MSFS2024 Propeller Animation / Shader Effect
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Hi Nick,
Have you considered leveraging the 2024 shader-based fan animation effect that iniBuilds has been using?
It seems to significantly reduce the visible step transitions during engine start, and I’m curious whether that approach could translate effectively to prop animations.
Appreciate your thoughts.
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I understand there may be higher-priority updates, but I think this particular feature deserves attention. The shader-based prop animation introduced in msfs24 is, in my view, a significant step forward.
It removes that harsh and unrealistic transition between a static propeller and a spinning one, which has always been visually jarring. Beyond just looking smoother, it adds a real sense of volume to the prop disc—both from external views and from inside the cockpit.
The way it interacts with lighting is also a big improvement. Reflections from the sun and other light sources feel much more natural, which enhances overall immersion.