V1.2. update and fuel tank selectors
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There was some discussion about giving the engine a grace period when both tank selectors were mistakenly turned to OFF in flight.. Has this been implemented in this update?
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The lack of response leads me to suspect that the answer is "no".. too bad. In the real airplane, you can correct your mistake if you act quickly (or so I have been told..)
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@Black-Square Hi Nick, I have tried a workaround, as follows... The Tank selectors turn back on, but the starter does not engage.. can you help?
(A:TURB ENG TANK SELECTOR:1, Enum) 0 == (A:SIM ON GROUND, bool) ! and if{ 1 (>K:FUEL_SELECTOR_SET) 1 (>B:ENGINE_Starter_Ignition_1_Set) }
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Clever solution for some convenience. Try this:
(A:TURB ENG TANK SELECTOR:1, Enum) 0 == (A:SIM ON GROUND, bool) ! and if{ 1 (>K:FUEL_SELECTOR_SET) (A:TURB ENG IGNITION SWITCH:1, bool) ! if{ (>K:TURBINE_IGNITION_SWITCH_TOGGLE) } } -
Clever solution for some convenience. Try this:
(A:TURB ENG TANK SELECTOR:1, Enum) 0 == (A:SIM ON GROUND, bool) ! and if{ 1 (>K:FUEL_SELECTOR_SET) (A:TURB ENG IGNITION SWITCH:1, bool) ! if{ (>K:TURBINE_IGNITION_SWITCH_TOGGLE) } }@Black-Square said in V1.2. update and fuel tank selectors:
(A:TURB ENG TANK SELECTOR:1, Enum) 0 == (A:SIM ON GROUND, bool) ! and if{
1 (>K:FUEL_SELECTOR_SET)
(A:TURB ENG IGNITION SWITCH:1, bool) ! if{
(>K:TURBINE_IGNITION_SWITCH_TOGGLE)
}
}Thanks for the reply... but no, the starter still does not engage.
I can flip the starter switch with the mouse, and that gets the engine going again.. After a couple of tests, I have found that this step is actually quite straight forward, and the engine responds quickly enough that I can avoid big trouble
