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V.1.0.3 Released

Scheduled Pinned Locked Moved FS Traffic
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  • W Offline
    W Offline
    Warriorj91
    wrote on last edited by
    #32

    Is the traffic fleet now over 20gb? Seriously before the update I had enough space for this and all my addons and now with this update I've completely ran out of space to the point where I can't even finish the installation!

    ClevaTrevaC 1 Reply Last reply
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  • ClevaTrevaC Offline
    ClevaTrevaC Offline
    ClevaTreva
    replied to Warriorj91 on last edited by
    #33

    @warriorj91 It's 8.8Gb

    W 1 Reply Last reply
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  • H Offline
    H Offline
    HewPilot
    wrote on last edited by
    #34

    why we can not see Traffic in cruise by nights ? there is no nav lights

    1 Reply Last reply
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  • W Offline
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    Warriorj91
    replied to ClevaTreva on last edited by
    #35

    @clevatreva so Downloaded file is 8gb but as soon as I start the installation it seems like it installs another at least 8gb. I'm frustrated gonna have to raise a ticket.

    1 Reply Last reply
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  • S Offline
    S Offline
    sebastiano148
    wrote on last edited by
    #36

    Dear FS Traffic team,

    are you kidding us or what?
    With last release there is no departing traffic at destination airport. There is arriving traffig yes, only on major airports, zero somewhere else, spawing just few miles before arrival so useless to have a live traffic during approach and landing, but overall totally unrealistic. I would like to remind you that we have paid to purchase your software where other freeware products do it better. You have released a immature product and after more than 1 month a update which doesn't worth the price you are asking for. Is it serious in you opinion? speachless!

    C 1 Reply Last reply
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  • C Offline
    C Offline
    cscurlock
    replied to sebastiano148 on last edited by
    #37

    @sebastiano148 To be honest I don't think that was working before this patch. When I tried it before there was traffic on departure and on route but never anything taking off at the arrival airport. Was that in the fix list for 1.03?

    S 1 Reply Last reply
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  • S Offline
    S Offline
    sebastiano148
    replied to cscurlock on last edited by
    #38

    @cscurlock
    that's not the point. With 1.0.3 version it was supposed to fix problems of previous versions which didn't happen.

    So we are still at starting point with a product that doesn't deliver what it is supposed to do.

    JF JohnJ 1 Reply Last reply
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  • P Offline
    P Offline
    plhought
    wrote on last edited by
    #39

    Does the traffic fleet updater not work with the 1.0.3 changes? I loaded it up but shows 1.0.1 as current version.

    ClevaTrevaC 1 Reply Last reply
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  • ClevaTrevaC Offline
    ClevaTrevaC Offline
    ClevaTreva
    replied to plhought on last edited by
    #40

    I've just flown from Santa Clara KSJC to San Francisco KSFO and both are rammed with liveried aircraft, ground support vehicles, pushbacks, ATC calls to aircraft, departures, arrivals, taxiing...

    20230302011407_1.jpg

    1 Reply Last reply
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  • BBoaBrimB Offline
    BBoaBrimB Offline
    BBoaBrim
    wrote on last edited by
    #41

    I just flew HEBA-OEJN, a flight time of 2:28:56.

    TBDv = 90 mins

    No aircraft at departure airport. However, this was to be expected as the flight plans for that airport had no departures until some 2 hours from the time I spawned in. As my TBDv was set at 90, I was not expecting to see any flights on the ground. I did not wait for any arrivals, as the first was about an hour away.

    As I approached OEJN I could hear plenty of ATC chatter for the departing/arriving aircraft, and even saw one airliner out of my port window.

    When I landed at OEJN there were plenty of aircraft on the ground, departing and arriving.

