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H:Event Sounds?

Scheduled Pinned Locked Moved Starship
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  • E Offline
    E Offline
    el_bung
    wrote last edited by
    #1

    #1 I love your products and will continue to support you regardless of this

    #2 Is there any way you could attach the sounds to H:Events? I use a lot of external hardware and I miss hearing the tactile sounds that I get when interacting with the cockpit with my mouse. For instance... the altitude tumblers on the Dukes... SOUND SOOOO GOOD... but I only get to hear them when I don't use my hardware...

    Maybe this is a coding limitation... or maybe I'm doing something wrong on my end... Hoping there is a way to solve this.

    Thank you again for everything you do for the community!

    -Tom

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    • M Offline
      M Offline
      MatzeH84
      wrote last edited by
      #2

      Would be grateful for that as well!

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      • Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote last edited by
        #3

        Trust me, I would love to implement this as well. Unfortunately, those sounds are directly attached to the knob/button animations in the cockpit, and not the events that drive them. There are ways of doing this using B:Vars, (which are not available in all binding software), and other more complicated home-grown methods, but this is one of those features that would add an enormous amount of work to support across all my aircraft. If an easier solution ever comes up, I will be sure to implement it across the whole fleet, but it's not something that's feasible for a nearby update.

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        • GunStraussG Offline
          GunStraussG Offline
          GunStrauss
          wrote last edited by
          #4

          Understand, I've not yet bought the Starship, so have not tested it yet, but yes for us who only use MSFS 2024 properly setup B:Vars would probably be preferable.

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