V.1.0.3 Released
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@sabres431 unfortunately that’s to do with the Ai system and outside of our control. Which airport was this at?
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@sabres431 good to hear. We did identify a bug which was causing only 1 departure to leave if multiple were scheduled at the same time. The direction issued are a shame. From what we’ve seen it doesn’t always happen and may occur in certain weather conditions.
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@bpfonteyn Can you give us some more details? What time did you arrive and are you using default scenery?
Cruise generated aircraft don’t yet interact with ATC currently due to the way it has to be generated.
@jf-john said in V.1.0.3 Released:
@bpfonteyn Can you give us some more details? What time did you arrive and are you using default scenery?
Cruise generated aircraft don’t yet interact with ATC currently due to the way it has to be generated.
Hi
I arrived at HEBA at 1839 GMT (2039 local time) using default scenery.
I was not aware that cruise generated aircraft do not yet interact with ATC. That would explain the lack of enroute chatter.
Many thanks.
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@sabres431 good to hear. We did identify a bug which was causing only 1 departure to leave if multiple were scheduled at the same time. The direction issued are a shame. From what we’ve seen it doesn’t always happen and may occur in certain weather conditions.
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@jf-john two flights since update: LFBO-LFLL and EIDW-EGKK (just took off from EIDW) and plenty of traffic so far. Seems to work fine for me. Will report after my landing at EGKK :man_pilot_light_skin_tone:
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Is the traffic fleet now over 20gb? Seriously before the update I had enough space for this and all my addons and now with this update I've completely ran out of space to the point where I can't even finish the installation!
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Is the traffic fleet now over 20gb? Seriously before the update I had enough space for this and all my addons and now with this update I've completely ran out of space to the point where I can't even finish the installation!
@warriorj91 It's 8.8Gb
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@warriorj91 It's 8.8Gb
@clevatreva so Downloaded file is 8gb but as soon as I start the installation it seems like it installs another at least 8gb. I'm frustrated gonna have to raise a ticket.
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Dear FS Traffic team,
are you kidding us or what?
With last release there is no departing traffic at destination airport. There is arriving traffig yes, only on major airports, zero somewhere else, spawing just few miles before arrival so useless to have a live traffic during approach and landing, but overall totally unrealistic. I would like to remind you that we have paid to purchase your software where other freeware products do it better. You have released a immature product and after more than 1 month a update which doesn't worth the price you are asking for. Is it serious in you opinion? speachless! -
Dear FS Traffic team,
are you kidding us or what?
With last release there is no departing traffic at destination airport. There is arriving traffig yes, only on major airports, zero somewhere else, spawing just few miles before arrival so useless to have a live traffic during approach and landing, but overall totally unrealistic. I would like to remind you that we have paid to purchase your software where other freeware products do it better. You have released a immature product and after more than 1 month a update which doesn't worth the price you are asking for. Is it serious in you opinion? speachless!@sebastiano148 To be honest I don't think that was working before this patch. When I tried it before there was traffic on departure and on route but never anything taking off at the arrival airport. Was that in the fix list for 1.03?
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@sebastiano148 To be honest I don't think that was working before this patch. When I tried it before there was traffic on departure and on route but never anything taking off at the arrival airport. Was that in the fix list for 1.03?
@cscurlock
that's not the point. With 1.0.3 version it was supposed to fix problems of previous versions which didn't happen.So we are still at starting point with a product that doesn't deliver what it is supposed to do.
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Does the traffic fleet updater not work with the 1.0.3 changes? I loaded it up but shows 1.0.1 as current version.
I've just flown from Santa Clara KSJC to San Francisco KSFO and both are rammed with liveried aircraft, ground support vehicles, pushbacks, ATC calls to aircraft, departures, arrivals, taxiing...
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I just flew HEBA-OEJN, a flight time of 2:28:56.
TBDv = 90 mins
No aircraft at departure airport. However, this was to be expected as the flight plans for that airport had no departures until some 2 hours from the time I spawned in. As my TBDv was set at 90, I was not expecting to see any flights on the ground. I did not wait for any arrivals, as the first was about an hour away.
As I approached OEJN I could hear plenty of ATC chatter for the departing/arriving aircraft, and even saw one airliner out of my port window.
When I landed at OEJN there were plenty of aircraft on the ground, departing and arriving.
All seems good with 1.0.3 so far. :crossed_fingers:
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@elpix a reasonable number of aircrafts upon landing at Gatwick, some movements on the ground but no takeoff/landing before deboarding. So it seems movement of AI aircrafts at arrival airport starts too late
@elpix said in V.1.0.3 Released:
e movements on the ground but no takeoff/landing before deboarding. So it seems movement of AI aircrafts at arrival airport starts too late
I would recommend changing your ground services to fast turn around. With MSFS we can only spawn in and activate an aircraft at a certain distance from the airport. With that setting I often see traffic taxiing out to the runway whilst I'm landing.
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@cscurlock
that's not the point. With 1.0.3 version it was supposed to fix problems of previous versions which didn't happen.So we are still at starting point with a product that doesn't deliver what it is supposed to do.
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@elpix said in V.1.0.3 Released:
e movements on the ground but no takeoff/landing before deboarding. So it seems movement of AI aircrafts at arrival airport starts too late
I would recommend changing your ground services to fast turn around. With MSFS we can only spawn in and activate an aircraft at a certain distance from the airport. With that setting I often see traffic taxiing out to the runway whilst I'm landing.