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Possible GTN650 integration?

Scheduled Pinned Locked Moved Starship
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  • M Offline
    M Offline
    MarkS
    wrote last edited by
    #19

    @Black-Square thus far I've only been able to get the GTN650 to replace the 430 in the N2000A plain livery, which is the panel folder without a tail number, and then only after configuring a hardware switch in AAO to turn on the avionics master (I don't think you're using this switch, but the GTN unit needs it). I've had a series of, shall we say, "adventures" with the other liveries, depending on which method I use. If I put everything in an external mod (like you're supposed to), the GNS430 continues to show up in the non-plain liveries. If I make the changes directly inside the aircraft folder (bad bad bad), the GTN650 appears but cycles on and off at short irregular intervals. I suspect this latter item might have something to do with the dual-GPS implementation. The GTN replacement method is one I've used on over 70 other aircraft in both 2020 and 2024, including other Black Square offerings, so I'm at something of a loss to understand why this plane is so different.

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #20

      Sorry to keep this short for now, but I can't think of any reason the other panel.cfg's would behave any differently, unless your mod is not being loaded into the virtual file system at all. I don't know if you're familiar with the VFS inspector in Developer Mode, but that's where I would be looking. Once you located the panel.cfg in the right Starship sub-folder, hover-over to see where it's being pulled from. If it doesn't have the name of your mod in the file string, then it's not being ingested.

      M 1 Reply Last reply
      0
      • Black SquareB Black Square

        Sorry to keep this short for now, but I can't think of any reason the other panel.cfg's would behave any differently, unless your mod is not being loaded into the virtual file system at all. I don't know if you're familiar with the VFS inspector in Developer Mode, but that's where I would be looking. Once you located the panel.cfg in the right Starship sub-folder, hover-over to see where it's being pulled from. If it doesn't have the name of your mod in the file string, then it's not being ingested.

        M Offline
        M Offline
        MarkS
        wrote last edited by
        #21

        Success! Thanks for the VFS tip @Black-Square, it helped set me on the right track. I now have the GTN650 working in all liveries in both 2020 and 2024. The GTN also appears to be able to control the autopilot without any significant issues.

        Two minor issues:

        1. The GTN powers on with the main battery instead of the copilot avionics switch; this is because the GTN needs the 'standard' avionics switch for power, which the stock Starship does not appear to use, so the switch is forced on in the apron.flt and hangar.flt files.
        2. Any custom settings you make to the GTN (display fields, etc) will need to be made twice, because there are two GPS units defined depending on whether the GPS is enabled for autopilot control.

        I'm going to let this simmer for a day or so and get a few more testers' eyes on it before putting it up on fsto.

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        • D Offline
          D Offline
          Dingle
          wrote last edited by
          #22

          Wow, nice. I would be happy to test it aswell.

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          • P Offline
            P Offline
            patchadams502003
            wrote last edited by
            #23

            Oh nice! I’m willing to upgrade my starship to the GTN650 šŸ¤“

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            • Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #24

              You can fix the electrical problem by adding the following lines of code to Starship_Interior.XML, after 0 (>L:var_ManualExtensionHandleFailure, bool)

              @GpsCircuit(>L:TDSGTNXI650U1_ElectricalCircuit, number)
              @GpsCircuit(>L:TDSGTNXI650U2_ElectricalCircuit, number)
              

              HOWEVER: I still suspect the unit will not know when to turn on and off, or when to control the autopilot without some more code changes. You're welcome to have fun for the time being, but please be aware that you are changing things that were never meant to be changed in Starship if you have crazy autopilot problems.

              M 1 Reply Last reply
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              • Black SquareB Black Square

                You can fix the electrical problem by adding the following lines of code to Starship_Interior.XML, after 0 (>L:var_ManualExtensionHandleFailure, bool)

                @GpsCircuit(>L:TDSGTNXI650U1_ElectricalCircuit, number)
                @GpsCircuit(>L:TDSGTNXI650U2_ElectricalCircuit, number)
                

                HOWEVER: I still suspect the unit will not know when to turn on and off, or when to control the autopilot without some more code changes. You're welcome to have fun for the time being, but please be aware that you are changing things that were never meant to be changed in Starship if you have crazy autopilot problems.

                M Offline
                M Offline
                MarkS
                wrote last edited by
                #25

                @Black-Square the lvars you provided look to be for the TDS GTN unit, I'm using the PMS50 GTN. Since the PMS requires AVIONICS MASTER SWITCH for power, it seems reasonable to have that switch track the value of var_AvionicsCoPilotSwitch so that it powers with the copilot avionics like the GNS does, something like this (RPN is not my strongest language) in the interior xml:

                (L:var_AvionicsCoPilotSwitch, bool) (A:AVIONICS MASTER SWITCH, bool) != if{ 
                   (L:var_AvionicsCoPilotSwitch, bool) (>K:AVIONICS_MASTER_SET)
                }
                

                I've done several flights to test the interaction with the autopilot. No issues so far with power or switching between FMS and GNS. Is there a particular scenario where you think things could go sideways?

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                • Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #26

                  Ah. You should be able to solve that too by adding these sections to all the panel.XML's. I might not have that 100% correct, but give it a try.

