Pilot / Copilot pitot heat
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Hellos,
Not sure if this is a Starship issue or an MSFS (2024 SU3) issue, but today I was flying into fairbanks and I was in icing conditions. To see what happens I left the pitot tube heat off. After a short while, both pilot and copilot airspeed indicators became unresponsive. When I turned the pitot heat back on, I just turned on the pilot side, but both pilot and copilot indicators came alive. I would have expected that the copilot's indicator would still be frozen if the copilot pitot heat remained off.
There's also been some inconsistent state saving when it comes to cabin temperature; I spawned on the ramp in 30 degree weather and cabin temp was ~70 degrees.
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The pitot problem is just the result of the simulator only having one variable to access common pitot information, like airspeed. I could have done something more complicated, but I figured this was an unlikely enough eventuality that my time would be better spent elsewhere.
Yes, MSFS 2024 is very confused at the start of every flight. Code that I could count on running at the correct time at the start of the flight no longer runs, or runs too late, or runs too early. This means that the cabin may take some time to equalize with the ambient temperature, since it's not being set correctly when the flight loads. There are actually much bigger problems caused by this MSFS 2024 oversight, which I finally solved today. Hopefully I can work on these little details next.