    All seems good with 1.0.3 so far. :crossed_fingers:

    1 Reply Last reply
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  • JF JohnJ Offline
    JF JohnJ Offline
    JF John JF Staff
    replied to Elpix on last edited by
    #42

    @elpix said in V.1.0.3 Released:

    e movements on the ground but no takeoff/landing before deboarding. So it seems movement of AI aircrafts at arrival airport starts too late

    I would recommend changing your ground services to fast turn around. With MSFS we can only spawn in and activate an aircraft at a certain distance from the airport. With that setting I often see traffic taxiing out to the runway whilst I'm landing.

    ElpixE S 2 Replies Last reply
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  • JF JohnJ Offline
    JF JohnJ Offline
    JF John JF Staff
    replied to sebastiano148 on last edited by
    #43

    @sebastiano148 What problems haven't been fixed that you were expecting to see with 1.0.3?

    John - Just Flight.

    S 1 Reply Last reply
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  • BBoaBrimB Offline
    BBoaBrimB Offline
    BBoaBrim
    wrote on last edited by
    #44

    Forgot to say in my previous post. Departure call signs are now said properly by ATC. Also as I’m climbing out of the airport, I can see another airliner below me making its approach.

    Good work JF! 👍

    1 Reply Last reply
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  • ElpixE Offline
    ElpixE Offline
    Elpix
    replied to JF John on last edited by
    #45

    @jf-john Just tried it and it helps. Thanks !

    1 Reply Last reply
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  • S Offline
    S Offline
    sebastiano148
    replied to JF John on last edited by
    #46

    @jf-john

    Departure timetable from FS traffic control center doesn't match with departures of traffic injected into the sim.
    1 over 2 or over 3 of injected traffic really departs compared to FS traffic control center. This ratio is even lower at arrival airport

    In many departure airports where previous to latest release there was arriving traffic now there is zero arriving traffic. I've been staying spotting for more than 1 hour with zero arrival traffic. I'm talking about for example LIME - Bergamo, but also many other airports

    JF JohnJ 1 Reply Last reply
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  • JF JohnJ Offline
    JF JohnJ Offline
    JF John JF Staff
    replied to sebastiano148 on last edited by
    #47

    @sebastiano148 said in V.1.0.3 Released:

    In many departure airports where previous to latest release there was arriving traffic now there is zero arriving traffic. I've been staying spotting for more than 1 hour with zero arrival traffic. I'm talking about for example LIME - Bergamo, but also many other airports

    I've just checked this out for you and it seems the default LIME has an issue with the ground services not pushing back all active aircraft. According to Asobo's SU12 beta release notes this issue is fixed. I wouldn't recommend updating to SU12 yet though.

    One thing you can try is turning off all ground services and see if pushbacks are more consistent.

    We will look into arrivals for you. During testing we found them to be much more consistent but we obviously didn't have chance to test every airport.

    John - Just Flight.

    BBoaBrimB S 3 Replies Last reply
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  • BBoaBrimB Offline
    BBoaBrimB Offline
    BBoaBrim
    replied to JF John on last edited by
    #48

    @jf-john said in V.1.0.3 Released:

    … but we obviously didn't have chance to test every airport.

    John - Just Flight.

    Come on! There’s only 37,000 airports! 🤣

    1 Reply Last reply
    -1
  • S Offline
    S Offline
    sebastiano148
    replied to JF John on last edited by
    #49

    @jf-john
    Thank you for your reply. Please note that I'm not using default LIME but tailstrike design.
    Anyway the main issue is zero arrivals.
    Regarding the departures those are random also in other airports I've tried, such as LFPO, LIMC...

    1 Reply Last reply
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  • S Offline
    S Offline
    sebastiano148
    replied to JF John on last edited by sebastiano148
    #50

    @jf-john
    Just tried also LIML. Zero arrivals over more than 50 minutes spotting. In previous 1.0.2 version there was arriving traffic in LIML

    JF JohnJ 1 Reply Last reply
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  • S Offline
    S Offline
    sclrkuk
    replied to JF John on last edited by
    #51

    @jf-john how do you set the ground services to fast turnaround?

    S 1 Reply Last reply
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