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Possible GTN650 integration?

Scheduled Pinned Locked Moved Starship
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  • Black SquareB Offline
    Black SquareB Offline
    Black Square
    Black Square Developer
    wrote last edited by
    #24

    You can fix the electrical problem by adding the following lines of code to Starship_Interior.XML, after 0 (>L:var_ManualExtensionHandleFailure, bool)

    @GpsCircuit(>L:TDSGTNXI650U1_ElectricalCircuit, number)
    @GpsCircuit(>L:TDSGTNXI650U2_ElectricalCircuit, number)
    

    HOWEVER: I still suspect the unit will not know when to turn on and off, or when to control the autopilot without some more code changes. You're welcome to have fun for the time being, but please be aware that you are changing things that were never meant to be changed in Starship if you have crazy autopilot problems.

    M 1 Reply Last reply
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    • Black SquareB Black Square

      You can fix the electrical problem by adding the following lines of code to Starship_Interior.XML, after 0 (>L:var_ManualExtensionHandleFailure, bool)

      @GpsCircuit(>L:TDSGTNXI650U1_ElectricalCircuit, number)
      @GpsCircuit(>L:TDSGTNXI650U2_ElectricalCircuit, number)
      

      HOWEVER: I still suspect the unit will not know when to turn on and off, or when to control the autopilot without some more code changes. You're welcome to have fun for the time being, but please be aware that you are changing things that were never meant to be changed in Starship if you have crazy autopilot problems.

      M Offline
      M Offline
      MarkS
      wrote last edited by
      #25

      @Black-Square the lvars you provided look to be for the TDS GTN unit, I'm using the PMS50 GTN. Since the PMS requires AVIONICS MASTER SWITCH for power, it seems reasonable to have that switch track the value of var_AvionicsCoPilotSwitch so that it powers with the copilot avionics like the GNS does, something like this (RPN is not my strongest language) in the interior xml:

      (L:var_AvionicsCoPilotSwitch, bool) (A:AVIONICS MASTER SWITCH, bool) != if{ 
         (L:var_AvionicsCoPilotSwitch, bool) (>K:AVIONICS_MASTER_SET)
      }
      

      I've done several flights to test the interaction with the autopilot. No issues so far with power or switching between FMS and GNS. Is there a particular scenario where you think things could go sideways?

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      • Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote last edited by
        #26

        Ah. You should be able to solve that too by adding these sections to all the panel.XML's. I might not have that 100% correct, but give it a try.

        	<Instrument>
        		<Name>GTN650_INT</Name>
        		<ComIndex>1</ComIndex>
        		<NavIndex>1</NavIndex>
        		<Electric>
        			<Simvar name="CIRCUIT ON:135" unit="Boolean"/>
        		</Electric>
        	</Instrument>
        
        	<Instrument>
        		<Name>GTN650_INT</Name>
        		<ComIndex>2</ComIndex>
        		<NavIndex>2</NavIndex>
        		<Electric>
        			<Simvar name="CIRCUIT ON:135" unit="Boolean"/>
        		</Electric>
        	</Instrument>
        

        I will also try to fix the "avionics switch" problem. I've fixed that in other aircraft, but I guess it never made it to Starship. Often, hardware will still fight with those events.

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        • M Offline
          M Offline
          MarkS
          wrote last edited by
          #27

          I added those sections to the panel.xmls but then something was preventing livery selection (weird), so I took them out. On the plus side, the code snippet to have the avionics master track the copilot avionics switch works, so the GTN power behaves the same as the GNS.

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          • Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote last edited by
            #28

            I'll have the avionics switch fixed for you in the next update too. Did you rebuild the Layout.json after making those changes, if you're testing in MSFS 2024? That might have caused the livery problem.

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            • D Online
              D Online
              Dingle
              wrote last edited by
              #29

              Did you observe a loss of the flight plan when the Power goes off and on aswell as in the GNS430?

              S 1 Reply Last reply
              0
              • M Offline
                M Offline
                MarkS
                wrote last edited by
                #30

                @Black-Square I did rebuild the layout file. I'll hold off on publishing this until after your update, so we don't inadvertently step on each other's work.

                @Dingle no loss of flight plan in the GTN on power cycle or switching between FMS/GNS.

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                • D Dingle

                  Did you observe a loss of the flight plan when the Power goes off and on aswell as in the GNS430?

