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Bonanza Professional

281 Topics 1.6k Posts
  • Consistent Saving

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  • Coffee cup holder/vortex generator on leading edge of wings?

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    C
    Thank you for this post, I keep forgetting to come here and ask about this. It sticks out to me every time I fly the A36.
  • Throttle/reverse Bonanza Professional MSFS 2024

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    Black SquareB
    @FrecciaKing Just to be clear, it's not in "reverse" with the power lever at idle. It's at ground idle. In flight, the power lever will be locked out of the beta range unless you have the "unrestricted beta range" option enabled on the tablet's options page. There are three ranges: The normal (flight) range down to "flight idle". The beta (ground) range down to "ground idle". The reverse range. I don't have any specific FSUIPC scripts to achieve what you're looking for (everyone wants something slightly different), but I know there are a lot of FSUIPC scripting experts on the forum. Hopefully one of them will see this post and provide the help where I lack expertise!
  • Possible Regression in Bonanza AP Disconnect with 1.1

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    J
    @Black-Square Is the three-press functionality correct, as opposed to the two-press?
  • First interior for msfs I've done, pretty proud of it!

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    K
    And of course, thank you thank you thank you to Nick at Black Square. Hands down my favorite product for Msfs!!!
  • This topic is deleted!

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  • No Reg Number in cockpit

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    B
    It may have been because I also had the analog version installed. I have removed it and things work much better.
  • TDS GTN 750 going on and off

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    VillajotaV
    @Black-Square, no, I have a Bravo but all buttons are unmapped because all buttons and switches are managed by Stream Deck. I've double checked it anyway.
  • Bindings for AP Nav, AP Heading and ALT Hold

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    Black SquareB
    You can find almost all of the hardware inputs in the "Hardware Inputs & Outputs" section of the manual. For the autopilot, you will find the standard native bindings under the "Instrument Events" heading: K:AP_PANEL_HEADING_HOLD K:AP_NAV1_HOLD K:AP_APR_HOLD K:AP_BC_HOLD K:AP_ALT_HOLD
  • Is the Cabin Heat psh\pul saved in a flt file?

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    M
    That's it. Thank you so much!
  • ETM ETE to Dest bug in turboprop Bonanza

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    M
    I'll try some of the others. I'm using the pms50 gtn750
  • My version number

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    G
    Ok thanks i'll Look
  • No IAT On the EDM-800?

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  • Fuel Usage B36 Using Simbrief

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    I
    I’m not sure just how accurate the simbrief figures are. What I’d probably recommend is trying to determine your fuel requirements by using the figures in the manual (pages 167-8 for turboprop variant) which shows estimated fuel to climb and cruise PPH. You can use SimBrief for the routing, winds, ISA, and estimated time/groundspeed (if they have the right airspeed figures) and plug those numbers into the charts from the manual to predict fuel requirements. For example if climbing to 9000ft at ISA you’d need just under 5 gallons and then about 33 gallons per hour after that. If simbrief shows a 2.5 hour flight then you’d want about 90 gallons (about 600lb rounded up) before adding your reserve. The turboprop variant consumes a HUGE amount of fuel compared to the piston variant so it’s very easy to run out early. Sorry, I can’t say I’ve tried simbrief for the B36 yet so I’m not sure how close or far off the figures are.
  • What Does the Engine Fire Failure Do?

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    J
    Nick? Anyone? I feel silly even asking but I would think there would be some indications of a fire.
  • Seeing only variant, instead of three

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    B
    Here is Rob's mod.. it seems to refer to the G36 model, so confused at to how that would conflict.. https://www.dropbox.com/scl/fo/vz8qm9ya1c9nr6raz0a5m/AKsFJ1WfeOLuotNtPYdckhM?rlkey=2kjgy1vms12p1i4f63bsysq97&st=g8y645p9&dl=0
  • Question about LOD`s

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    Black SquareB
    This is my single greatest pain point with MSFS 2024. For the Baron and Bonanza, I went from having to create, maintain, and export 10 models for the user aircraft in MSFS 2020 to 90 models for MSFS 2024. Unfortunately, from a user perspective, even individual parts of the aircraft (like the landing gear, as you note) are automatically culled, regardless of the LOD model. Even objects in the cockpit will be removed if you zoom out too far, like while using a VR headset. I imagine these changes were designed to promote better performance on console. I'm very sorry that your ability to create videos with my aircraft has been diminished. I think that it's a major regression myself too. Now, I haven't tried this... and I suspect it will still cull the small objects... but it's worth a shot. If you enable developer mode and navigate to the Options -> Debug Model LOD menu, you will find options like, "freeze LOD selection" that could give you more crisp models for your videos. Let me know how that works for you. Do you have any videos you might want to share? I've always been into film, so flight simulation videos combine two of my favorite hobbies
  • KAS 297B Altitude Selector Hardware Binding

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    R
    Thanks again for your time. When I get back into flight sim myself I’ll definitely be picking up one of your planes! Cheers
  • Fuel Tank in Use SimVar

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    fizzboyF
    Corrected link to the simvar: https://docs.flightsimulator.com/msfs2024/html/6_Programming_APIs/SimVars/Aircraft_SimVars/Aircraft_Fuel_Variables.htm?rhpgno=3#FUEL%20TANK%20SELECTOR
  • Transponder state on load

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    fizzboyF
    my link doesn't load for me, either. this one works... https://docs.flightsimulator.com/msfs2024/html/6_Programming_APIs/SimVars/Aircraft_SimVars/Aircraft_RadioNavigation_Variables.htm?rhpgno=3#TRANSPONDER_STATE Looks like MS just has transponder state defined twice, once as a simvar in general and again for its use in a flight definitions file. They both say the same thing. I set all of mine to 4 in the .FLT files so that my external hardware agrees with what's in the sim.