@voice-of-reason Thank you. Update received and already up and running. Weather radar working beautifully. Thank you team
from Just, for this update to the Xbox community.
Not sure if that's somehow related but recently I found out that if I spawn "in-flight" but wait for couple of minutes on load screen before pressing "continue" (after the progress bar) -> engines will die. If I "continue" almost immediately -> no problems.
@eurosky Sorry about that. This is what I was linking to: https://community.justflight.com/topic/3320/transponder-not-working/15?_=1695911826201
If you have a look at reply 13 from Martyn (our development manager and 146 coder) he talks about vPilot having their transponder states set up differently to the MSFS SDK. I personally don't use Vatsim so I can't say I've ever come across the issue, but that may be the cause of the issue you are experiencing.
Mark - Just Flight
@arek5 It's still too early to say for definite, but we do have this raised as a feature request on our RJ Professional testing group too.
If the nose wheel steering improvements haven't been released for the 146 beforehand, then we will push for them to be included in the RJ release, and then get them imported back to the 146.
Mark - Just Flight
Thank you very much.
Yes, I have state saving enabled. This even explains why I rember the virtual keyboard present. Because it worked briefly after the installation of the 1.10 update. I enabled state saving afterwards and now have the issues.
I think I can wait for the next public release. My weights are usually set by Simbrief import, anyway.
@lucky38i Sorry for the delay in getting back to you, but I've been in touch with our weather radar developers and we believe the vertical and horizontal modes may be possible with WASM gauges, however, as our weather radar is implemented using an HTML gauge we are limited to just using the "top-down" type view.
We're happy to be proven wrong on this though. So if you have any links to specific areas of the SDK that cover the areas you are describing feel free to send them our way. I can then pass those on to the relevant development teams to investigate and we can investigate if anything can be added in a future update to the 146.
Mark - Just Flight
@ricardovitor Just to note the white dot/white border issue is an MSFS bug that was introduced with Sim Update 12 that affects all aircraft in the simulator, so unfortunately, it's something that is out of control.
For extra info, there are several threads on the main MSFS forum about this issue: https://forums.flightsimulator.com/t/white-dot-visible-since-1-33-3-0-fixed-on-pc-beta-1-34-11-0/591712/16
This should hopefully be fixed in Sim Update 13 which is due to release next week.
Mark - Just Flight
In the input profile definition, I still have this gem that isn't represented in the interface:
<Action ActionName="KEY_FUEL_PUMP" Flag="2">
<Primary>
<KEY Information="Alt">164</KEY>
<KEY Information="p">80</KEY>
</Primary>
</Action>
Asoboooooooo!
@martyn I'll ping support about that then, I suspect there may be something else fishy with that part of the system, maybe some bad data on my end, since state saving only remembers fuel and forgets cargo and pax.
@sailorman01 Just to update you on this, we have confirmed that the bug is present in v0.1.9 with the Cockpit Interaction System set to LOCK and LEGACY, and we have also just verified that this has been fixed in the next update to the 146 Professional.
We are aiming to have the next update to the 146 Professional released this week which will include this fix.
Mark - Just Flight
@micstatic well it was hardware related. One of my devices had an avionics off mapped to a switch that I don't use. Now I know. Just putting this here in case somebody else finds it.
@tcarmona said in Need more practice:
@bongobear use the feet more (yaw), and maintain low wing on the wind side, less ailerons (roll), that you need to keep wing low.
Alright, thank you for the advice.