Can't activate external power (GPU)
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That is what the aircraft already has, a 28V battery cart, which is quite appropriate to the aircraft. The issue is that making it available at all times requires disconnecting all the code from the MSFS external power system and implementing my own. This can affect 50-100 lines of code across a dozen files, so it's not as easy as it sounds. It's something I've wanted to do for a while now, though, so I will probably figure it out for the Starship and port it back into my previous aircraft.
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@Black-Square Wait, are you doing the Beechcraft Starship!?
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Yea, but what is simulated here is a small battery cart, possibly DIY wired together from old car batteries, not a diesel electric generator unit. It's totally plausible to have such a thing at any small airstrip. I'm all for having it available anytime and you can decide if you want to use it or not.
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But I've seen some planes, probably mainly airliners in the sim have ground power available anywhere. Are they hacking their own external power code? Isn't there some override present in the sim which allows you to do that?
Like mentioned here
https://forums.flightsimulator.com/t/external-power-is-always-available/568552 -
@WingC3 said in Can't activate external power (GPU):
I don't, personally, see this as a must-have. I think it's entirely realistic to have to do a battery start at small/remote airfields. That's how it actually is.
Ok, and what about airfields that DO have it, but MSFS has no power cart?
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@Black-Square hi, can you see the sun visors again, because from the external view of the aircraft you can't see whether they are lowered or not.... thanks, great work anyway