                  	<Instrument>
                  		<Name>GTN650_INT</Name>
                  		<ComIndex>1</ComIndex>
                  		<NavIndex>1</NavIndex>
                  		<Electric>
                  			<Simvar name="CIRCUIT ON:135" unit="Boolean"/>
                  		</Electric>
                  	</Instrument>
                  
                  	<Instrument>
                  		<Name>GTN650_INT</Name>
                  		<ComIndex>2</ComIndex>
                  		<NavIndex>2</NavIndex>
                  		<Electric>
                  			<Simvar name="CIRCUIT ON:135" unit="Boolean"/>
                  		</Electric>
                  	</Instrument>
                  

                  I will also try to fix the "avionics switch" problem. I've fixed that in other aircraft, but I guess it never made it to Starship. Often, hardware will still fight with those events.

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                  • M Offline
                    M Offline
                    MarkS
                    wrote last edited by
                    #27

                    I added those sections to the panel.xmls but then something was preventing livery selection (weird), so I took them out. On the plus side, the code snippet to have the avionics master track the copilot avionics switch works, so the GTN power behaves the same as the GNS.

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                    • Black SquareB Offline
                      Black SquareB Offline
                      Black Square
                      Black Square Developer
                      wrote last edited by
                      #28

                      I'll have the avionics switch fixed for you in the next update too. Did you rebuild the Layout.json after making those changes, if you're testing in MSFS 2024? That might have caused the livery problem.

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                      • D Offline
                        D Offline
                        Dingle
                        wrote last edited by
                        #29

                        Did you observe a loss of the flight plan when the Power goes off and on aswell as in the GNS430?

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                        • M Offline
                          M Offline
                          MarkS
                          wrote last edited by
                          #30

                          @Black-Square I did rebuild the layout file. I'll hold off on publishing this until after your update, so we don't inadvertently step on each other's work.

                          @Dingle no loss of flight plan in the GTN on power cycle or switching between FMS/GNS.

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                          • D Dingle

                            Did you observe a loss of the flight plan when the Power goes off and on aswell as in the GNS430?

                            S Offline
                            S Offline
                            steveonatorer
                            wrote last edited by
                            #31

                            @Dingle
                            @Black-Square

                            I have the same issue with the standard GNS. I wanted to try to utilize a hybrid system, switching to the GNS for RNAVS, but whenever I change the fd source to GNS it restarts and deletes all the inputs. Please let me know if you found a solution to this! Otherwise phenomenal aircraft!

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                            • D Offline
                              D Offline
                              Dingle
                              wrote last edited by
                              #32

                              @steveonatorer I don't have a solution, nor an idea if it can be fixed. But it would be very cool of it kept the input.

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                              • M Offline
                                M Offline
                                MarkS
                                wrote last edited by MarkS
                                #33

                                The GTN650 mod is working well in Starship version 1.1 in both 2020 and 2024. Barring any issues, it will be released on flightsim.to following FSExpo on Monday 30 June.

                                I don't have image posting privileges but here's a link to a preview pic: https://i.postimg.cc/xTgfRpJq/Starship-GTN650.png

                                You will also need to have the following folders installed in your Community folder:

                                • PMS50 GTN750: "pms50-instrument-gtn750" from https://pms50.com/msfs/
                                • JayDee's GTN750 mod: "ZZZ JD 00 GTN750 MAIN MOD 2.3 - PMS FIX" from Ā https://flightsim.to/file/13415/jds-gtn750-on-gns530-mod
                                RhinozherousR 1 Reply Last reply
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                                • J Offline
                                  J Offline
                                  Jan Nek
                                  wrote last edited by
                                  #34

                                  Cool, thank you.

                                  Regards Janek

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                                  • S Online
                                    S Online
                                    SebAvi
                                    wrote last edited by
                                    #35

                                    Hello, next will be perfect with TDS650 integration if it is possible please

                                    M 1 Reply Last reply
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                                    • S SebAvi

                                      Hello, next will be perfect with TDS650 integration if it is possible please

                                      M Offline
                                      M Offline
                                      MarkS
                                      wrote last edited by
                                      #36

                                      @SebAvi sorry, I don't own the TDS unit, someone else will have to take that on.

                                      S 1 Reply Last reply
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                                      • M MarkS

                                        The GTN650 mod is working well in Starship version 1.1 in both 2020 and 2024. Barring any issues, it will be released on flightsim.to following FSExpo on Monday 30 June.

                                        I don't have image posting privileges but here's a link to a preview pic: https://i.postimg.cc/xTgfRpJq/Starship-GTN650.png

                                        You will also need to have the following folders installed in your Community folder:

                                        • PMS50 GTN750: "pms50-instrument-gtn750" from https://pms50.com/msfs/
                                        • JayDee's GTN750 mod: "ZZZ JD 00 GTN750 MAIN MOD 2.3 - PMS FIX" from Ā https://flightsim.to/file/13415/jds-gtn750-on-gns530-mod
                                        RhinozherousR Offline
                                        RhinozherousR Offline
                                        Rhinozherous
                                        wrote last edited by
                                        #37

                                        @MarkS You are my Hero! I was already at the point of despair because it seems I just hate the WT GNS430 😁 (it is the first time I really had to deal with it). Cant wait for the release! Do you need a tester?

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                                        • M MarkS

                                          @SebAvi sorry, I don't own the TDS unit, someone else will have to take that on.

                                          S Online
                                          S Online
                                          SebAvi
                                          wrote last edited by
                                          #38

                                          @MarkS thanks for info, for me defauld 430 is so bugged that alternatives will be great to have

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