H:Event Sounds?
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#1 I love your products and will continue to support you regardless of this
#2 Is there any way you could attach the sounds to H:Events? I use a lot of external hardware and I miss hearing the tactile sounds that I get when interacting with the cockpit with my mouse. For instance... the altitude tumblers on the Dukes... SOUND SOOOO GOOD... but I only get to hear them when I don't use my hardware...
Maybe this is a coding limitation... or maybe I'm doing something wrong on my end... Hoping there is a way to solve this.
Thank you again for everything you do for the community!
-Tom
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Trust me, I would love to implement this as well. Unfortunately, those sounds are directly attached to the knob/button animations in the cockpit, and not the events that drive them. There are ways of doing this using B:Vars, (which are not available in all binding software), and other more complicated home-grown methods, but this is one of those features that would add an enormous amount of work to support across all my aircraft. If an easier solution ever comes up, I will be sure to implement it across the whole fleet, but it's not something that's feasible for a nearby update.
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Understand, I've not yet bought the Starship, so have not tested it yet, but yes for us who only use MSFS 2024 properly setup B:Vars would probably be preferable.
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Trust me, I would love to implement this as well. Unfortunately, those sounds are directly attached to the knob/button animations in the cockpit, and not the events that drive them. There are ways of doing this using B:Vars, (which are not available in all binding software), and other more complicated home-grown methods, but this is one of those features that would add an enormous amount of work to support across all my aircraft. If an easier solution ever comes up, I will be sure to implement it across the whole fleet, but it's not something that's feasible for a nearby update.
@Black-Square Understood, and thank you for the response.
Appreciate the work you put into these aircrafts and fingers crossed an easy implementation presents itself in the future!
-T
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Trust me, I would love to implement this as well. Unfortunately, those sounds are directly attached to the knob/button animations in the cockpit, and not the events that drive them. There are ways of doing this using B:Vars, (which are not available in all binding software), and other more complicated home-grown methods, but this is one of those features that would add an enormous amount of work to support across all my aircraft. If an easier solution ever comes up, I will be sure to implement it across the whole fleet, but it's not something that's feasible for a nearby update.
@Black-Square Just a though. Would you consider to hire an assistant for wiring all your knobs and buttons to the new b-event system? Although the system is not perfect, it would make sense to do the transition, as it can be utilised within MSFS 2024's default mapping system, and I belive all external software at this point. It basically solves the issue we had with MSFS 2020 regarding controller mapping and home-grown solutions. Considering all the interesting work you're currently doing, I understand it's not something you should prioritise, but as it's probably a quite mundane task, an assistant could perhaps be able to do the transition for you?