                  S Offline
                  S Offline
                  steveonatorer
                  wrote last edited by
                  #31

                  @Dingle
                  @Black-Square

                  I have the same issue with the standard GNS. I wanted to try to utilize a hybrid system, switching to the GNS for RNAVS, but whenever I change the fd source to GNS it restarts and deletes all the inputs. Please let me know if you found a solution to this! Otherwise phenomenal aircraft!

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                  • D Online
                    D Online
                    Dingle
                    wrote last edited by
                    #32

                    @steveonatorer I don't have a solution, nor an idea if it can be fixed. But it would be very cool of it kept the input.

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                    • M Offline
                      M Offline
                      MarkS
                      wrote last edited by MarkS
                      #33

                      The GTN650 mod is working well in Starship version 1.1 in both 2020 and 2024. Barring any issues, it will be released on flightsim.to following FSExpo on Monday 30 June.

                      I don't have image posting privileges but here's a link to a preview pic: https://i.postimg.cc/xTgfRpJq/Starship-GTN650.png

                      You will also need to have the following folders installed in your Community folder:

                      • PMS50 GTN750: "pms50-instrument-gtn750" from https://pms50.com/msfs/
                      • JayDee's GTN750 mod: "ZZZ JD 00 GTN750 MAIN MOD 2.3 - PMS FIX" from  https://flightsim.to/file/13415/jds-gtn750-on-gns530-mod
                      RhinozherousR 1 Reply Last reply
                      3
                      • J Offline
                        J Offline
                        Jan Nek
                        wrote last edited by
                        #34

                        Cool, thank you.

                        Regards Janek

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                        0
                        • S Online
                          S Online
                          SebAvi
                          wrote last edited by
                          #35

                          Hello, next will be perfect with TDS650 integration if it is possible please

                          M 1 Reply Last reply
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                          • S SebAvi

                            Hello, next will be perfect with TDS650 integration if it is possible please

                            M Offline
                            M Offline
                            MarkS
                            wrote last edited by
                            #36

                            @SebAvi sorry, I don't own the TDS unit, someone else will have to take that on.

                            S 1 Reply Last reply
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                            • M MarkS

                              The GTN650 mod is working well in Starship version 1.1 in both 2020 and 2024. Barring any issues, it will be released on flightsim.to following FSExpo on Monday 30 June.

                              I don't have image posting privileges but here's a link to a preview pic: https://i.postimg.cc/xTgfRpJq/Starship-GTN650.png

                              You will also need to have the following folders installed in your Community folder:

                              • PMS50 GTN750: "pms50-instrument-gtn750" from https://pms50.com/msfs/
                              • JayDee's GTN750 mod: "ZZZ JD 00 GTN750 MAIN MOD 2.3 - PMS FIX" from  https://flightsim.to/file/13415/jds-gtn750-on-gns530-mod
                              RhinozherousR Offline
                              RhinozherousR Offline
                              Rhinozherous
                              wrote last edited by
                              #37

                              @MarkS You are my Hero! I was already at the point of despair because it seems I just hate the WT GNS430 😁 (it is the first time I really had to deal with it). Cant wait for the release! Do you need a tester?

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                              • M MarkS

                                @SebAvi sorry, I don't own the TDS unit, someone else will have to take that on.

                                S Online
                                S Online
                                SebAvi
                                wrote last edited by
                                #38

                                @MarkS thanks for info, for me defauld 430 is so bugged that alternatives will be great to have

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                                1
                                • M Offline
                                  M Offline
                                  MarkS
                                  wrote last edited by
                                  #39

                                  Drat, I spoke too soon. I've hit a snag, and it could be a show stopper. The GTN looks great but it won't couple to the autopilot in anything other than HDG mode. In NAV or APPR it just flies in circles. Investigating.

                                  RhinozherousR D 2 Replies Last reply
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                                  • M MarkS

                                    Drat, I spoke too soon. I've hit a snag, and it could be a show stopper. The GTN looks great but it won't couple to the autopilot in anything other than HDG mode. In NAV or APPR it just flies in circles. Investigating.

