

                    (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:SET_STARTER2_HELD) }
                    with
                    (A:GENERAL ENG STARTER:2, bool) if{ 0 (>K:STARTER2_SET) }

                    NOW the magneto switches go to START when in position 4, like they should.

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                    • Black SquareB Black Square

                      @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                      J Offline
                      J Offline
                      jmarkows
                      wrote last edited by
                      #63

                      @Black-Square said in Duke (Piston + Turbine) LVAR for MobiFlight:

                      @Tailhook Three lines? I only see two. Also, when you say you tried it, do you mean that you tried your previous homebrew solution, or you tried incrementing/decrementing L:BKSQ_IgnitionPosition_1 0 -> 1 -> 2 -> 3 -> 5?

                      So when the patch comes out, or we put the fix in manually, we should skip a value of 4?

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