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Caravan Professional

312 Topics 2.1k Posts
  • Caravan Professional changelog - v1.2 released 05.05.26

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    Finally problem solved, I contacted JustFlight support directly and the correct file was made available. They claimed that they sent the correct files to simMarket, in short it was a problem with the store's support, and only today (8) did they correct the problem by making the correct aircraft file available.
  • Tail Support Pole: Feature Request

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  • V1.2. update and fuel tank selectors

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    @Black-Square said in V1.2. update and fuel tank selectors: (A:TURB ENG TANK SELECTOR:1, Enum) 0 == (A:SIM ON GROUND, bool) ! and if{ 1 (>K:FUEL_SELECTOR_SET) (A:TURB ENG IGNITION SWITCH:1, bool) ! if{ (>K:TURBINE_IGNITION_SWITCH_TOGGLE) } } Thanks for the reply... but no, the starter still does not engage. I can flip the starter switch with the mouse, and that gets the engine going again.. After a couple of tests, I have found that this step is actually quite straight forward, and the engine responds quickly enough that I can avoid big trouble
  • Active Multiplayer External Pilots

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    The external pilot is still a "multiplayer - group flight" feature in SU5. I am guessing that this is not a priority bug, but I would like to see it addressed.
  • MSFS SU5 - first observations with Caravan

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    Btw seems like my problem above is because MSFS is not showing the correct local time, trying to figure that out now. EDIT: local time was completely wonky and wrong (like 3 hours and 4 minutes from where it should be). Just in case anyone has the same problem and ends up here, with apologies that it's not relevant specifically to the caravan, the solution was to clear the rolling cache.
  • Avidyne IFD 540/550

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    hangar_101H
    @Black-Square thank you for the quick response and clarification.
  • ARM ALT light v1.2

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    @Black-Square Yea no problem, your welcome, great work with v1.2 !
  • Caravan Professional changelog - v1.1 released 30.03.26

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    @Black-Square @BorisAudio Caravan v1.2 is awesome, thank you, love the sounds, way better than v1.1
  • Caravan pro yoke

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  • once again: bindings for the electric elevator trim on the yoke

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    Yes, there will be good to make it possible with lvars
  • Opening doors in exterior walk around

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    @Black-Square thankyou. I can see the changes added in v1.2: Sounds for all exterior interactions, like opening and closing doors, are now audible during walkarounds.
  • v1.1 Electrical Discrepancies/Questions

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    @Black-Square I don't see anything related to this in the change log for 1.2, should I still expect it to look funny in 2024?
  • Visible cargo in the Cargo Pod

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    hangar_101H
    @Black-Square any thoughts on this topic?
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    @IanMcLav Hi, did you find out why the trim wheel moves slightly forward and backward when the AP is engaged? I have the same issue in MSFS2024 version of the caravan.
  • Found a dark panel mod

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    @Rhinozherous Good ideal. I just went ahead and sent him a request.
  • Loading the Caravan on the Water Damages the Engine

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    @RealPax that's good to know, thanks for being the first to try it! I didn't scan the patch notes extensively so I missed that line.
  • O2 and passengers.

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    @Black-Square I worded that extremely poorly; I was trying to convey I was asking about pax not needing oxygen until 15,000ft. Your proposed solution makes sense to me in that context.
  • Multiplayer & Dynamic Registration Problem

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    @DeWoert Thank you for sharing this nice robust solution for the white boxes! I hope you folks don't mind me sharing a little extra 'work around' [extract taken from https://forums.flightsimulator.com/t/white-box-over-vpilot-traffic-tail-number/312004/20] that disables the dynamic registration and thus enables us to paint a registration onto the appropriate texture, share the 'addon aliased' texture then have it visible in a Multiplayer Session as usual. First, as you can see from the screenshot, apply your registration to the appropriate C208 Texture using your usual repaint software. Then: "In MSFS, when you go to World Map to launch a flight. Select an aircraft and a livery, then go to “customization” On “Tail Number” make sure your cursor is in the box and hit “ALT 255” on the number pad. This will create a “null” character in that box and will virtually create an empty box." Sorry that this is a 'messy' solution but it works fine in MSFS2020 [I don't have 2024]. Perhaps there's a cleaner solution... Dave [image: ea27bf76-18f5-459b-95fd-1684d470a0f5.png]
  • ideas for enlarge engine instruments panel?

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    Because the Tobii software is so bloody awful! (2020 here)
  • Unable to open (click on) tablet in VR

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    Black SquareB
    @windplr That's a good sign! I hope others will confirm this soon!