                                    RhinozherousR Offline
                                    RhinozherousR Offline
                                    Rhinozherous
                                    wrote last edited by
                                    #40

                                    @MarkS said in Possible GTN650 integration?:

                                    Drat, I spoke too soon. I've hit a snag, and it could be a show stopper. The GTN looks great but it won't couple to the autopilot in anything other than HDG mode. In NAV or APPR it just flies in circles. Investigating.

                                    This sounds bad. I hope the problem is not that severe as it sounds. Wish you all the best!

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                                    • M MarkS

                                      Drat, I spoke too soon. I've hit a snag, and it could be a show stopper. The GTN looks great but it won't couple to the autopilot in anything other than HDG mode. In NAV or APPR it just flies in circles. Investigating.

                                      D Online
                                      D Online
                                      Dingle
                                      wrote last edited by Dingle
                                      #41

                                      @MarkS said in Possible GTN650 integration?:

                                      Drat, I spoke too soon. I've hit a snag, and it could be a show stopper. > The GTN looks great but it won't couple to the autopilot in anything other than HDG mode. In NAV or APPR it just flies in circles. Investigating.

                                      That's what happened to me when I was hotswapping the GTN in the Dukes. Maybe that helps you.

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                                      • D Online
                                        D Online
                                        Dingle
                                        wrote last edited by Dingle
                                        #42

                                        @MarkS Would you be able to summerize the steps you did to get you so far? I would really like to play with that stuff too and do not really know where to start. I looked at JayDees mod and I got it to work that in the virtual file tree the panel.cfgs are overloaded, but it kept showing the GNS430. Can you point me at what i am missing?

                                        That is what I put in the mod panel.cfg:

                                        [VCockpit16]
                                        size_mm                = 960,702
                                        pixel_size            = 960,702
                                        texture                = GNS530
                                        htmlgauge00=NavSystems/JD_GTN650_GNS430/JD_GTN650_GNS430.html?index=1, 		0, 0, 960,702
                                        
                                        [VCockpit17]
                                        size_mm                = 960,702
                                        pixel_size            = 960,702
                                        texture                = GNS530
                                        htmlgauge00=NavSystems/JD_GTN650_GNS430/JD_GTN650_GNS430.html?index=1, 		0, 0, 960,702
                                        

                                        Probably I am missing some important steps.

                                        Cheers

                                        M 1 Reply Last reply
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                                        • D Dingle

                                          @MarkS Would you be able to summerize the steps you did to get you so far? I would really like to play with that stuff too and do not really know where to start. I looked at JayDees mod and I got it to work that in the virtual file tree the panel.cfgs are overloaded, but it kept showing the GNS430. Can you point me at what i am missing?

                                          That is what I put in the mod panel.cfg:

                                          [VCockpit16]
                                          size_mm                = 960,702
                                          pixel_size            = 960,702
                                          texture                = GNS530
                                          htmlgauge00=NavSystems/JD_GTN650_GNS430/JD_GTN650_GNS430.html?index=1, 		0, 0, 960,702
                                          
                                          [VCockpit17]
                                          size_mm                = 960,702
                                          pixel_size            = 960,702
                                          texture                = GNS530
                                          htmlgauge00=NavSystems/JD_GTN650_GNS430/JD_GTN650_GNS430.html?index=1, 		0, 0, 960,702
                                          

                                          Probably I am missing some important steps.

                                          Cheers

                                          M Offline
                                          M Offline
                                          MarkS
                                          wrote last edited by MarkS
                                          #43

                                          @Dingle you need to keep the original texture names, as below. The dimensions you have are proportioned for a 530 bezel, for the 430 you want 700 x 380.

                                          I found that there are many changes to the CDU Javascript code between 1.0 and 1.1, and I suspect the contortions poor Nick had to go through to work around the default autopilot anomolies are causing the disconnect with the GTN650.

                                          [VCockpit16]
                                          size_mm				= 700,380
                                          pixel_size			= 700,380
                                          texture				= $GNS430Screen_ApEnabled
                                          htmlgauge00=NavSystems/JD_GTN650_GNS430/JD_GTN650_GNS430.html?Index=1, 0, 0, 700,380
                                          
                                          [VCockpit17]
                                          size_mm				= 700,380
                                          pixel_size			= 700,380
                                          texture				= $GNS430Screen_ApDisabled
                                          htmlgauge00=NavSystems/JD_GTN650_GNS430/JD_GTN650_GNS430.html?Index=2, 0, 0, 700,380
                                          
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