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  5. SimConnect control not working for various switches.

SimConnect control not working for various switches.

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • E Offline
    E Offline
    Elay
    wrote on last edited by
    #5

    But toggle would only work for buttons, not for switches

    Z 1 Reply Last reply
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    • E Elay

      But toggle would only work for buttons, not for switches

      Z Offline
      Z Offline
      ZenIT_SWE
      wrote on last edited by
      #6

      @Elay As long as you sync the hardware switch positions with those in the sim it works fine. I have the Honeycomb Bravo and have mapped all the switches (bat, alt, pump, lights, pitot heat) to the switches on the Bravo.

      I do however hope they will adress this issue and make it possible to use the correct simvars.

      S 1 Reply Last reply
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      • B Offline
        B Offline
        Bleek
        wrote on last edited by
        #7

        Here're my settings in Spad.Next for mentioned buttons/Switches:

        ------------Master Battery

        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_MASTER_BAT" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="1" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>

        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_MASTER_BAT" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="1" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>

        ----------------LANDING LIGHT

        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_LANDING_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventActions>
        <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="1" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventActions>
        <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>

        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_LANDING_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventActions>
        <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="1" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventActions>
        <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>

        __________Beacon Light

        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_BEACON_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventConditions>
        <EventCondition ConditionComparator="Unequal" ConditionTargetValue="1" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
        </EventConditions>
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventConditions>
        <EventCondition ConditionComparator="Unequal" ConditionTargetValue="0" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
        </EventConditions>
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>
        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_BEACON_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventConditions>
        <EventCondition ConditionComparator="Unequal" ConditionTargetValue="1" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
        </EventConditions>
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventConditions>
        <EventCondition ConditionComparator="Unequal" ConditionTargetValue="0" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
        </EventConditions>
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>

        -------------Anti Collision Light

        <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_STROBE_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
        <EventDefinitions>
        <EventDefinition Trigger="VALUEON">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="1" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        <EventDefinition Trigger="VALUEOFF">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>
        </EventDefinitions>
        </BaseEvent>

        <EventDefinition xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" Trigger="VALUEOFF" xmlns="http://www.fsgs.com/SPAD">
        <EventActions>
        <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="0" ValueOperation="Set" />
        </EventActions>
        </EventDefinition>

        Does work...,

        Peter

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        • Z ZenIT_SWE

          @Elay As long as you sync the hardware switch positions with those in the sim it works fine. I have the Honeycomb Bravo and have mapped all the switches (bat, alt, pump, lights, pitot heat) to the switches on the Bravo.

          I do however hope they will adress this issue and make it possible to use the correct simvars.

          S Offline
          S Offline
          sluflyer06
          wrote on last edited by
          #8

          @ZenIT_SWE How do you sync them...I assume you don't mean manually clicking in cockpit so they match the hardware or vice versa, how do u get it to read in the switch positions?

          Z 1 Reply Last reply
          0
          • S sluflyer06

            @ZenIT_SWE How do you sync them...I assume you don't mean manually clicking in cockpit so they match the hardware or vice versa, how do u get it to read in the switch positions?

            Z Offline
            Z Offline
            ZenIT_SWE
            wrote on last edited by
            #9

            @sluflyer06 That's exactly how I mean 🙂
            You can probably do it better, but I recon it won't take long until they fix this so the toggling is a temporary solution.

            S 1 Reply Last reply
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            • D Offline
              D Offline
              daparkerSD
              wrote on last edited by
              #10

              It is not only Simconnect. Using the default bindings for the Alpha Yoke, without simconnect, none of the battery, alternator, light switches work.

              1 Reply Last reply
              0
              • Z ZenIT_SWE

                @sluflyer06 That's exactly how I mean 🙂
                You can probably do it better, but I recon it won't take long until they fix this so the toggling is a temporary solution.

                S Offline
                S Offline
                sluflyer06
                wrote on last edited by
                #11

                @ZenIT_SWE

                another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

                Z 2 Replies Last reply
                1
                • S sluflyer06

                  @ZenIT_SWE

                  another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

                  Z Offline
                  Z Offline
                  ZenIT_SWE
                  wrote on last edited by
                  #12

                  @sluflyer06 nice!

                  1 Reply Last reply
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                  • S sluflyer06

                    @ZenIT_SWE

                    another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

                    Z Offline
                    Z Offline
                    ZenIT_SWE
                    wrote on last edited by
                    #13

                    @sluflyer06 Would you mind sharing how you did? I've been trying to make it work but without any luck.

                    1 Reply Last reply
                    0
                    • P Offline
                      P Offline
                      paalder
                      wrote on last edited by
                      #14

                      Hello,

                      I operate both the Honeycomb alpha and beta consoles. The connection with the Arrow is not working properly and see that I am not the only one. Is Justflight aware of this problem are you working on a solution?

                      1 Reply Last reply
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                      • P Offline
                        P Offline
                        paalder
                        wrote on last edited by
                        #15

                        beta means Bravo by the way.

                        1 Reply Last reply
                        0
                        • CraigC Offline
                          CraigC Offline
                          Craig
                          wrote on last edited by
                          #16

                          Whilst this is not a support forum, please submit all bugs to the below link

                          https://support.justflight.com/support/home

                          However, we are currently aware of this issue and should have it resolved in the next update

                          Technical Support

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